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Unreal Engine 5 | Generative Motion Graphics / VFX
Rating: 4.6 out of 5(200 ratings)
3,122 students

Unreal Engine 5 | Generative Motion Graphics / VFX

Harness the power of Unreal Engine 5 to create real-time generative Motion Design / VFX.
Created byYu Fujishiro
Last updated 1/2024
English

What you'll learn

  • Understand how to convert visual ideas into Blueprint code
  • Learn key techniques to optimize your physics and graphics for showcasing
  • Insight into Blueprint programming technique for artistic purposes
  • See how physics forces are used to create VFX animations in Unreal Engine

Course content

9 sections27 lectures1h 26m total length
  • Explanation1:22

Requirements

  • 100% basic programming and Blueprint knowledge and comfort is necessary.
  • If you need more practice on the fundamentals, watch the free courses on my YouTube.

Description

This course is not really about motion graphics, it’s closer to Houdini VFX motion design. You will be using Unreal Engine as an abstract VFX simulation tool that is generated in real-time. If you are an animator, I generally do not recommend this course. It is more of a creative coding course suited for people with Houdini and/or TouchDesigner experience wanting to see how things are created with Blueprints.

If you are a complete beginner I recommend taking some of my free courses before taking this course, as I skip over concepts that are for new Unreal Engine users. If you think the course is different to what you expected, you are entitled to a refund within 30 days of purchase here on Udemy.


Along the way, you can expect to pick up tips and tricks that will help you in your future real-time generative animation projects, interactive art / installation art projects etc.

  • Configuring a project for motion graphics or interactive art.

  • Applying Blueprint code in a non traditional way for generative FX.

  • Dynamic material interacting with Blueprints.

  • Optimizing physics and graphics performance for showcasing.

  • Custom User Interface for demos and presentation.

  • Turning Unreal Engine into a traditional offline renderer.

Who this course is for:

  • Creative coders who want to transition to Unreal Engine and learn about Blueprint syntax.
  • Artists and designers who want to learn how to creative code using Unreal Engine.