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Unreal Engine 5 Gameplay Ability System (GAS) Crash Course
Rating: 4.7 out of 5(441 ratings)
3,947 students

Unreal Engine 5 Gameplay Ability System (GAS) Crash Course

Make exciting multiplayer and single player games with the Gameplay Ability System in UE5
Last updated 3/2026
English

What you'll learn

  • How to use the Gameplay Ability System to create exciting gameplay mechanics
  • Setting up Attribute Sets with Attributes
  • Creating Gameplay Abilities for combat, AI, and more
  • Using Gameplay Cues for cosmetic effects like Montages, Camera Shakes, and Particles
  • Creating and managing Gameplay Tags in GAS
  • Applying Gameplay Effects to modify Attributes and apply Gameplay Tags and more
  • Use of Ability Tasks to perform async actions in Abilities
  • Respond to Attribute changes in UI with progress bars and number widgets

Course content

8 sections88 lectures16h 23m total length
  • Section 1 Intro0:47

    Welcome to Section 1


  • Course Structure5:44

    We discuss the structure of the project we will be creating in this course, and the topics that will be covered throughout the course.

  • Project Creation10:07

    We create a blank Unreal project and get the assets we need for this course project.

  • Character Classes10:01

    We create the Base Character class as well as the Player Character class that will be controlled by the player.

  • Character Blueprint9:12

    We create the Blueprint for our Character Class

  • Enhanced Input6:01

    We set up Enhanced Input, creating our Input Actions and Input Mapping Context to handle movement and looking.

  • Player Controller19:20

    We create the Player Controller class and bind our Input Actions to callbacks for moving the possessed Character

  • Ability Actions6:57

    We create the Input Mapping Context that will handle Input Actions for activating Gameplay Abilities

  • Section 1 Quiz - GAS Crash Course

Requirements

  • Experience with Unreal Engine C++ and Blueprints

Description

This is a comprehensive course on Unreal Engine's Gameplay Ability System! 

In this course, we will cover all of the core components in GAS by creating an action-packed combat game with AI enemies.

This course uses both C++ and Blueprint. Experience in both are required.

We will create a blank project and import free Paragon assets from Epic Games. We will then create a fully-functional game project from scratch, including:

  • Enhanced Input setup on the Player Controller with separate Input Mapping Contexts for movement and Abilities

  • An Ability System Component with custom functionality

  • Abilities for different Attacks, Directional Hit Reacts, AI Searching and Chasing and Attacking, and more!

  • Creation of Gameplay Tags both in the editor and in C++ code

  • Gameplay Cues for effects such as playing Animation Montages, Spawning Particles, and Camera Shakes

  • Ability Tasks for performing actions in Abilities such as listening for Gameplay Events and playing Montages

  • Custom Latent Task nodes created in C++

  • Listening for changes to Gameplay Attributes and displaying stats in the UI with Progress Bars and Damage Number effects on the GPU with Niagara Systems

  • Pickups for Health and Mana

  • Gameplay Effects for modifying Attributes and Applying Gameplay Tags

  • Conversion of Gameplay Ability Blueprints to C++

  • Custom Anim Notifies and Notify States

  • Hit Detection, Overlap Tests, Collision Filtering for Optimization

  • Gameplay Ability Cost and Cooldown

  • Character Death and Respawning

  • Enemy AI

  • And much more!

This is a comprehensive deep dive into the Gameplay Ability System. All of our mechanics are implemented using GAS, and you will have an in-depth understanding of the Gameplay Ability System when you complete this course.

Concepts are solidified with Challenges and Quizzes to test your understanding. Solutions to all challenges are provided in the lecture videos.

You will have lifetime access to the course.

The course will continue to be updated as engine changes occur.

You will have access to the Druid Mechanics Discord Community, a community going on 40,000 members of all skill levels, from beginner to industry veteran, and we're all in there (myself included) helping each other out.

Dedicated Teaching Assistants to help with questions.

I hope you enjoy the course! It was a TON of fun to make!

Who this course is for:

  • Those who want to learn how to use the Gameplay Ability System
  • Those who want a well-structured way to manage their code base
  • Those who want their gameplay mechanics to work in multiplayer
  • Those who want to create stunning games with abilities, attributes, and combat
  • Those who want to understand the Gameplay Ability System in depth