
I've decided to add in a few assets here to help speed you up. Here are a few tree assets I've created for your use.
Download the file, Unzip it and place the files into your Unreal engine Project.
For example, if your Project is in your (C:) drive. Navigate to your project, open the Content folder. Create a new folder and call it "Trees". Then drop these files into that folder. And then boot up Unreal and you should have these trees all ready for you. Enjoy!
I will provide a processed Lidar image ready for import into Unreal if you don't want to go through these steps to get lidar information.
Learning Unreal Engine can be difficult. Especially when you don’t know what to even look for in order to learn. So I put together a course that will guide you from a beginners level, all the way to advanced topics. Not only to teach you, but to give you direction on what you may be interested in studying further.
I'll show you custom materials for trees. And how to create effects like waterfalls. I'll introduce you to cameras, and particle systems. And will focus on teaching you step by step how to create new types of materials and how to incorporate them into your landscapes. From the basic painting of landscapes, to auto materials, to advanced material layers. I show you everything you'll need to make stunning art. This is an environment art course, but we will not be focusing on modeling hard surface objects like buildings. I will go over creating foliage like trees, as well as show you how to create rocks. I will be bringing in some photoscanned assets for composing our scenes, via quixel. Quixel is a photoscan library free to use in Unreal engine. I’ll use my own assets later on, and show you how to mix Quixel’s textures with your own models to make great looking materials. So lets get to it!