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UE4 Movable Camera System
Rating: 3.9 out of 5(194 ratings)
21,464 students

UE4 Movable Camera System

Learning how to visual code in Unreal Engine 4 by making a Movable Camera System.
Created byWeston Huett
Last updated 6/2017
English
English [Auto],

What you'll learn

  • You will be able to make a movable camera system in UE4 like in Finding Bigfoot and Rainbow 6

Course content

1 section13 lectures1h 39m total length
  • Introduction0:29

    Learn to build a movable camera system in Unreal Engine, modeled after the game binding, with a bonus deployable camera system inspired by Rainbow Six.

  • SetUp1:25

    Open the Epic Games launcher, use version 15k, create a new first-person project with no starter content and maximum quality desktop console, and name it camera test.

  • Making a Area3:03

    Create a stair area by mirroring and duplicating geometry, clean up unused objects, and align the scene for the next video in the UE4 movable camera system course.

  • Making Materials4:02

    Create red and green ghost materials, adjust base color with vector3 constants, and switch the blend mode to translucent. Apply the materials to a geometry box and save.

  • Materials
  • Making Camera BP7:03

    Create a movable camera blueprint by making a pawn blueprint, attaching a camera and primitive components, adjusting transforms, detaching and reattaching, and configuring mouse inputs in the first-person project.

  • Interaction6:56

    Build an interaction system using a blueprint interface and an interact action, performing a line trace from the first-person camera to detect hits and send an item interact message.

  • Interaction
  • Camera Pick Up and Drop18:00

    Implement a movable camera system in UE4 by picking up and dropping cameras, updating the first person character’s camera count, and using a ghost color to indicate availability.

  • Making Camera Viewer9:39

    Learn how to build a movable camera viewer in Unreal Engine 4 by creating a camera viewer blueprint, enabling interact to possess a camera, and implementing mouse sensitivity and zoom.

  • Depth Of Field8:35
  • Camera Widget5:32

    Create a camera widget blueprint in UE4, label four cameras, anchor them bottom left, control visibility with a flip-flop and a one-second delay, then add to the viewport.

  • Making More Cameras5:06

    Duplicate camera assets to create four cameras, add camera_use variables in Bob, update the level blueprint to set and switch between cameras 1, 2, 3, 4, and test the setup.

  • Using All The Cameras14:33

    Set up a camera viewer to use multiple cameras independently. Create camera references, branching logic, and widgets to switch between cameras one through four.

  • Bonus Spider Camera15:03

    Create a bonus spider camera in UE4 using blueprints, setting up input mappings, a camera viewer hub, and movable cameras with depth of field, zoom, and player possession.

Requirements

  • Have some knowledge of Unreal Engine 4, but not required.

Description

We are going to make a movable camera system in Unreal Engine 4! Similar to the camera system in "Finding BigFoot" and a bonus camera system like in Rainbow 6, deployable camera to look around a area! This is very exciting to learn about how to make the proof of concept idea, of a system that people use in games now days! Come on and learn something new!

Who this course is for:

  • Anyone who is willing to learn how to use Unreal Engine 4