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Create a camera widget blueprint in UE4, label four cameras, anchor them bottom left, control visibility with a flip-flop and a one-second delay, then add to the viewport.
We are going to make a movable camera system in Unreal Engine 4! Similar to the camera system in "Finding BigFoot" and a bonus camera system like in Rainbow 6, deployable camera to look around a area! This is very exciting to learn about how to make the proof of concept idea, of a system that people use in games now days! Come on and learn something new!