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UE4 Movable Camera System
Rating: 3.9 out of 5(194 ratings)
21,444 students

UE4 Movable Camera System

Learning how to visual code in Unreal Engine 4 by making a Movable Camera System.
Created byWeston Huett
Last updated 6/2017
English

What you'll learn

  • You will be able to make a movable camera system in UE4 like in Finding Bigfoot and Rainbow 6

Course content

1 section13 lectures1h 39m total length
  • Introduction0:29
  • SetUp1:25
  • Making a Area3:03
  • Making Materials4:02
  • Materials
  • Making Camera BP7:03
  • Interaction6:56
  • Interaction
  • Camera Pick Up and Drop18:00
  • Making Camera Viewer9:39
  • Depth Of Field8:35
  • Camera Widget5:32

    Create a camera widget blueprint in UE4, label four cameras, anchor them bottom left, control visibility with a flip-flop and a one-second delay, then add to the viewport.

  • Making More Cameras5:06
  • Using All The Cameras14:33
  • Bonus Spider Camera15:03

Requirements

  • Have some knowledge of Unreal Engine 4, but not required.

Description

We are going to make a movable camera system in Unreal Engine 4! Similar to the camera system in "Finding BigFoot" and a bonus camera system like in Rainbow 6, deployable camera to look around a area! This is very exciting to learn about how to make the proof of concept idea, of a system that people use in games now days! Come on and learn something new!

Who this course is for:

  • Anyone who is willing to learn how to use Unreal Engine 4