Unreal Engine 4 - Create a Standard Megascans Shader

Learn how to create a standard shader for Megascans library
Rating: 3.8 out of 5 (36 ratings)
3,880 students
Unreal Engine 4 - Create a Standard Megascans Shader
Rating: 3.8 out of 5 (36 ratings)
3,880 students
Understanding the logic between Master Materials and Instances
Create material functions
Optimize your materials
Create combined textures
Import and setup LODs (Level of Details)

Requirements

  • The basics of Unreal Engine 4 (camera movement, moving in the world...)
  • The basics of material nodes (multiply, scalar parameters, static switch parameters...)

Description

Since a few months Megascans has become free for Unreal Engine 4 users, for this occasion and with this course learn how to create a step-by-step standard shader for Quixel Megascans.

You will be able to apply this material to any rocks, branches, trunks, stumps, debris, mushrooms, assemblages but also any other 3d models available in the library (except "Plants" type models).

Who this course is for:

  • Anyone who want to learn how to create optimized materials with combined textures

Course content

4 sections • 12 lectures • 1h 40m total length
  • About Copyrights
    00:53
  • Resources
    05:16

Instructor

Level Artist
Michael Gerard
  • 4.5 Instructor Rating
  • 2,104 Reviews
  • 13,900 Students
  • 10 Courses

Level Artist depuis plusieurs années, ayant travaillé chez Ubisoft Paris. Grand amoureux de l'Unreal Engine 4. Passionné de jeux vidéo depuis ma plus tendre enfance, j'ai toujours été fasciné par le "comment" des choses et le jeu vidéo ne pouvait pas y échapper. Autodidacte acharné, j'aime apprendre toute sorte de choses. Si j'y suis arrivé, vous pouvez le faire également !