Unreal Engine 5 : Getting Started with Blueprints
What you'll learn
- How to navigate the Unreal Engine 5 Blueprint editor UI
- What variables are and how they are used in coding
- How and when to use functions, events and macros
- The different ways blueprints communicate
- How to navigate the widget designer UI
- Create and set up widgets for the players HUD
- How to create some commonly used gameplay systems
- How the animation blueprint works
Requirements
- Unreal Engine 5
- Basic computer knowledge
Description
Getting Started with Blueprints
In this course we will be starting with the basics like what blueprints are and how to navigate the blueprint editor in Unreal Engine 5, right though to creating game play systems and learning how to use many of the main features of blueprints as well as how to setup widgets and animation blueprints.
The goal of this course is to provide you with useful information and knowledge so that your able to plan and create your own gameplay systems in your future projects as well as read other peoples blueprints which can really help speed up the learning process. No previous programming knowledge required!
What will you learn?
What are blueprints
How to navigate the Unreal Engine 5 blueprint UI
What variables are and how to use them
How to use variable's most commonly used nodes
How to use functions, macros and events to keep your project clean and efficient
The differences between blueprints types such as characters, game modes and actors
Blueprint communication including casting, interfaces and event dispatchers
How arrays work and how to change them during gameplay
How to setup player inputs including the new Enhanced Inputs
The fundamentals of animation blueprints
How to create and setup widget UI on a players screens
How to change widget layouts and bind them to variables and functions
How to make a health, interaction, respawn and damage gameplay systems
Spawning actors, particles and sound effects including the new MetaSounds
Code organization
Who this course is for:
- Beginners to coding in blueprints
- People who want to code without text based languages
- Beginners to Unreal Engine 5
Instructor
Hello, I'm James also known as Defuse Studios. I have been a full time Unreal marketplace creator for the last 5 years, and during that time I have provided support to hundreds of beginners learning UE4.
This has helped me gain insight into some of the things people struggle with when learning game development. I hope to use that knowledge in my future course to provide people with the best information possible, in an easy to follow way to help you on your path to creating the next big indie game or get your dream job!