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Unreal Engine 5 : Getting Started with Blueprints
Rating: 4.7 out of 5(322 ratings)
1,886 students

Unreal Engine 5 : Getting Started with Blueprints

Learn how to code with blueprints in Unreal Engine 5!
Created byJames Yates
Last updated 7/2022
English

What you'll learn

  • How to navigate the Unreal Engine 5 Blueprint editor UI
  • What variables are and how they are used in coding
  • How and when to use functions, events and macros
  • The different ways blueprints communicate
  • How to navigate the widget designer UI
  • Create and set up widgets for the players HUD
  • How to create some commonly used gameplay systems
  • How the animation blueprint works

Course content

7 sections56 lectures14h 5m total length
  • Intro (Overview)3:05

    This is a brief explanation of what blueprints are and how they can be used.

  • Intro (Creating Blueprints)12:29

    In this lesson we will go though the different ways to create blueprints as well as how to navigate the blueprint editor UI.

  • Intro (Event Flow)7:58

    In this lesson we will go though how nodes are run in blueprints and the general layout of how we setup blueprints code chains.

Requirements

  • Unreal Engine 5
  • Basic computer knowledge

Description

Getting Started with Blueprints

In this course we will be starting with the basics like what blueprints are and how to navigate the blueprint editor in Unreal Engine 5, right though to creating game play systems and learning how to use many of the main features of blueprints as well as how to setup widgets and animation blueprints.

The goal of this course is to provide you with useful information and knowledge so that your able to plan and create your own gameplay systems in your future projects as well as read other peoples blueprints which can really help speed up the learning process. No previous programming knowledge required!


What will you learn?

  • What are blueprints

  • How to navigate the Unreal Engine 5 blueprint UI

  • What variables are and how to use them

  • How to use variable's most commonly used nodes

  • How to use functions, macros and events to keep your project clean and efficient

  • The differences between blueprints types such as characters, game modes and actors

  • Blueprint communication including casting, interfaces and event dispatchers

  • How arrays work and how to change them during gameplay

  • How to setup player inputs including the new Enhanced Inputs

  • The fundamentals of animation blueprints

  • How to create and setup widget UI on a players screens

  • How to change widget layouts and bind them to variables and functions

  • How to make a health, interaction, respawn and damage gameplay systems

  • Spawning actors, particles and sound effects including the new MetaSounds

  • Code organization

Who this course is for:

  • Beginners to coding in blueprints
  • People who want to code without text based languages
  • Beginners to Unreal Engine 5