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Unreal Engine 5 : Getting Started with Blueprints
Rating: 4.7 out of 5(325 ratings)
2,034 students

Unreal Engine 5 : Getting Started with Blueprints

Learn how to code with blueprints in Unreal Engine 5!
Created byJames Yates
Last updated 7/2022
English
English [Auto],

What you'll learn

  • How to navigate the Unreal Engine 5 Blueprint editor UI
  • What variables are and how they are used in coding
  • How and when to use functions, events and macros
  • The different ways blueprints communicate
  • How to navigate the widget designer UI
  • Create and set up widgets for the players HUD
  • How to create some commonly used gameplay systems
  • How the animation blueprint works

Course content

7 sections56 lectures14h 5m total length
  • Intro (Overview)3:05

    This is a brief explanation of what blueprints are and how they can be used.

  • Intro (Creating Blueprints)12:29

    In this lesson we will go though the different ways to create blueprints as well as how to navigate the blueprint editor UI.

  • Intro (Event Flow)7:58

    In this lesson we will go though how nodes are run in blueprints and the general layout of how we setup blueprints code chains.

Requirements

  • Unreal Engine 5
  • Basic computer knowledge

Description

Getting Started with Blueprints

This class takes you from the fundamentals of Unreal Engine 5’s Blueprint system through to creating practical gameplay systems you can use in your own projects. No previous programming knowledge required!


We’ll begin by looking at what Blueprints are, how they work, and how to navigate the Blueprint Editor. From there, you’ll learn how to use variables, functions, events, macros, Blueprint communication, player input, UI, animation, and more.


Along the way you’ll learn how to structure and organize your Blueprints so they remain clean and efficient. You’ll also develop the skills needed to read and understand other people’s Blueprints which can significantly speed up your learning and development. By the end of the course, you’ll have a solid understanding of the core Blueprint concepts and the knowledge you need to start planning and building your own gameplay systems.

What will you learn?


  • What are Blueprints

  • How to navigate the Unreal Engine 5 Blueprint UI

  • What variables are and how to use them

  • How to use functions, macros and events to keep your project clean and efficient

  • The differences between Blueprints types such as characters, game modes and actors

  • Blueprints communication including casting, interfaces and event dispatchers

  • How to setup player inputs including the new Enhanced Inputs

  • How to create and setup widget UI on a players screen

  • The fundamentals of animation blueprints

  • Spawning actors, particles and sound effects including the new MetaSounds

  • How to make a health, interaction, respawn and damage game play systems

  • How to organize your Blueprint code effectively

Who this course is for:

  • Beginners to coding in blueprints
  • People who want to code without text based languages
  • Beginners to Unreal Engine 5