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Unreal Complete Scene - Old West Environment
Rating: 4.7 out of 5(18 ratings)
208 students

Unreal Complete Scene - Old West Environment

Learn how to create an Old West environment on UE5
Created byMichael Gerard
Last updated 5/2025
English

What you'll learn

  • Create an environment from scratch on UE5
  • Create next-gen trees (Structure in Nanite & Foliage in traditional LOD)
  • Create multiple optimized shaders
  • Create different vegetation type on Speedtree 9

Course content

13 sections435 lectures49h 57m total length
  • Explanation1:23

    Create a beach tree base from a megascan trunk or your own mesh, then build branches with Speedtree's procedural tools. Use Speedtree 9.3.0 and align with forest course for beginners.

  • Speedtree Overview18:38

    Explore Speedtree basics to build trees for Unreal scenes, including trunk and leaf options, generation nodes, forces, skin, UVs, wind, collisions, and lighting presets.

  • Importing Scan from Megascans9:37
  • Adding Stich Node7:37
  • Setup Trunk Extension5:52
  • Trunk Splitting10:24
  • Adding Top Branches2:39
  • Adding Medium Branches15:43
  • Adding Bark Texture3:08
  • 3D Branch - Bare Branch - Structure & Branches Level 110:31
  • 3D Branch - Bare Branch - Other Levels & Textures4:42
  • 3D Branch - Bare Branch - Manually Moving Branches4:43
  • 3D Branch - Bare Branch - Increase Mesh Density5:20

    Increase mesh density on the bare branch by adjusting displacement, noise, segments, and welding; control length, UVs, and texture levels for detailed realism in the old west environment.

  • 3D Branch - Bare Branch - Adding Details5:12

    Add detail to the bare 3D branch with a lump decoration, adjusting offset, size, and spread for a natural look, then copy across levels and bake.

  • 3D Branch - Bare Branch - Baking Textures7:06
  • Adding Small Branches on Tree12:01

    Duplicate the mat branch to create small branches, then tune generation settings, green curve, gravity, and skin for a realistic Old West tree.

  • Importing Baked Texture & Test on Tree11:58
  • 3D Branch - 1st Leafy Branch - Set Leaves Material & Cutouts5:17
  • 3D Branch - 1st Leafy Branch - Adding Leaves on Branch3:01
  • 3D Branch - 1st Leafy Branch - Shape Rework4:48
  • 3D Branch - 1st Leafy Branch - Adding Forces2:47
  • 3D Branch - 1st Leafy Branch - Manual Placement Rework12:11
  • 3D Branch - 1st Leafy Branch - Baking Textures & Material Creation1:18
  • Adding 1st Leafy Branches on Tree7:14
  • Setup Leaf Collisions3:58
  • 3D Branch - 2nd Leafy Branch - Complete Creation6:28
  • Breaking Top Tree Flatness9:46
  • Adding Lower Branches10:25
  • Adding Branches on Scanned Trunk7:49
  • Atlas - What is the logic behind & Creation13:13
  • Atlas - Packing Textures12:41
  • Cutouts Rework - Leafy Branches8:10
  • Cutouts Rework - Bare Branches8:02
  • Cutouts Rework - Small Branches6:49
  • Cutouts Rework - Improving Anchor Points4:56

    Prune anchor points and simplify branches in the old west scene. Use knockout to control the leaves and set the third parent to manage the extreme parts, lowering polycount.

  • Optimizing Tree Structure10:02

    Optimize the tree by lowering branch polycount through adjusting yellow, blue, and green curves and absolute/relative values. Test in the engine to ensure the result is clean and visible.

  • Hybrid Export8:19
  • UE5 Provided Project Overview1:57
  • Importing Tree in UE57:19
  • Fix Some Issues7:47

Requirements

  • Owning a computer with Windows 10 or Windows 11
  • Winrar or 7zip to decompress files
  • The basics of Unreal Engine

Description

During this course I will show you, step by step, how to create a western environment from scratch.


From the creation of the vegetation with Speedtree 9.4 to the final composition on UE5. We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the shaders needed to get the maximum quality. We will finish with the 4k renders with the Movie Render Queue. Bulldings and props come from Old West Learning project. More details below.


What I will learn?

In Speedtree 9.4:

  • Create serval Next-gen leaffy trees with hybrid logic (structure with Nanite and foliage with common LODs/Imposter)

  • Create 3d branches to use as textures.

  • Create an atlas to combine several parts in a single texture.

  • Create ground foliage models optimized for realtime rendering.

In UE5:

  • Complex shaders for trunk, foliage, terrain, Megascans assets and water.

  • Advanced terrain shader with distance blend texture, Parallax Occlusion Mapping, RVT, automatic logic and spawn foliage with mask.

  • Complete composition (Procedural Placement, lighting, vfx...)

  • Create renders with the Movie Render Queue

In Quixel Mixer:

  • Create multiple advanced textures with and without animated puddles in UE5

  • Export with the correct packed textures

In Gaea:

  • Create some terrains used to dress the background of our scene

  • Export masks to use them for texturing in UE5

In Photoshop:

  • Replace colors of some textures

  • Enhance the quality

  • Combine masks


What I will get?

  • ~49 hours of step-by-step video tutorial

  • Separate downloadable chapters (.zip)

  • 1080/30fps resolution


Software Used:

  • Speedtree 9.3 and 9.4 after the chapter 4

  • Unreal Engine 5.1 (5.2 switch in chapter 5.5)

  • Photo/Image Editing Software (Photoshop, Gimp...)

  • Quixel Mixer 2022


Level:

  • Anyone who wants to learn, improve or fix their skills in environment creation.


Prerequisite:

  • Owning a computer with Windows 10 (64Bits) / Not tested on Windows 11

  • Winrar or 7zip to decompress files

  • The basics on Unreal Engine

  • Even if it is not required, it is preferable to have followed the Ultimate Forest Environment Course


Important note :
This course was created in version 5.1 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.


About copyrights:
All you can find in this course are for personal usage only. You cannot share it, sell it or make it available for free on any platform.

Who this course is for:

  • Anyone who wants to learn, improve or fix their skills in environment creation.