Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Tyflow Terrain in 3ds max and more...
Rating: 5.0 out of 5(1 rating)
6 students

Tyflow Terrain in 3ds max and more...

The best programs integrated into 3ds max for Terrain simulation.
Last updated 12/2025
English

What you'll learn

  • Use Tyflow Terrain for terrain simulation.
  • Use Terrain Compound Object 3dsmax.
  • Using Terrain Plugin 3ds max.
  • Using DEM digital elevation model.
  • Using Height Map and Topographic data.
  • News Terrain.

Course content

5 sections44 lectures4h 25m total length
  • 001_Introduction to the Course_New2:24
  • 002_Terrain Installation_New2:52
  • 003 Latitude and Longitude_New3:20
  • 004_Size and Save_New5:49
  • 005_Setting_New7:06
  • 006_Mesh Grid_New5:08
  • 007_Mesh Size_New3:47
  • 008_Mesh Budget_New3:36
  • 009_Cap Mesh_New3:54
  • 010_Texture_New10:43
  • 011_Material_New5:07
  • 012_Extra e DEM Data_New5:20

Requirements

  • Using 3ds max 2018 and above.

Description

Note: The Speaker's voice is generated in AI Text to speech, Automatic subtitles are available.

Topics: in this course we will study the new Tyflow Terrain dedicated to parametric terrain simulation, as well as other plugins and tools integrated into 3ds max for the realistic simulation of these models.

The course is structured in 4 Sections.

Section 1: creation of terrains through the Terrain plugin dedicated to the analysis of DEM data a digital elevation model (also known as DEM, from the English Digital Elevation Model) is the representation of the distribution of the elevations of a territory, or another surface, in digital format. The digital elevation model is generally produced in raster format by associating each pixel with the attribute relating to the absolute elevation.

Section 2: creation of terrains through the use of Heightmaps acquired from real terrestrial data and used with the use of displacement mapping, a technique used in 3D computer graphics for modeling objects. It does not use standard editing tools, but is based on the processing of grayscale images, the displacement intervenes directly on the geometry of the model, modifying it. Acting in the "normal" direction of the surface, the displacement map causes a positive shift of the points of the model corresponding to the light areas of the image, and a negative shift of those corresponding to the dark areas; the methods of generating materials through the use of Terrestrials will also be analyzed.

Section 3: creation of terrains through the Compound Object Terrain of 3ds max dedicated to the analysis of topographic data extrapolated from Spline and imported into 3ds max for the generation of reliefs suitable for topographic representation.

Section 4: creation of terrains through the new parametric operators of Terrain included in Tyflow, through this technique you will be able to modify any shape of terrain quickly; the parametric operators allow us to modify the shape as well as the related meteorological data of snow and rain; furthermore the section dedicated to very full-bodied materials can generate any representation data, whether fantasy or real through the use of bitmap shaders, gradients etc.

Operators that we will use in the course: Birth Terrain, Object Terrain, Terrain Clear, Terrain Color, Terrain Display, Terrain Erosion, Terrain Filter, Terrain FX, Terrain Liquid, Terrain Mesh, Terrain Resample, Terrain Scatter, Terrain Slope, Terrain Tile, Terrain Warp, Terrain Copy Out, Terrain Transform, Export Terrain.

The compatible exercise files for 3ds max 2017_3dsmax 2020 and higher are available attached to the lessons.

002_Terrain Installation

044_New Terrain Presets

Note: New Speaker's voice generated in AI was added in December 2025.

Who this course is for:

  • 3D Artist, 3D Modelers, Students, Teachers, Designers.