
Tyflow from absolute beginner to pro, learn to simulate physics and effects for cinema commercials and video games through hands-on practice from basics to advanced examples.
Download the free TyFlow version and install the 3ds Max plugin, then spawn particles with shape and speed and apply basic physics like gravity.
Learn Tyflow fundamentals by building a simple scene, adding color-coded operators, configuring geometry and physics, and controlling particle count and flows for dynamic simulations.
Explore wind force in typhoons by building a typhoon scene with particles, leaves, and a cyclone, adjusting gravity, restitution, and wind settings to achieve chaotic, realistic motion.
Discover vortex forces in Typhoon by creating a typhoon, spawning 1000 particles, applying wind, and using Arnold to assign random colored materials that simulate a tornado.
Tyflow birth operators teach creating and shaping particles with position objects, geometry, spheres and boxes, then use gravity, collision, and spline-based rope and voxel effects.
Learn TyFlow fracture operators, from creating and hiding geometry to edge fractures and point-based splitting with varying point counts, variations, and physics-driven cracks.
Explore TyFlow basics by creating a coffee bean sequence that travels along a line into a cup and fractures on impact, using gravity, collision, and surface tests.
Explore how a target operator works by building a sphere, spawning particles in a tyflow setup, disabling gravity, enabling physics collision, adding random velocity, and applying slow operator over frames.
Learn how to use the spawn operator in Tyflow to emit particles from a point, control offspring, speed, divergence, and timing to create fireworks and sparks with gravity and collision.
Learn to set up cloth in TyFlow by creating a sphere and plane, applying gravity and density, and tuning collision and self-collision, time steps, bend, stretch, and smoothing for cloth.
Explore cloth interaction with a vortex by building a box and plane, enabling collision, gravity, and parameter adjustments to achieve a stable vortex-driven cloth simulation.
Explore curtain interaction with wind in tyflow, setting up a plane window, adjusting force and turbulence, and using object test distance to visualize how particles respond.
Create a TyFlow dataflow to move a plane and attached particles, applying gravity and collision, then bind particles to the plane's geometry and adjust time steps for a smooth animation.
Explore cloth tearing in TyFlow by setting up a gravity-driven cloth, binding it to planes, and configuring collision, surface snapping, and time-step parameters to achieve realistic tearing.
Learn to create and apply a weakness map in TyFlow, using standard materials, diffuse connections, and noise maps from Photoshop for custom effects.
Learn to create soft bodies in TyFlow by building a sphere, enabling gravity and a ground collider, and adjusting bindings, inflation, and continuous timing for stable, bouncing results.
Explore soft body dynamics with a simple scene: a sphere and two pieces of geometry, animated with bindings set to continuous, gravity, and inflation force adjustments to simulate pressure.
Explore TyFlow's type flow editor to slice geometry with a dice slicer, add gravity, set up object tests and clause bindings, and simulate with a ground collider for dynamic cuts.
Explore wall fracturing and destruction in TyFlow, using a proxy model, physical shapes, and tuned fracture parameters, glue, and velocity thresholds to achieve realistic brick breakage.
Learn to simulate glass destruction using TyFlow, setting up particle bursts, physics shapes, kinematic targets, and surface tests to achieve believable glass fracture and controlled debris.
Learn Tyflow basics by creating a centered box, enabling draw strokes, and adjusting X, Y, Z and the perimeter to craft a physics-enabled fracture.
Learn to set up TyFlow particles with spline path trajectories, using a position object, surface offset, and bonds to control movement, friction, and neighbors, then generate complex spline-based results quickly.
Learn to create a circle spline-based particle flow using the flow open editor, with per-frame spawning, speed and gravity adjustments, and particle bind with collision and family binding.
Explore tyflow path follow by building a simple editor, guiding particles along a line within a box, adjusting direction and spin, and rendering their trajectories.
Compare particle physics and physics in a 10,000-particle scene over 100 frames, with cubes, gravity, and collision spheres. Learn how particle physics yields instant results, while physics provides accurate simulations.
Learn to simulate a rope in tyflow by using particles, physics shapes, collisions, and joints, then adjust friction, bind distance, and blend passes for realistic rope behavior.
Learn to convert a brick castle into a particle gas using tyflow, adjusting birth, scale, timing, and variation to create dynamic growth and explosive effects.
Learn to build a sand simulation in Tyflow from a sandcastle demo, using voxel-based particles, chunks, display geometry, and adjustable gravity, collisions, and particle bindings to control how it breaks.
Learn to create a snow scene on a castle using tyFlow, setting up a simple flow, applying a position operator, and adjusting voxel size and scale for believability.
Explore snow and mud dynamics in TyFlow by setting up a box and sphere, applying physics shapes, collision, and dye flow to simulate falling and settling particles.
Discover how to create dynamic grass with TyFlow, using 30,000 particles, a shape operator, color tweaks, random horizon, wobble smoothing, and collision-aware axis scaling.
Master the Tyconfirm modifier to attach and align geometry to other objects, using edge selections and iterations to create smooth, confirmed geometry for curved surfaces and text projection.
Master painting particles on selected surfaces in tyflow’s burst paint workflow, adjusting brush radius, particle scale, and density, adding geometry, and converting painted particles into a mesh.
Master wood fracturing in TyFlow by creating burst objects, slicing with normals, and tuning fracture depth, distance and rotation, then simulate collisions and friction for realistic destruction.
Learn to create a metal damage effect in tyflow by building a bonded pillar, applying skin deformation to bonds, and controlling fracture with bindings and kinetic settings.
Explore Tyflow’s spline path and grow effects, using split pass and spawn paths to bind particles to a sphere surface and control growth with voxel size.
Create a growing mesh effect in tyflow by using sphere setups, surface tests, and neighbor-based radius controls, then refine with group selection and filtering for dynamic growth.
Hello everyone, my name is Bogdan!
Are you struggling to learn Tyflow on your own or just want to start learn it? This cours will help you to use Tyflow professionally.
After this course you will be able to start making stuning effect for movies, commercials and games.
In this course I will teach you everything you need to know about getting started with Tyflow. You will create lots of projects that you can add to your own portfolio to help your employment.
This course is for begginers but over time it will grow into a more complex one. You do not need any previous knowledge of Tyflow. We will start right at the begining and work our way through step by step.
Don't miss the opportunity to start your career in this industry.
In this course we will be focusing on:
- Download and install Tyflow
- Tyflow fundamentals
- Deep explanation of the tyflow interface
- Creating basic scene for simulations, explaining setings, parameters
- Explaining almost every operapor
- How work with forces
- Effects like tornado, fireworks, sparks
- Various examples of fracturing
- Explain Cloth simulation and different examples:
- Interact with forces
- Cloth tearing
- Weakness map
- Moving Cloth
- How make curtains
- Soft bodies
- Soft bodies (Baloons)
- Tyslicer
- Tycarve
- Tyconfirm
- Tymesher
- Complex example of:
- Brick wall fracturing and destruction
- Glass fracturing and destruction
- Wood fracturing and destruction
- Explane difference between Particle physics and PhysX physics
- Voxels
- Splines and how work with them
- Dynamic grass simulation
- Rope simulation
- Sand simulation (Granular solving)
- Snow\Mud simulation
- Metal damage