
This short video introduces me to you and lays out course expectations.
This quick 1 minute animation gives a summary of the 167 operators available in tyFlow
We go into an in-depth introduction to the tyFlow Process
We continue our in-depth introduction to the tyFlow Process
The final video in our in-depth introduction to the tyFlow Process
We build a first flow together, its a simple box spinning animation to start with.
Here we create a more complex particle animation with tyFlow. A growth like pattern on a cylinder.
This 3rd quick start video introduces PhysX, we have to cover some theory on how PhysX works and hull design, so this is part theory, part tutorial combined.
In this fourth quick start tutorial, I walk you through a flow and how you might attempt to either understand it or create it yourself.
Explain how to use the Birth Operator and its main parameters
Explain how to use the Birth Burst Operator and its main parameters
Explain how to use the Birth Flow Operator and its main parameters
Intro on how to use the Birth Fluid Operator and basic parameters
Explain how to use the Birth Forest Pack Operator and it main parameters
Explain how to use the Birth Intersections Operator and it main parameters
Explain how to use the Birth PRT Operator and it main parameters
Explain how to use the Birth Objects Operator and it main parameters
Explain how to use the Birth Paint Operator and it main parameters
This video tries to explain how to use the tyFlow Birth Skeleton Operator
We cover the Birth Spline Operator in detail and explain the parameters.
We cover the theory and parameters of the Birth Surface Operator.
The Birth Voxels Operator and its settings explained.
We go a little deeper into understanding the workflow using forces with tyFlow
We explain the 3ds Max space warps, Push and Motor and create an example using them.
We explain the tyFlow Vortex Operator and an example using it.
We explain the 3ds Max space warp, drag and create an example it.
Here we take a look at the Noise Rollout and how to use noise with Fracturing
A quick video showing how the Noise Rollout can be used withing individual Operators.
Shows how to use animated noise to vary speed set on particles, it could be used on many other settings, not just speed.
The video tries to explain important differences between Event Age, Particle Age, Frame Etc.
This video tries to explain difference between On Event Entry versus Continuous
The 'Timestep' setting can greatly influence a particle flow and the results
This short video explains relationships once we have spawned particles
A lot of Operators use 3D terminology to explain what they will affect, here we just refresh on those concepts.
You can create some cool animations using the Neighbors Property Test, but it can be confusing to understand at first.
This video tries to explain what the Transformation Matrix is and how to use it.
In the tutorial we look how Operator placement affects results.
Filters add a lot of power to tyFlow and we learn how to use them.
In this video, we take a look at how a flow and script is actually processed as each frame is advanced. This knowledge is important for scripting and advanced Flow methods
A quick Introduction to the Standard Operators section of this tutorial.
Interpolation section appears in a lot of the Standard Operators, so we just explain once here rather than for each Operator
The Seed parameter appears in a lot of Operators, quickly explained in this video
We have been using the Position Icon already, so this is just a quick refresher on this Operator.
We take a look at how the Position Object Operator works and it main parameters.
We try to explain all the main settings used in the Speed Operator
Even though a simple Operator, we take a quick look at how it works
We take a look at how the Spin Operator works and its main parameters.
In this video we take a look at the Scale Operator and its parameters.
In this video we take a the Rotation Operator and its Parameters
We take a look at the Slow Operator and its parameters.
Explore the spread operator in tyFlow to randomize and offset particle positions in 3D space, control variance with the lock setting, and observe outward spread and velocity effects.
We take a look at the Path Follow Operator and its Parameters and how to use the operator.
We take a look at the Particle Groups Operator and also an example of its usage.
This is a new updated version covering the cluster operator, also see section 24 video 1 for full parameter coverage
In this video we take a look at the Point Force Operator and its Parameters
We take a quick look at the parameters and workflow for this operator.
Just a quick intro to the Condition Operator Section
We take a look at the Collision Operator and its Parameters
We take a look at the Find Target Operator and its parameters.
We take a look at how the Object Test Operator Works
Master the property test operator in tyFlow basics to filter particles by z position and range tests, display data, and trigger color changes.
We cover the usage of the Select Operator and it's Parameters!
We take a look at the Split Operator, it has some quirk in its usage to get expected results.
We take a look at the Send Out Operator.
This Surface Operator could seem simple, but it can create really interesting results based on test selection. Various examples given in this video.
We take a look at the Time Test Operator and its parameters.
We take a look at the Move Pivots Operator and its Parameters.
Explore the tyFlow shape operator to assign 3d shapes—geosphere, cube, and chunks—to particles, adjust variation and distribution frequency, and center pivots for consistent, varied visuals.
We take a look at the Element Fracture Operator and its parameters.
We take a look at the Face Fracture Operator and its parameters.
We take a look at the Shell Operator and its parameters.
This tutorial gives a quick overview of this complex fracturing Operator
This video is from my MultiFracture Missing Manual course, but there is a lot of good information that should be available to all, so its included in this course also.
We take a look at the Camera Cull Operator and its parameters.
We take a look at the Display Operator and its parameters.
We take a look at this very important Display Data Operator, it has the power to help us a lot as we create more complex particle systems.
We take a look at how to apply materials to particles using the Material ID Operator.
In this video we briefly touch on UV mapping and Max Mapping Theory
In this lesson we cover the theory and understanding of gradients and ramping in tyFlow.
In this video we cover mapping from custom float and we take a look at two examples of spline drawing using custom float mapping.
This course is about learning tyFLow and assumes no previous experience. I plan to update it with more Operators over time!
A lot of courses take a watch me do and repeat process, and that works for many learners and teachers alike.
I wanted to do more of a learn the actual basics (Parameters and Settings) and what operators actually do, with the hope that, this teaching style would create more understanding and allow students to take their own ideas and turn them into stunning tyFlow animations. During this course we will start at the beginning, explain the tyFlow process, then we will go over critical operators and how to use them. During the course we will create valid and unique tyFlow particle system which will help us to fully understand the tyFlow process.
The idea behind this course is to get students proficient in tyFlow, so they can take their own ideas and turn them into working particle animations. Will will cover a lot of information in the course and it is designed to take a student from a beginner intro level to an intermediate proficient at the tyFlow process level, and able to fully work with tyFLow and understand it.
I hope that during this course, we will have some fun together and take our particles to the next level.