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Prepare a 3d model for twinmotion by exporting an fbx, converting materials to standard, and placing pivots at 0,0 to ensure proper import and predictable edits in twinmotion.
Learn how to import an FBX project into Twinmotion using the Epic Games launcher, adjust materials and pivots, and manage instances and copies for furniture.
Navigate twinmotion with WASD and mouse controls for moving, orbiting, and panning, then use the panels to manage imports, environments, materials, and the scene graph for organizing and exporting.
Master viewport quality in Twinmotion by choosing low, medium, or ultra in edit preferences, balancing performance during recording with accurate final render feedback.
Learn basic transforms in Twinmotion to move, rotate, and scale objects with gizmos, remove the ground plane, copy as instances, and place library objects while refining lighting and materials.
Place objects from Twinmotion's extensive library to build scenes for arch viz, including furniture, lighting, vegetation, and characters, then transform, scale, and add items to a custom library.
Master the basic viewport lighting to preview materials by adjusting time of day, localization, sun path, background context, weather, ambient light, white balance, and sun intensity.
Adjust materials in Twinmotion with the material picker, apply two-sided glass and bronze textures from the library, and refine mapping, opacity, and reflections.
Learn to customize materials for photorealism by applying diffuse and reflection maps, creating normal maps from textures in photoshop, and integrating bump maps within a PBR workflow.
Refine materials in prep for rendering by adjusting textures, inflections, color, and reflections; explore metals, neon, brass, lighting, and pool water to improve arch viz realism in real time.
Explore interior lighting in Twinmotion using library lights such as omnidirectional, track, and spotlights to achieve photorealism, adjust color, intensity, angle, and attenuation, and manage day–night cycles.
Learn to use reflection probes in Twinmotion to create realistic floor and surface reflections with box and spherical probes, adjust brightness, size, and transition, and balance quality with performance.
Organize your twinmotion scene with containers to group furniture, manage materials and lighting, and import objects as individual items at 0,0 to avoid material-based fragmentation.
In Twinmotion, apply finishing touches by choosing replace material or apply to object, and use uvw mapping—spherical, cylindrical, or cubic—to fix textures across scene objects.
Navigate the context tab to change backgrounds, import FBX models, and use the grab tool to place Santa Monica’s Third Street Promenade, aligning with the ground plane.
Learn to create animation paths in context tab II by drawing character paths, setting motion, speed, looping, and using library options to tailor appearances and attach objects to paths.
Adjust localization to set sun position and shadows, apply weather and seasons with wind, fog, and smog, and fine-tune lighting and white balance for realistic interior and exterior renders.
Master scene landscaping by placing trees individually or painting vegetation with a brush, adjusting size, seasons, wind, and density, and composing planter areas with a library of plants.
Place landscape elements, refine materials, and generate camera-specific views in Twinmotion, adjusting weather, lighting, time of day, field of view, perspective, and export options.
Explore depth of field, focal distance, and blur to achieve photo realism in Twinmotion for arch viz, adjust lighting, weather, and background, and apply selective visual effects and clay renders.
Create smooth camera animations in Twinmotion by building sequential clips, adjusting time of day, and fine-tuning field of view and depth of field for cinematic arch viz clips.
Learn basic video editing in Twinmotion by assembling clips on a timeline, applying cut or fade transitions (including white fades), and exporting your movie.
Explore creating a BIMmotion virtual reality file, choosing between VR headset navigation or desktop walking, setting a start point, adjusting visual effects and color grading, and exporting for use.
Export final files from Twinmotion by selecting images or 360 panoramas, adjusting ultra quality, reflections and lighting, and choosing video or two-clip outputs for arch viz projects.
Explore Twinmotion's VR and motion export capabilities to craft immersive visuals; adjust seasons, time of day, and drone or walking modes, then save screenshots or executable for client presentations.
*Join this course now to get instant access to the project models, including many very high quality furniture assets for you to add to your library.
WHY LEARN TWINMOTION
Twinmotion is a real time software, specifically aimed at making visualizations easier for architects who are untrained in 3d. The great strength of the software is its ease of use, and large library of 3d assets that can be used in any scene. So, if you are an architect, designer or 3d artist, jump into Twinmotion now and you will see that within a few hours you will be creating exciting imagery, animations and full virtual reality!
WHY THIS COURSE
Perhaps the most exciting thing about this course is that you will see exactly how to turn the provided model, and therefore any of your own models, into a finished product that can be proudly shared with clients, all in just a couple hours (or even faster). There is no prior expertise needed in 3d or this specific software. The goal of this course is to take you from nothing, to creating full VR walkthroughs, animations and still shots in a few easy steps.
THE FORMAT OF THE COURSE
At first we will be learning the basics of bringing in our 3d models (there are a few tricks to get this just right).
From there we will start exploring all the navigation, UI elements and tools in Twinmotion. We will also be adding to our own models with the vast library of models that Twinmotion provides.
Next we will be adjusting the materials that come with the project models, adding custom ones, and using some of the provided library materials
We will look at proper lighting, reflections, etc
Finally, we will set up animations, still shots and VR, and examine the proper settings for creating a nice result that can be shared.
We will go through all of this quickly and efficiently so that students can be up and running, visualizing their projects almost instantly.
CONCLUSION
Don't waste your time (and $) fidgeting around in a new software, I've already done that for you. For a very good price, I'll teach you everything I know, and you can have all my models too (<--these took a long time to make and are high quality). You'll be confident in your Twinmotion rendering skills in no time.
So, I'll see you in class!
*Buy now for lifetime access to all current and future content of this course