
In this lesson we move a step forward diving into the different iPhone resolutions with the help of the great "Ultimate Guide To iPhone Resolutions" by PaintCode
Find here links to interesting resources to further understand Resolution in the contest of UI design
Create color palettes online with Adobe Color CC, starting from a base color and using analogous, monochromatic, and complementary schemes; save palettes, copy color codes, and import into Sketch.
Build a side menu structure with reusable elements, arranging six rows in one column, and rename items like what to watch to tidy the layer list.
Create a reusable content block by building a white base rectangle with a subtle shadow and margins, and define a shared style for reuse across screens.
Learn to add and style profile and cover graphics, integrate an icon and logos with placeholders and symbols, use shared styles, and apply color, radius, and shadows to finalize screen.
Design the video info section by adding a divider line, thumbs up and down placeholders, and a numeric vote display; align, color, and position elements for a clean user interface.
Create a channel info section that displays the channel name and subscriber count with a subscribe button, using a structured layout, photo placeholder, spacing, and share style.
Add icons walks through placing and styling icons—thumbs up/down, more, and subscribe—within the player UI, adjusting colors and placeholders to finalize the iOS 8 app design.
Create a play figure on 64 by 64 boards with a 16 by 56 rectangle offset from guideline, duplicate and union, then rotate a 50 by 50 square and triangle.
Explore constructing precise basic shapes by aligning with guidelines, margins, and a full-width rectangle; duplicate elements, stack top and bottom shapes, apply boolean operations, and finalize at 100 percent.
Create and arrange basic shapes with borders and guidelines to design a vector icon. Duplicate, color, and size elements, then use union, subtraction, and rounding for a polished result.
Recreate the settings by building a 46 by 46 placeholder board, aligning eight gears and circles with central guides, and testing pixel-perfect scaling down to 1x.
Design a vector icon on a 40 by 40 artboard by building side rectangles with four-pixel margins, adding a central rectangle and a white triangle, then union and subtract shapes.
Master vector point editing in Sketch 3 by creating guidelines, shaping rectangles and circles, aligning to pixel grids, and using boolean operations like subtract and union for clean designs.
Create a thumb up contour using a vector tool to place points and adjust bezier curves, refining contours for a precise, smooth shape.
Last Updates
Jan 20 : Added 6 New Lessons On Colours & Colour Schemes
Jan 19 : Added 16 New Video Lessons About Icons
Launched on January 2015
Learn to Design Mobile iOS 8 Apps Like a PRO
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WHY SKETCH 3 and not ADOBE PHOTOSHOP or ILLUSTRATOR?
Sketch 3 is a modern and hyper successful vectorial app used by top designers at Google, Dropbox, Twitter, Facebook and many other famous tech companies and small startups. Sketch 3 has an high quality fast growing community of talented designers and as of now it is considered the best choice from top designers worldwide. While Photoshop and Illustrator are amazing tools, they was created for other purposes, and then used for UI and UX design. This makes them more complicated to learn and sometimes less effective (e.g. when exporting assets or when managing projects with lots of screens and assets). Whether you are completely new to app design or just want to switch from Adobe, Sketch 3 is probably the best app to learn at the moment. Check out bohemiancoding website for more info