Triple Kick Game Design: The Core Loop
What you'll learn
- Understand the fundamental concept of The Core Loop
- Learn how to analyse existing games and decipher their Core Loop
- Learn what makes a good Core Loop
- Learn how to construct your own Core Loops
- No experience needed
- A desire to learn more about the inner workings of video games
- A desire to improve your knowledge of Game Design
In this course we'll be following the footsteps of some of the biggest and best game studios, such as Nintendo and Santa Monica, to define the core fundamentals of our game designs, using the Core Loop.
We'll be diving into what makes a great core loop, by analysing one of the most popular games in gaming history and deconstructing the fundamental elements that make up its core gameplay loop.
Throughout the course, you'll be challenged to think critically about your own designs, as well as other games you've enjoyed, to get to the heart of what makes them special. You'll be answering key questions that will help you construct your own loop (in case you don't have one) and refine the loops that you do have.
We'll begin by defining the core loop itself and creating a template of "inventory slots" we can use to construct a core loop for practically any game. We'll then be analysing Super Mario Brothers 3 and we'll spend a while breaking down the main elements that form the gameplay, fitting them into the slots we created earlier.
I'll construct a core loop quite quickly that would satisfy most, but will then start to pick it apart, questioning my own conclusion and correcting myself as we go.
You'll see how deceptively easy it is to settle for a core loop that doesn't quite describe the gameplay, as we continue to refine, getting to the heart of what makes Super Mario Brothers 3 special.
Who this course is for:
- New game designers who want to get a head start with the fundamentals
- Existing game designers who want a refresher on the fundamentals
- Gamers who'd like to deepen their understanding of game design
- Parents and teachers who value creativity in their children and students
I've been a game designer for eight years, working in Unity (mostly) and Blender. I've studied at University of Westminster London and have been obsessed with games since I could hold a controller.
Having found it very difficult to find the right information and tools to create great designs, I decided that I would distil what I have learnt through experience into courses that are detailed and easily digestible.
My mantra is, "never stop learning," and I aim to keep reading, studying, practising and pushing myself out of my comfort zone, so that I can create authentic courses that make a real difference to game designers of all skill levels.