
An introduction to the course and the author.
What you'll need to know to get the most out of this course.
Understanding particle systems; comparing the two great particle powerhouses, Trapcode Form and Trapcode Particular.
Taking a more in-depth look at the project we'll be creating throughout this course.
Trapcode Form includes a host of ways to create beautiful and complex animation without setting a single keyframe.
An overview of the Designer in Trapcode Form, which is a more visual (and often better) way to build elements. We create our first UI component and look at inheriting attributes from the Master Form.
Bit-depth is a huge part of creating great fictional user interfaces. In this tutorial, this technical concept is explained and demonstrated in a practical way.
We dig deeper into the Designer as we learn about using multiple forms. We're introduced into automatic animation using the Fractal Field.
We add the 4th form to the grid element, but this time work in the regular Form interface in the After Effect controls panel.
A look at using strings instead of a grid for the Base Form.
A more in-depth look at the Fractal Field, and an introduction to using custom particles.
A refresher of Form basics before moving on. Simulating text movement. Using the Flow property to simulate wind. Using duplicate forms with slight variations.
Introduction to the curve interface and drawing curves. Using the Fractal Strength Curve to specify areas of the Form to receive fractal displacement.
Creating and animating the Fill effect on a solid layer to use it as a layer map to color Form particles.
Using multiple forms as an "adjustment layer" of sorts. Different types of sprites and textured polygons explained. How you can use the Fractal Field to reveal invisible particles.
A look at the colossal library of sprites that come with Trapcode Form. Using a video as a particle. Using Transform attributes on the Master Form.
A brief tutorial, where we'll be adding an additional form to the power supply. We will make two rows of animated squares with a single form.
We will simulate an audio waveform by using the Fractal Field to affect the size of a custom particle, while moving the "waveform" using Flow.
This is a fun one, folks. Use an (embarrassing) audio track to automatically animate the displacement of Form strings. Adjust that displacement with a Strength Curve. Displace the form with multiple Reactors. Offset the audio using Delay Max.
Arranging the Form particles in the shape of a 3D object using an OBJ file. A look at the collection of OBJ files that come with Trapcode Form. Using Density and other attributes to control the way Form particles look and behave on the 3D object.
Creating and using a solid with a Gradient Ramp effect to selectively control where particle dispersion occurs on the 3D object.
Rotating the head with a time expression. Creating a masked solid to use as a matte layer for the 3D head object.
A look at other resources you might consider to take your particle skills to the next level.
In this delightful adventure of a training course, you'll learn all of the core features (and some advanced ones) of Trapcode Form, a plugin for Adobe After Effects by Red Giant. Going through the course, you'll build an engaging, animated fictional user interface from scratch, and learn tons about Form (and After Effects) along the way! Taught by Adobe Certified Instructor Chad Perkins, who also helped author the User Guide for Trapcode Form.