
Learn to create a 3d model using blender 2.8, a free, open-source tool from the blender foundation that works with game engines like unity and unreal.
Discover Blender's new user interface, including main menus, layouts, scenes, and the 3D viewport. Learn to use the properties panel, outline, collections, and rendering options, including cycles.
Master Blender camera handling by zooming with the middle mouse or scroll wheel, orbiting around the focal point, and setting focus to selected objects or the world center.
Explore the components of a 3d mesh—polygons (quads and tris), edges, and faces—focus on polygon modeling in Blender, and master edit mode and selection tools (box, circle, lasso) with shortcuts.
Explore object manipulation in blender using the translation, rotation, and scale transformation tools, with global and local space orientations, axis constraints, and plane constraints.
Learn to model a vintage arcade cabinet within a polygon budget, keep geometry light, and track counts in Blender to keep under 4000 polygons and ensure efficient triangles for games.
Set up reference images in blender using front, side, and top views, align them in quad view, and begin modeling with simple primitives like spears and cylinders.
Add more primitive objects in Blender by creating cubes for panels, cylinders for knobs, and toruses for details, then align, duplicate, and bevel edges to match the reference.
Expand your 3d modeling by starting from primitives and refining with inset, extrude, and bevel to create a coin return button. Use wireframe view and proportional editing to match references.
Master box modeling technique to build the orchid cabinet body in Blender, starting from a cube, extruding, scaling, moving, and beveling edges while preserving topology.
Explore Blender 2.8's advanced modeling tools to create side panels for a game cabinet using extrude, knife, and bevel techniques, while prioritizing quads over ngons.
Polish Blender models with subdivision surface and bevel modifiers to smooth geometry, adjust surface normals, and apply shade smooth or shade flat using angle thresholds.
Optimize the arcade cabinet model for game engines by keeping poly count low, removing hidden faces, and disabling reference images while refining geometry with bridge edge loops when needed.
Learn to use Blender's selection tools to delete unwanted faces and edge loops, dissolve edges, and grow selections for efficient polygon reduction and clean geometry.
Perform final cleanup in Blender by removing unneeded edges and faces, using loop cut and knife tools, then triangulate or convert ngons to quads to prepare the model for texturing.
Create and assign materials in Blender 2.8 using the principal bsdf shader to adjust color, metallic, roughness, and specular highlights, and preview changes in lookdev, solid, and render modes.
Explore texture maps and how image textures, mapping coordinates, and normal maps add surface detail to 3d models, connected through the shader editor and principled bsdf in Blender.
Learn uv mapping in Blender 2.8 by applying a shared material, diagnosing texture distortion, and using the UV editor and transform tools to arrange UV coordinates for proper texture wrapping.
Learn to map textures with camera-based projection and project-from-view UV unwrapping in Blender, adjust and align UV coordinates, and prepare power-of-two texture maps for game exports.
Learn to declutter your Blender scene by enforcing concise naming conventions and using left-right prefixes. Organize objects into collections and subcollections to speed up workflow and collaboration.
apply transforms to all objects in the arcade cabinet collection, set scale to 1 and rotation and location to 0, export as fbx, then render with cycles.
Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Here are some of the reasons why you want to learn Blender with this online course...
Create assets for video games.
Make unique 3D printed gifts.
Design your dream 3D models like house, car, etc
Express yourself through 3D artwork.
Learn how to create 3D Models and Assets for games using Blender, the free-to-use 3D production suite. We start super simple so you'll be ok with little or no experience. With our online course, you'll be amazed what you can achieve.
The course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are powerful diagrams, quality screencasts and more.
For each of the models that you build you will follow this process...
Be challenged to build the entire model yourself.
Be shown step-by-step how to build it.
Apply your knowledge regularly.
A great way to alleviate the burden of learning a brand new piece of software.
From the perspective of a complete beginner in the Blender software, this course will cover the basics and alleviate the burden of learning a new piece of software. Blender is actually a very intuitive piece of software once you get the basics down, and is easy to pick up on the more complicated aspects after learning the basics. Blender is a great piece of software for new 3D modelers and those wishing to be able to create assets for video games. This course will make you feel confident in using Blender as a complete beginner.