The Ultimate Guide to Cinematography with Unity
4.4 (531 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
7,342 students enrolled

The Ultimate Guide to Cinematography with Unity

Created in partnership with Unity Technologies: Master Timeline, Cinemachine, & C#. Develop a stealth adventure game!
4.4 (531 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
7,342 students enrolled
Last updated 3/2018
English
English [Auto-generated], Spanish [Auto-generated]
Current price: $126.99 Original price: $194.99 Discount: 35% off
1 day left at this price!
30-Day Money-Back Guarantee
This course includes
  • 12.5 hours on-demand video
  • 4 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
Training 5 or more people?

Get your team access to 4,000+ top Udemy courses anytime, anywhere.

Try Udemy for Business
What you'll learn
  • Create gorgeous cutscenes with Timeline and Cinemachine in Unity
  • Master intermediate C# concepts, including the Singleton Design Pattern and Observer Pattern
  • Discover the latest environment lighting techniques and different material channels
  • Build a UI menu complete with a loading screen
  • Develop systems like intelligent AI and point & click character controllers from scratch
Course content
Expand all 188 lectures 12:32:58
+ Project Setup
6 lectures 15:42
Introduction
00:52

Set up unity project!

Project Setup
01:32

Go over unity layout & production workflow. 

Unity Layout Overview
01:50
Course Assets Overview
06:16
Unity Teams: Collaborate
03:30
+ Environment & Lighting
12 lectures 48:17
Introduction
00:48
Albedo Channel
05:18
Sub Meshes
05:45
Material Transparency
03:23
Challenge: Sub Mesh
01:29
Challenge Review: Sub Mesh
06:57
Occlusion Map
03:19
Emission Channel
03:39
Light Mapping
05:16
Light Probes
05:13
Sky Box
02:50
Reflection Probes Vs. Screen Space Reflections
04:20
+ Sleeping Guard: Cutscene
12 lectures 58:58
Introduction
00:46
Blocking the Scene
04:30
Composing the Shot
12:44
Cutscene Organization
02:36
Pan Virtual Cameras
08:33
Pan Mid Shot Camera
07:31
Timeline Activation Tracks
02:25
Camera Fade to Alpha
03:34
Cutscene Cleanup
01:52
+ Game Over: Cutscene
20 lectures 54:02
Introduction
00:51
Block the Scene
02:47
Challenge: Compose Shot
01:19
Challenge Review: Compose Shot
07:27
Cutscene Organization
01:33
Play Actor Animations in Timeline
03:39
Challenge: Create Cinematic Cut
01:32
Challenge Review: Create Cinematic Cut
01:55
Dolly Track Setup
06:28
Dolly Track Animation
02:22
Challenge: Pan to Ceiling
00:40
Challenge Review: Pan to Ceiling
02:27
Challenge: Black Fade to Alpha
00:45
Challenge Review: Black Fade to Alpha
02:51
Challenge: Alpha to Black
00:39
Challenge Review: Alpha to Black
02:22
UI Setup
05:56
Animate UI
05:11
Cutscene Cleanup
01:22
+ Complete Level: Cutscene
10 lectures 26:58
Introduction
00:32
Block the Scene
02:13
Challenge: Animate Actors
00:16
Challenge Review: Animate Actors
02:49
Challenge: Compose Shot
00:47
Challenge Review: Compose Shot
02:58
Animated Virtual Cameras
07:47
Challenge: Camera Fading Effect
00:32
Challenge Review: Camera Fading Effect
08:19
+ Beginning: Cutscene
22 lectures 01:54:29
Introduction
00:58
Blocking the Scene
06:04
Composing our Shots P.1
09:20
Composing our Shots P.2
08:21
Creating Cinematic Cuts
07:01
Animate Darren Down Rope
02:40
Animate Darren Side Shot
05:13
Animate Rise to Reveal
04:01
Rise from Marble
02:36
Organize Virtual Cameras
01:56
Animate Darren Underdressed
03:09
Animate Look at Guards
04:03
Animate Look at Security Cameras
06:52
Animate Security Guard
06:44
Animate Vault
05:46
Add Voice Over Track
04:56
Polish Intro Cutscene P.1
09:33
Polish Intro Cutscene P.2
07:44
Challenge: Fade Effects
01:00
Challenge Review: Fade Effects
11:10
Cleanup & Commit
00:34
+ Player Movement
22 lectures 01:11:33
Introduction
00:34
Baking the Floor
02:34
Player Setup
03:49
Challenge Review: Point & Click
05:31
Challenge: Player Movement
03:22
Challenge Review: Player Movement
04:20
Fix Player Clipping Objects
01:21
Challenge: Camera Trigger Setup
04:13
Challenge Review: Camera Trigger Setup
02:35
Challenge: Camera Trigger
01:52
Challenge Review: Camera Trigger
04:27
Challenge: Camera Look At
02:46
Challenge Review: Camera Look At
03:08
Setup Darren: 3D Model
04:27
Setup Animation Controller
03:18
Setup Animation Behaviour Tree
05:16
Challenge: Walk Animation
03:05
Challenge Review: Walk Animation
02:13
Challenge: Back to Idle
02:48
Challenge Review: Back to Idle
04:48
Commit Changes
00:23
+ Enemy AI
24 lectures 02:00:25
Introduction
00:45
Guard AI Setup
09:27
Cleanup Waypoints
01:21
Challenge: Move to Point A
07:06
Challenge Review: Move to Point A
02:41
Moving Between Waypoints: Sloppy
10:34
Challenge: Modular Waypoint Movement Part 1
03:11
Challenge Review: Modular Waypoint Movement Part 1
02:11
Challenge: Modular Waypoint Movement Part 2
02:23
Challenge Review: Modular Waypoint Movement Part 2
01:44
Challenge: Reverse Enemy AI
02:20
Challenge Review: Reverse Enemy AI
05:16
Challenge: Enemy Idle
04:47
Challenge Review: Enemy Idle
09:00
Challenge: Control Guard Idle
00:43
Challenge Review: Control Guard Idle
16:48
Guard Animation Setup
03:40
Challenge: Guard Animation
00:49
Challenge Review: Guard Animation
09:20
Setup Other Guards
09:41
Let Them See!
03:37
Challenge: Eye Functionality
01:52
Challenge Review: Eye Functionality
09:10
Main Camera Fix & Commit
01:59
Requirements
  • Students should have a fundamental understanding of C# programming and the Unity environment, as this course will dive into more intermediate programming topics.
  • Students should be comfortable with the general work flow of Unity3D. It is highly recommended students complete "The Ultimate Guide to Game Development with Unity"
Description

Have you ever wondered how AAA studios make sleek cutscenes that are integrated throughout a game to tell the player a story?  Are you interested in making your own short films like the Adam Demo created by Unity Technologies? If so, this is the course for you!  The Ultimate Guide to Cinematography with Unity teaches you how to create a complete stealth adventure game in Unity, where you’ll not only increase your C# programming capabilities, but also create four finished, cinematic cutscenes that tell your game’s story!

This course utilizes two of Unity’s latest features: Timeline and Cinemachine. These features allow developers to take their game a step further by adding animation tracks to tell a story.  Through this step-by-step guide, you’ll learn how to build amazing cutscenes for your Unity games. Hone your game logic skills and problem solving techniques by developing systems from scratch.

In this course, you will:

  • Create a “Point & Click” Character Controller

  • Design Intelligent AI Behaviours

  • Customize Camera Detection Systems

  • Build a Notification System

  • Develop Trigger Interactions

  • Synthesize Animation State Behaviors

  • Integrate a Complete UI Menu

  • And more!

In this course, you will also create four visually stunning cutscenes for your game, The Great Fleece. Join Darren, our thief, in this stealth adventure game as he silently descends a black rope and lands in the Beatrice Auction House. Wow your players with panoramic views of the auction house’s treasures: glittering jewels, marble, and fine artwork. Use voiceover and suspenseful music to allow the player a quick glance at the security cameras, patrolling guards, and the main vault. Pull the player into your story and artfully explain your game objective.

Additional cutscenes include Darren successfully stealing a keycard from the sleeping guard, reaching the vault to win the game, and getting caught by the guards to trigger “Game Over.”  Build these cutscenes with over 50 activities, where you’ll create timeline activation tracks, develop camera positioning and tracking, attach post processing profiles to virtual cameras, and more!   


Why Is Cinematography Important in Games?

What makes some games stand out from the crowd?  Games like Grand Theft Auto, The Last of Us, and Life is Strange are all wildly successful franchises, but why? Apart from advanced game mechanics and creative stories, what makes these games so intriguing? Game developers draw in players by creating vivid storylines with cinematic cutscenes. Take “The Book of the Dead” demo, created by Unity, which gives players a first person cutscene. As a player, you can see what the character sees and imagine that you are in the game yourself.

Adding cinematography to a game with cutscenes is essential to telling the story of a game.  Which is more immersive: explaining the game objective in a block of text or providing players with a concrete visual of their goal?  In English class in school, we are taught to “show and not tell.” What better way to show your player the game environment, the player objective, and any other important features through a film-like cutscene?  Not only does this take your game to the next level, but it also provides the player an opportunity to become emotionally invested in the game and want to continue playing. Unity’s newest features, Timeline and Cinemachine, give developers the ability to create absolutely stunning cutscenes that elegantly tell your game’s story. This course will provide you with the foundation needed to understand cutscene development, which can then be applied to future projects!  


Why Learn From me?

This is the second game development course that has been co-created with Unity Technologies on Udemy. Because creating elegant cutscenes can seem intimidating, Unity Technologies wanted to create a course that breaks down how to use Timeline & Cinemachine to make them. You'll learn the process of setting up the scene, placing actors, and working with voice over recordings to create these cutscenes. Just like in my previous course, "The Ultimate Guide to Game Development with Unity", there will be challenges throughout that test what you've learned, while developing your cutscenes and your games. 

I've been working in Unity since the initial public release of version 2.6, and I've authored a book on Unity 3.x. As a self-taight software engineer, I found there weren't any interactive video tutorials that allow beginners to truly grasp concepts essential to game development. To remedy this and to help others trying to learn, I created my own YouTube video series focused on Unity game development, where I've had the privilege of helping thousands of others grow their passion for game development. As I've progressed in my career, I've had the opportunity to develop games for Cartoon Network, Adult Swim, the casino industry, and several indie game companies. I've also developed enterprise augmented reality applications for Futune 500 companies like Coca-Cola, GE, and Thyssenkrup. Teaching has always been a passion of mine, and i hope you will see that throughout this course. 

Upon completing this Unity course, you will understand Timeline & Cinemachine and how to use both of these tools to create amazing cutscenes in video games. You will leave this course with confidence in your ability to utilize the latest greatest game development techniques, propelling you to success in your personal or professional aspirations.

Join me on this adventure today! I'll see you in the course.


Who this course is for:
  • The ideal student for this course is someone who is interested in creating polished games in Unity that integrate cutscenes that tell the player a story.
  • This course is designed for students who are interested in developing games professionally or as a hobby.
  • Students interested in creating professional game art or cutscenes for films will benefit from this course.