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Unreal Complete Scene - Forest Environment
Rating: 4.4 out of 5(42 ratings)
317 students
Created byMichael Gerard
Last updated 4/2025
English

What you'll learn

  • Create an environment from scratch on UE5
  • Create next-gen trees (Structure in Nanite & Foliage in traditional LOD)
  • Create multiple optimized shaders
  • Create different vegetation type on Speedtree 9

Course content

15 sections147 lectures50h 15m total length
  • Speedtree Overview21:00
  • Aspen Tree - Structure43:40

    Construct the Aspen tree structure in SpeedTree for Unreal, building the trunk, first branch level, and material. Apply Megascans Aspen bark textures and ensure welded transitions.

  • Aspen Tree - Branch Texture (Part.1)49:47

    Create an Aspen branch system in SpeedTree from a bark-based trunk, adjusting phyllotaxy, spine and skin, and applying planner forces for a believable, textured forest environment.

  • Aspen Tree - Branch Texture (Part.2)34:18
  • Aspen Tree - Baking Textures & Test27:40
  • Aspen Tree - Second Branch20:21

    In this session, learn to create a second tree branch in Speedtree, generate textures and an atlas by randomizing variations, focusing on the desired branch, and saving named branches.

  • Aspen Tree - Generate Atlas27:00

    Create a texture atlas to combine multiple elements into a single texture, improving game engine performance; import, name, and assign textures, duplicate materials, and align the atlas plane.

  • Aspen Tree - Base Cutouts24:58
  • Aspen Tree - First Branch Creation39:06
  • Aspen Tree - First Branch Test & LODs15:08
  • Aspen Tree - Second Branch Creation18:51
  • Aspen Tree - Improvements25:40
  • Aspen Tree - Adding Lumps16:36
  • Aspen Tree - Adding Small Branches25:19
  • Aspen Tree - Adding Tessellation12:45

    Discover how to add tessellated displacement to aspen tree bark by linking displacement textures, using UVs, and tweaking brightness, radial values, segments, and accuracy for realistic results.

  • Aspen Tree - Setup UE5 Project10:10
  • Aspen Tree - Export Structure9:25
  • Aspen Tree - Export Foliage10:03
  • Aspen Tree - Remove Noisy Alpha4:55
  • Aspen Tree - Import in UE59:12

Requirements

  • Owning a computer with Windows 10 (64Bits) / Not tested on Windows 11
  • Winrar or 7zip to decompress files
  • The basics of Unreal Engine

Description

During this course I will show you how to create a scene inspired by The Witcher 3: Wild Hunt.

The goal of this course is to show you, step by step, how to create an inspired environment from scratch.

From the creation of the vegetation with Speedtree 9 to the final composition on UE5.1. We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the necessary shaders to get the maximum quality. And we will finish with the 4k renders with the Movie Render Queue. More details below.

What I will learn?

In Speedtree 9:

  • Create serval Next-gen trees with hybrid logic (structure with Nanite and foliage with common LODs/Imposter)

  • Create 3d branches to use as textures

  • Create an atlas to combine several parts in a single texture

  • Create ground foliage models optimized for realtime rendering.

In UE5:

  • Complex shaders for trunk, foliage, terrain & Megascans assets.

  • Advanced terrain shader with distance blend texture, Parallax Occlusion Mapping, RVT, automatic logic and spawn foliage with mask.

  • Complete composition (Procedural Placement, lighting, vfx...)

  • Create renders with the Movie Render Queue

In Quixel Mixer:

  • Create multiple advanced textures with and without animated puddles in UE5

  • Export with the correct packed textures

In Gaea:

  • Create some terrains used to dress the background of our scene

  • Export masks to use them for texturing in UE5

In Photoshop:

  • Replace colors of some textures

  • Enhance the quality

  • Combine masks

Which chapters are available?

  • Aspen Trees (Complete Creation) - (7h26)

  • Bark & Foliage advanced Shader - (2h35)

  • Pine Trees (Complete Creation) - (6h55)

  • Variations & Saplings for Aspen & Pine - (3h)

  • Complex Landscape Shader & Quixel Mixer Textures (UE5.1) - (4h47)

  • Ground Foliage (Speedtree 9) - (7h25)

  • Scene Creation (Part 1) - (2h52)

  • Distant Terrain + Shader (Gaea / UE5.1) - (1h10)

  • Megascans Advanced Shader (UE5.1) - (1h05)

  • Scene Creation (Part 2) (UE5.1) - (7h27)

  • Decals Shader (UE5.1) - (51m)

  • Adding Wind on Foliage (Speedtree 9 / UE5.1) - (1h24)

  • Simple Particles (Ambient Dust / Moving Pollen...) (UE5.1) - (40m)

  • Scene Creation (Part 3) (UE5.1) - (1h10)

  • Rendering with Movie Render Queue (UE5.1) - (1h)

What I will get? (updated weekly)

  • ~51 hours of step-by-step video tutorial

  • Separate downloadable chapters (.zip)

  • 1080/30fps resolution

Software Used:

  • Speedtree 9.1.2 or above

  • Unreal Engine 5.1

  • 3d Modeler (Blender, 3ds Max, Maya...)

  • Photo/Image Editing Software (Photoshop, Gimp...)

  • Quixel Mixer 2022

  • Gaea 1.3.2 (optionnal)

Level:

Anyone who wants to learn, improve or fix their skills in environment creation.

Prerequisite:

  • Owning a computer with Windows 10 (64Bits) / Not tested on Windows 11

  • Winrar or 7zip to decompress files

  • The basics on Unreal Engine

Important note :

This course was created in version 5.1 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.

About copyrights:

All you can find in the resources of the course are for personal usage only. You cannot share or sell it.

Who this course is for:

  • Anyone who wants to learn, improve or fix their skills in environment creation.