
Build a two-level corner conveyor line in Blender using a screw modifier to rotate objects, set origin to geometry, and texture with UV project, orange line, and dark gray borders.
texture the splitter and merger in Blender using a shared color palette, assign materials, map with uv editor and unwrap, create gradients and mirrors, and prepare models for Unity export.
Polish the scene for Unity by merging and aligning modular assets—conveyor belts, smelters, constructors, drill rigs, and landscape elements—and export them as optimized meshes for Unity.
Discover how to download Unity and Unity Hub, create a universal 3D project, and import Blender models and materials into a factory game workflow.
In this course, you'll build Factory Game while learning professional game development techniques used in real Unity projects.
This isn't just a programming course. You'll follow the entire development pipeline—from creating 3D assets in Blender to programming gameplay systems in Unity 6 with C#.
We'll begin by modeling and texturing every major asset used in the game, including drill rigs, conveyor belts, smelters, constructors, warehouses, splitters, mergers, and more. You'll learn how to create clean, game-ready models and prepare them for Unity.
Once the assets are finished, we'll move into Unity 6 and build the complete game step by step. Every system is 100% explained, making this course suitable for beginners while still covering techniques used in professional projects.
Throughout the course, you'll build:
A complete grid-based building system
Automatic conveyor belt connections
Mining and resource collection systems
Smelters, constructors, warehouses, splitters, and mergers
Flexible production and recipe systems
Inventory and warehouse management
Save & Load functionality using JSON
Main menu and pause menu
User interface systems
Sound effects and 3D audio
Particle effects and animations
Post-processing with Global Volume
Final game build and export
You'll also learn how to organize large Unity projects using clean architecture and best practices, including:
Object-Oriented Programming (OOP)
Scriptable Objects
Singleton Pattern
Interfaces and Inheritance
Manager-based Architecture
Modular Game Systems
One of the biggest advantages of this course is that every feature is built from scratch. Instead of copying isolated examples, you'll understand how complete gameplay systems are designed and how they work together in a real project.
Not interested in Blender? No problem! All models and textures created during the modeling section are included with the course, so you can skip directly to the Unity programming lessons whenever you want.
By the end of this course, you'll have a fully playable factory automation game featuring dozens of interconnected systems and a solid understanding of how to design, build, optimize, and polish a complete Unity project.
Whether you're an aspiring indie developer, a Unity beginner, or someone looking to improve your programming and game architecture skills, this course will give you practical experience by building a real project from start to finish.
If you're ready to create your own factory automation game and significantly improve your Unity and Blender skills, I'll see you in the first lesson.