
Explore Unity game development by building two aaa quality 2D and 3D games, mastering C fundamentals, the Unity API, the Unity environment, and post-processing effects through interactive problem solving.
Discover what you can build with Unity, from indie to triple-A games, then craft a 2D galaxy shooter and a 3D first-person shooter with cinematic explosions and destructible objects.
Learn to download and install Unity and Unity Hub, set up the personal edition, and manage Unity versions. Prepare your first project with web, Windows, Android, and iOS build options.
Learn to download Unity 2019 LTS using the archive and Unity Hub, selecting Visual Studio and WebGL build support for a stable development workflow.
Get your Unity ID! This is your access point to the unity eco system!
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Learn to build a polished galaxy shooter with 2d sprites, cinematic effects, and Unity API basics, including collisions, input, and power-ups like triple shot, laser beam, and shield.
Install unity and set up a 2d game project. Activate team collab for source control, create commits, install galaxy background assets, and apply a shader for an intergalactic space shooter.
Sign in to Unity Hub with a Unity id to access the ecosystem. Create a space shooter pro project in Unity using 2D or 3D templates for a 2.5D game.
Explore the Unity editor and its core panels—the scene view, game view, hierarchy, inspector, and project view—and learn how to place objects, manage assets, and test your game.
Navigate the scene view in Unity, select objects with left click, focus with the F key, and pan, zoom, and move using right-click plus WASD.
Master manipulating game objects in Unity by using translate and rotate tools, adjusting the transform (position, rotation, scale), and using anchors, inspector, stretch and rekt tools, with quick keyboard shortcuts.
Explore creating and manipulating game objects in Unity by resetting the main camera transform, using translate, rotate, and scale tools, and applying materials via the albedo channel with the shader.
Learn to streamline Unity workflows by customizing panels to view scene and game views in real time, drag-and-snap layouts, and save a professional layout for efficient UI and game development.
Create and control the player by transforming the spaceship, handling user inputs to move, and applying speed limits with variables and if statements, while exploring the Unity API.
Start a new Unity scene, set up the main camera and directional light, and create a cube player with a blue material on a black background.
Adjust the aspect ratio early and use a 69 standard HD aspect ratio to maintain consistent proportions as you port the game to TV, monitor, or Android and iOS devices.
Create and attach a C# script named player to the player game object. Access the transform position and reset it to zero using a new vector3 in the start method.
Learn to move a Unity player along the x and y axes by translating its transform with Vector3 and the Translate method, guided by the scripting API and transform component.
Move the player at real-time speed by multiplying the rightward vector by time.deltaTime to convert frame-based motion into meters per second.
Explore variables in C-sharp for Unity, focusing on speed as a variable, data types, and public versus private access, with inspector serialization using serialize field.
Map user inputs to the character using Unity's input manager, configuring horizontal and vertical axes with arrow keys and A/D, and apply movement in the update loop using horizontal input.
Hook up vertical input from the input manager to move a Unity character with a vector3 translation, using vertical and horizontal inputs, speed, and delta time.
Enforce player bounds in Unity by constraining x and y positions, implement wraparound on the x axis, and use if statements to reset positions while preserving the current x value.
Showcase player wrapping in unity by converting pseudocode into an if statement that teleports the player to the opposite bound when transform.position.x exceeds 11.3, preserving the current y.
clean up the player movement by moving code from update into a dedicated calculate movement method, reinforcing object oriented programming to improve debugging and code organization in Unity.
Join a 10,000+ member Discord for real-time collaboration and game jams, and engage with the Game Dev HQ on Facebook for questions, updates, and unity career prep via Game Devcon.
Create a laser for your player and explore prefabs while spawning lasers with the Unity API. Implement a cooldown to prevent spam and add new custom methods to your code.
Create a laser projectile in Unity by turning a capsule into a prefab, instantiating it at runtime with a rigid body, and applying a laser material.
learn how to spawn a laser in unity using instantiate, set the laser prefab, and spawn it at the player's position with no rotation, triggered by space key input.
Define the laser behavior in Unity by adding a laser script to the prefab, making the laser move north infinitely at eight meters per second.
Implement laser movement in Unity by translating the laser's transform upward each frame using vector3.up and time.deltaTime, with a designer-editable speed of 8 meters per second.
Move lasers every frame and destroy them when their y position reaches eight, implementing off-screen cleanup in the laser script.
Destroy the laser when its transformed y position exceeds eight, using the destroy method on the attached game object and the Unity scripting API.
Define a laser spawn offset in Unity, instantiating lasers above the player to prevent clipping, using a vertical offset around 0.8 units from the player's position.
Apply a 0.8 unit vertical offset to lasers spawned at the player's position, so each laser appears 0.8 units above the player when space is pressed, as demonstrated.
Implement a cooldown system in Unity to limit firing with a fire rate delay. Use Time.time and a can-fire variable, plus a serialized fire rate adjustable in the inspector.
Refactor and clean up the laser code, remove unnecessary comments and the start method, and organize firing logic into a dedicated fire laser method for easier debugging.
Create an enemy game object with an AI behavior and a damage system that can kill both player and the enemy, then add cinematic explosion effects inspired by sci-fi movies.
Create an enemy by duplicating the player into a red cube, scale to 0.75, assign an enemy material, and convert it into a prefab for the spawn manager to instantiate.
Create and attach a C# enemy script to the Unity prefab to move down at four meters per second, respawn at the top, and optionally use a random x position.
Learn to implement enemy behavior by moving down at speed, respawning at the top when reaching the bottom, and randomizing spawn positions using Unity's random range.
Learn to implement collision in Unity using colliders and rigid bodies, using isTrigger and OnTriggerEnter to destroy enemies, detect laser hits, and damage the player.
Implement collision-based destruction in Unity by tagging the player, laser, and enemy; destroy the enemy on player collision and destroy both the laser and enemy on laser collision.
Create a three-life system in Unity by defining a serialized lives variable, adding a public damage method, and using get component to damage the player and destroy it on death.
Develop a spawn manager to spawn enemies and shape gameplay, while cleaning up scripts, refining damage logic, adding serialized fields, and clarifying collision handling for player and lasers.
Create a spawn manager to handle the spawning of power ups and enemies, and develop logic to set spawn rate and randomize positions.
Create a spawn manager in Unity to continuously spawn enemies while the game runs, using a routine to time spawns, and attach spawn manager script to an empty holder object.
Spawn game objects every five seconds in unity using an enumerator-based routine with yield delays. Instantiate objects, wait for 5 seconds, and repeat.
Master spawn routines with Unity coroutines: yield delays, instantiate enemy prefabs at random x positions, and continuously spawn every 5 seconds via a start routine.
Organize the spawn manager by instantiating enemies into an enemy container to keep the hierarchy neat, using a new enemy variable and setting its transform.parent.
Learn to control enemy spawning in Unity by signaling the spawn manager on death, replacing an infinite loop with a stop spawning boolean and obtaining component references.
Import audio and sprite assets in Unity, convert the project from 3D to 2D, and use explosions, power ups, animations, and UI to enhance the game.
Transition from prototyping to production in Unity by using 2D sprites, creating a nebula background, and managing sorting layers and order in layer to ensure the player stays on top.
Convert player from a 3d mesh to a 2d sprite, attach player script, tag as player, set speed to five, and convert lasers and cubes to 2d objects for collisions.
Convert a 3D enemy prefab to 2D in Unity by removing 3D components, adding a sprite renderer and 2D colliders, and updating code to on trigger enter 2D for collisions.
Rebuild the laser from scratch in Unity, set its sprite and collider, add a rigidbody, and convert a 3D prototype into a 2D production laser with proper tagging and triggers.
Learn to implement a triple-shot power up in Unity, allowing players to collect and fire a temporary burst of three lasers that overwhelms enemies.
Create a triple shot power up by duplicating three laser prefabs and aligning their Y positions. Prefab the trio as a single object and instantiate it for efficient firing.
Implement a triple shot power-up in Unity by tracking a triple shot active flag, enabling it on collection, then firing three lasers for five seconds before timing out.
Learn to implement triple shot in Unity by toggling a boolean, instantiating a triple shot prefab at the player, or firing a single laser, with inspector testing.
Create and collect a triple shot power up in Unity by implementing its behavior, collider, and player collision, then destroy off screen and prepare for instantiation via the spawn manager.
Explore implementing triple shot power up in Unity: make it scroll downward with transform.translate, use serialized speed and delta time, destroy off-screen, and handle player collection with on trigger enter.
Learn to implement a triple shot powerup in Unity by triggering a public player method from the power-up script and using a coroutine to disable it after five seconds.
Implement a triple shot power-up by enabling triple shot on the player script, then start a power-down routine with a yield-based wait and destroy the power-up after activation.
Modify the laser script to destroy the parent when the power-up ends, checking for a parent first to prevent lingering triple shots.
Explain how to destroy a laser's parent in Unity by checking for a non-null parent and destroying the parent transform and its game object to remove children.
Learn to animate the triple shot power-up in Unity by using the animation system, sprite sheets, and the dope sheet to create looping keyframe animations with an animator controller.
Modify the spawn manager to include the triple shot power up and create a dedicated spawn power up routine that appears every 3–7 seconds at a random x.
Set up a forever spawning routine in Unity to generate a triple shot power up at a random x position every 3 to 7 seconds, with proper rotation and cleanup.
Organize the prefab assets by creating enemy and power-up folders, then tidy the scripts by removing unused comments and empty methods in preparation for adding more power-ups.
Create a second power up that increases the player's speed for a short period, and test your problem solving as concepts become second nature, helping you walk through challenges quickly.
Explore modular power ups by creating a single power up script that differentiates between zero, one, and two using a power up ID, enabling speed, triple shot, or shields.
Explore building a modular powerup system by mapping power up IDs to effects like triple shot, speed boost, and shields, debugging with logs and refactoring to a switch statement.
Learn to replace long chains of checks with a switch statement that branches on power up IDs, using cases, breaks, and a default to improve readability and efficiency.
Implement a speed power up that increases the player's speed from 5 to 8.5 meters per second while active, then reverts after 5 seconds, following the existing cooldown pattern.
Implement a speed boost power up using a speed multiplier to double the player's speed when activated. The lecture covers activation, 5-second cooldown, and Unity debugging to validate behavior.
Discover how to replace hard-coded spawn logic with a power ups array in Unity, mapping IDs to triple shot, speed, and shield, and randomizing spawns via the spawn manager.
Animate the speed boost by applying the speed animation to your power-up, select the power-up in the scene, drag in the prefab, animate it, and apply the override for instantiation.
Create a speed boost animation clip in Unity and attach it to the animator and speed controller. Test overrides and run scene to verify the power up activates on launch.
** This course has been updated as of June 19, 2023! **
*** Now includes the ENTIRE ultimate guide series! 20+ hours of new content added!
This course is authorized by and made in partnership with Unity Technologies.
If you are interested in developing amazing, commercial-quality games that are playable on a variety of platforms, then you've come to the right place. This Unity course is the only one of its kind that is approved by Unity Technologies on Udemy. What better way to learn how to develop games in Unity than with their authorized course? The Ultimate Guide to Game Development with Unity introduces you to the Unity Engine and to the fundamentals of C# programming. The course then dives into developing your first 2D and 3D games. You will discover how to set your games apart from the crowd by polishing them with Unity’s latest features, including post-processing effects and the animation system.
In this Unity course, you will:
Master C# concepts such as variables and if statements
Detect collisions, receive user input, and create player movements
Create power-ups including triple shots, laser beams, speed boosts, and shields
Apply shaders that transform your game backgrounds
Create enemies with basic AI behavior
Collect and destroy game objects
Implement sound effects, background music, and particle effects
Activate and use Unity’s Team Collaboration service
Navigate the Unity Engine and discover unique features such as the Asset Store
Deploy your game to over 20 web or mobile platforms using Unity
And more!
This Unity course also includes over 200 interactive challenges (New Content Added Weekly!) where you can test your knowledge with concepts you've just learned. These challenges will help you build three commercial-quality games: a 2D Galaxy Shooter Game with polished sprites and cinematic effects, a 3D Click to Move Stealth Game, and a 2D Dungeon Crawler Mobile Game. Get access to the unique artwork provided by this Unity course and add sophisticated features to your games that make you look like you’ve been programming for years.
Why Learn Game Development with Unity?
The gaming industry is a $200 billion industry worldwide. By 2025, that number is expected to be near $300 billion. With Unity being the most widely used engine to develop games across multiple platforms, there has never been a better time to get into the field. As you will learn, the types of games you can create with Unity and C# are limitless. Game development makes a great hobby, allowing you to learn a new skill and play your game with family and friends. It is also an exciting and rewarding career, where plenty of successful developers, including myself, have learned the fundamentals of game development through courses like this, and not in the traditional classroom setting. Every great game starts somewhere, so why not make it yours? While people often find coding or making games intimidating, this Unity course utilizes a unique teaching method that will allow you to gain a thorough understanding of concepts while you develop your own games. Thanks to the Unity community, you’ll be able to connect with other developers, work together on new projects, and make some incredible games!
Why Learn From Me
This is the first and only Unity game development course that has been co-created with Unity Technologies on Udemy. Because learning to code can be daunting, Unity Technologies wanted to create a course that helps new developers feel comfortable exploring the engine and developing games. I believe that the best way to learn how to code is by doing. Therefore, this is a highly interactive series that does not spoon-feed you the answers. The unique challenges integrated throughout this Unity course will ensure you not only know how to code something, but also understand the logic behind it. As a self-taught software engineer, I found that there simply weren’t any high-quality video tutorials that allowed beginners to truly grasp concepts essential to game development. To remedy this, I created my own YouTube video series focused on Unity game development, where I’ve had the privilege of helping thousands of other people grow their passion for game development.
I’ve been working in Unity since the initial public release of version 2.6, and I’ve authored a book on Unity 3.X. Since beginning my career in software development, I’ve been fortunate enough to develop games for Cartoon Network, Adult Swim, and several indie game companies. I’ve also developed enterprise augmented reality applications for Fortune 500 companies like Coca-Cola, GE, and Thyssenkrupp. Teaching has always been a passion of mine, and I hope you will see that throughout this course.
Upon completing this Unity course, you will understand the concepts of C# programming and be able to continue developing your own 2D and 3D games. You will also feel confident knowing that you have mastered the latest and greatest game development techniques that will propel you to success in your professional or personal aspirations.
Join me on this adventure today! I’ll see you inside the course.