The Ultimate Git Course - with Applications in Unreal Engine
What you'll learn
- How Git works
- How to use Git from the command line
- Using Git tools such as GitHub, the GitHub desktop app, Git tools in Visual Studio and VS Code
- Using Git to track an Unreal Engine project in both Unreal Engine 5 and Unreal Engine 4
- Using Git to version control C++ projects in Visual Studio and Visual Studio Code
- Understanding the concepts of Git so they can use any Git based tool
- Creating a repository
- Committing to the repository
- Branching, merging, rebasing, cherry picking, stashing
- Reverting to previous versions of the project and rewriting commit history
- Customizing git with text editors of choice
- Resolving merge commits with different merge tools, and much more!
- No experience necessary
Every developer must learn version control. If you wish to get a job in the games industry or software industry, you WILL learn these skills. If you already know them, you're MUCH more likely to get hired.
Learn the fundamental operations in the Git version control system. We will start out with the most basic operations, running Git commands from the command line. We begin version controlling basic text files to see how Git works, before moving on to real projects. We create C++ projects in Visual Studio and VS Code, before moving on to Unreal Engine C++ projects using both Unreal Engine 4 and 5!
Learn how to stage changes, commit, branch, merge, and resolve merge conflicts, rebase, cherry pick, stash, and more. Create online remote repositories hosted by GitHub, and fetch and pull from the remotes to your local machine, push from your local repository to the remote, and clone and fork operations. Learn how to submit and approve pull requests, allowing you to contribute to other developer's online projects version controlled by Git.
Learn how to set up Unreal Engine 4 and 5 projects with version control, allowing you to make experimental branches, commit your changes and revert, reset and rebase, and push all your changes to an online repository. Version control large files in your Unreal Engine projects by initializing Git LFS (Large File Storage) and learn how to create proper .gitignore and .gitattributes files so your projects are version controlled smoothly.
Get an edge over your competitors for jobs in the industry. Enroll today!
Who this course is for:
- Those seeking employment in the software and games industry.
- Game developers
- Users of Unreal Engine
- Users of Microsoft Visual Studio
- Users of Visual Studio Code
- Users of Git tools like GitHub, GitHub Desktop app
- Windows, Mac, and Linux Operating System Users
When I earned my bachelor's degree in Chemical Engineering, I was exposed to the world of programming. I was instantly hooked. I have a passion for game development and a love for creative problem-solving. I have written and self-published a science fiction novel and love all things creative. I have experience assisting and tutoring in engineering, mathematics, physics, chemistry, and programming.
I have since gained professional industry experience in the world of surgical simulations. It is extremely rewarding and my passion is to pass on my knowledge so others can achieve a highly engaging and fun career as I have!
I enjoy biking, drawing, 3D-design, and procedural generation in video games. I am currently teaching how to implement algorithms such as procedurally-generated level creation techniques on my YouTube page: Druid Mechanics.
I have also written a book on Unreal Engine C++, available on Amazon, titled: Unreal Engine C++ The Ultimate Developers Handbook.