
In this first part i will be showing you how to gather references by using ' Lightshot ' and ' PureRef ' programs which are completely free that you can download from their own website. We will see how you can apply these methods too to your pipeline of work.
Links ; Pure Ref - https://www.pureref.com/download.php
Light Shot - https://app.prntscr.com/en/index.html
We will see two different example of the techniques that are used most common by the character design artists. And a third technique which is a mixation of both and the knowledge you draw from life. We are not just tech. persons we are also giving the soul to our characters to live. Like Pinocchio.
Ideation & Creation of the character at this point is limited by us to explore even further. It is time to make a selection & manipulate the design by the tools of the Photoshop and take our design to the next level.
Now we have a character that stands in neutral pose. Let's get them into action and arise their soul. No matter the references are our character would always have a part from us. Let's awake them :)
Your Frankeinstein is not working the way you want ? References are real! Let's explore more and learn a new trick that is used by the industry which they mostly keep as a secret. Get ready! Time for me to share it with you!
Our soul is now groving. We limit ourselves here again to choose the best one we like most. Even before coloring it we are making sure that it is alive. Emotinal connection can be felt in this stage too.
Let's color our creation but in a very smart way. If we paint the character we have created in a modular way we can arrange the colors to our liking anytime. Art director feedbacks can be arranged real quickly now using this method which will save us tons of time.
Congrats. Treat yourself with a little break. You have made to this level. Come back after a little break and now it is time to polish our design and make it shine to the eyes for the viewers in this very last step of this course.
Want to be an aspiring artist that designs great characters for games and animation but thinking it's hard ?
Struggle is real i know but it is not that hard if you shape the skills as in healthy addictions.
In this Ultimate Character Creator course i will be showing you the skills i've honed by the experiences, step by step what i am doing, not speeded up progression but the whole piece from scratch start to finish on Photoshop.
If you follow the tutorial videos i have made step by step, pausing them and not only practising but also doing the full work you will have your own portfolio piece & a new original character fully designed by you.
This course is only waiting for your spice(words, imagination, characters you want to create etc.)
1 - Ideation & Gathering References
First things first! Gather inspiration!
Gather all the footage to your work. Keep yourself limited too if you don't limit yourself with the words that you have come up with
you might get lost in the ocean of references. Ask yourself ;
- What inspires you ? What would inspire your character design ?
- What are the needs of the character to have a soul ?
- Where does she/he lives ? How old is she/he/it ?
- Which time does she/he belong ? etc.
The questions you can possibly ask are endless and builds the guidance to your design.
Whatever comes to your mind limit yourself with some words & design choices
2 - Sketching & Design Techniques
Use your references as you start sketching.
You are still asking yourself questions but now the answers can come through your tablet pen, pencil, up to the medium you choose.
I have heard this term before 'thinking with the tip of your pencil.' Now we are asking and try to answer them by sketching.
While making these sketchings explore as much as you can but also be smart and limit yourself according the info that has given to you or the one that you have made yourself.
3 - Exploring & Finalizing the Fist Base Design of the Character
Manipulate your design to explore further. ' Control + T ' is one of your best friend at this point.
Use the shortcuts that has given and mix them with your creation to your taste.
Before cleaning up the sketch this is a great phase to play with the design and take it to another level.
4 - Posing A
Time to wake the Frankenstein up!
Our imagination & references are also our best friends.
You can sketch the pose from your imagination. Also can take a photo/video of yours and select a frame to put on your reference(can be called mood also) board.
5 - Posing B
Not more of just the same! Now our reference board & internet are our best friends again.
Now we can sketch a pose from an example comes from the world of internet. Again up to your liking & your character & your limitations & your design needs & choices.
6 - Choosing & Cleaning Up the Sketch
I know it is hard but be brave! For you shall be the one that chooses(Or maybe your art director would do it for you:)
We are now using the Pen tool & various techniques to level up our work. Quality matters more than quantity here. We need to use steady and confident lines.
7 - A Way of Coloring System & Mindset for Possible Art Directors Feedback Changes
Luck could be something we can make!
Using the tutorial you can also design the way of coloring like we do. Build your coloring way least at once this way and you shall get the benefits for future arrangements.
8 - Polishing & Finalizing the Design ready for the Portfolio & Publish on Social Media
Wax on! Wax off! Time to shine! Layer options are also our allies.
I have showed some of the techniques i have used. Test the colors and layer options as much as you can at this point because it is time finalize our work and exhibit where you need them to. Congrats!
If you repeat this cycle of work it will become a second nature to your workflow and you will get even better.
Never turn off your brain while working. Keep thinking & answering yourself while working.