
Explore a comprehensive Blender hand painting bundle that teaches 3D modeling, UV unwrapping, texture paint, lighting, animation, and rendering with Krita and Photoshop for game-ready assets.
Build a strong Blender foundation before texture painting by mastering fundamental tools and workflows. Learn Blender's interface and progress from basic to professional 3D modeling for hand-painted textures.
Explore blender 4.3 interface essentials, navigate the 3d viewport, and switch between layout, modeling, sculpting, uv editing, texture painting, shading, animation, render settings, and compositing.
Use the toolbar and gizmo to select and transform objects in the viewport, employing hotkeys w, g, r, s to move, rotate, and scale along axes, with annotations and primitives.
Download Brush Pack
Learn to hand paint textures on a 3D model, mastering value, shapes, edges, and color to bring wood, stone, metal, and coal mine elements to life.
Download Project Files
Model a coal mine rail scene in Blender, add stones and a coal wagon, and explore array modifiers to duplicate rails while learning edit mode versus object mode.
Create a rail collection in Blender and build a mine cart from reference images, cube shapes, and extrusion along normals, then refine with loop cuts and bevels.
Create stylized stone columns in blender by building them as pillars, adding ropes with curves, then introduce cracks using boolean operations and bevel details, guided by image references.
Create ropes around columns in Blender using curves and circles, adjust depth and vertices, then duplicate, mirror, and apply a boolean modifier for a seamless wrap, then UV unwrap.
Create a detailed Blender 4.3 landscape by installing extensions, enabling Enscape, and tweaking noise, depth, distortion, and falloff to generate varied terrains.
learn to add rocks on a landscape using the extra mesh add-on and the rack generator, then adjust scale, placement, and displacement for varied rock forms.
Master bevel modifiers to smooth 3d models in Blender with loop cuts, segments, and depth adjustments; copy modifiers and link object data properties for consistent edits.
Explore texture painting in Blender from unwrapping a pillar model to painting in texture paint, creating a base color, managing UVs, and saving your painted texture.
Learn texture painting on a UV map in Blender, painting dents and cracks and ambient occlusion, previewing in real time, and saving the painted textures.
Learn to hand paint textures on multiple objects at once by unwrapping UVs, creating a shared UV map and pillar collection, and painting with a single material across objects.
Hand paint the inner slats in Blender, unwrap UV maps, and rotate islands for efficient texture painting. Create a slats collection, assign a material, and paint ambient occlusion and highlights.
Learn to use the paint mask option in Blender to restrict painting to one object, enabling mask in edit mode so edits don't affect other parts on the UV map.
hand-paint round pillars by unwrapping cylinders, marking seams, and applying texture paint with base color; explore ambient occlusion, dents, cracks, and highlights.
Master a fast UV unwrap method for cubic shapes by marking seams, unwrapping, and checking texture stretch (blue indicates no stretch) to create clean islands for hand painting.
Hand-paint texture maps on unwrapped UVs for the big woods, merging or separating objects to simplify UV maps, then layer ambient occlusion and highlights using a graphics tablet and masks.
Learn to hand paint rocks in Blender by unwrapping UV maps, applying modifiers, painting base color with ambient occlusion and highlights, and duplicating rocks to spread them over the ground.
Learn to hand paint the rail in blender with uv unwrap, texture paint, and controlled tiling using the array modifier and loop cuts to craft wood texture, dents, and highlights.
Learn to UV unwrap an iron rail and texture paint it with metal colors, using precise edge selection, unwrap adjustments, and brush-based painting on the UV map.
Learn to paint over a UV map in Krita to build hand-painted textures. Use overlays and layer effects to sharpen colors, and export the final assets.
Paint the wagon wheels with texture paint, using a base color and gradients for ambient occlusion and highlights. Share the material between wheel and wagon, and save textures in Krita.
Delete unnecessary faces, separate the ground, and merge the rock background with the landscape to prepare for texture painting.
Unwrap the floor and background rock and create a single UV map, then hand-paint textures using Blender's texture painting, base color, and color sampling with Krita or Photoshop.
Learn lighting in Blender with HDRI environments, world nodes, and Blender lights, using GPU compute and cycles to create realistic, cinematic scenes.
Create a simple Blender animation from scratch by animating a wagon and lantern with keyframes in the timeline, set origins, use empties and parenting for synchronized, looping motion.
Explore light theory for digital painting by examining a sphere and a cube, detailing specular highlights, light scattering, shadows, ambient occlusion, and color bleed.
Paint a sphere in Photoshop to explore light theory, using warm highlights, cold shadows, ambient occlusion, and reflected light with clipping masks and layered colors.
Master cubic light theory by painting shadows, ambient occlusion, and highlights on cubic forms in Photoshop and Blender, using layers, clipping masks, and color sampling.
Practice shaping stones using light theory: block shapes, paint shadows with dark colors, add highlights, blend edges, refine corners, and layer multiple shapes to make stones pop.
Learn how to change texture colors in Photoshop by importing 3D textures and using hue/saturation, colorize, color balance, and levels to adjust midtones, shadows, and highlights for new stone variations.
Master introductory texture painting in blender: unwrap a cube, load an image texture, set solid view and cavity shading, and paint with brush settings, color sampling, and mirror options.
Learn to paint stone textures in Blender by selecting brushes, sampling colors from references, and building shadows, highlights, cracks, and edge sharpness with layering and blending.
Export the Blender UV texture to Photoshop, adjust colors with hue/saturation, color balance, and camera raw, then save as PSD or JPEG and reimport for further tweaks.
Learn to paint stylized rocks using lighting theory, highlights and cracks, add moss textures, and build volume with layered clipping masks and careful blending.
Dear Friends,
Are you ready to become a professional in hand painting and take your digital art skills to the next level?
Introducing our New Hand Painting Course Bundle — a complete journey that takes you from the very basics all the way to mastery in Blender and digital art.
This is a truly comprehensive course that teaches you everything you need to know about hand-painting from start to finish. I can confidently say it covers almost all your needs to enter the world of hand-painting in Blender and digital art.
In this bundle, you’ll learn 3D modeling, UV unwrapping, professional hand painting, lighting, animation, and rendering — all in one structured course!
After countless hours of research, I noticed a real gap: there was no complete, all-in-one Blender hand-painting course out there. That’s why I created this bundle — to give artists like you everything you need in one place.
You Will Learn:
Professional Hand Painting & Texture Painting in Blender:
Paint directly on your 3D models in Blender with precision.
Create beautiful textures ready for use in games and stylized projects.
Understand color theory, brush settings, and layering techniques.
Use both Blender and Krita for simple and advanced painting workflows.
Learn how to paint shadows and ambient occlusion for realism and depth.
Create your own brushes and import them into Blender.
Use Blender’s powerful texture painting features and node setups.
Recommended: A graphic tablet is highly recommended to get the most out of the painting tools and techniques.
And that’s just the beginning. This bundle also includes 5 essential chapters to complete your hand-painting journey:
Chapter 1: 3D Modeling Essentials
Learn Blender's core modeling tools and interface.
Create low-poly, stylized models optimized for hand-painted textures.
Gain confidence through practical modeling projects.
Chapter 2: UV Unwrapping Techniques
Understand the importance of UV maps in texturing.
Use Blender’s unwrapping tools effectively, minimizing distortion.
Practice with characters, props, and environment assets.
Chapter 3: Lighting Your Scene
Learn the basics of Blender lighting to enhance your art.
Experiment with light types, shadows, and moods.
Polish your hand-painted models with professional lighting.
Chapter 4: Animating Your Creations
Learn simple animation techniques to bring your models to life.
Use the Timeline and Graph Editor for precise control.
Create smooth loops and animations for games or portfolios.
Chapter 5: Rendering Like a Pro
Understand Eevee and Cycles for different rendering needs.
Set up your final scenes for high-quality stills or animations.
Optimize your settings for performance and quality.
Why This Bundle?
The Most Complete Resource Available: Whether you’re just starting or refining your skills, this bundle gives you everything—3D modeling, UVs, hand-painting, lighting, animation, and rendering.
Focused on Blender Hand-Painting: No other course covers hand-painting in Blender this deeply with support from industry-standard tools like Krita and Photoshop.
Artist-Centered Learning: Built from years of experience, this course is tailored for artists who want clear, practical instruction and real-world techniques.
What You’ll Gain:
Create low-poly assets from scratch and prepare them for stylized painting.
Master hand-painting techniques in Blender with tools like Krita and Photoshop.
Learn to control color, texture, and detail with professional brush settings.
Complete projects with rendering and animation for a polished finish.
This course is not just about learning software. It’s about building confidence, understanding the process, and seeing real progress in your work.
So why not try it today?
Join the course and start seeing your improvement step by step, project by project.
Warm regards,
Morteza Ebrahimi
ArtStudio313