
Welcome to the course! Here's a short introduction about what we will be learning in this course.
Download and install Dragonbones into your computer
Get familiar with the panels and tools in Dragonbones. In this lecture you will learn how the character should be exported to be used in Dragonbones, how the assets are imported and how the character is arranged
In this lecture you will learn how to create a bone system for the character and how to attach character parts to the rig.
In this lecture you will learn how to create meshes for soft body parts of the character like clothes and hair. You will also learn how to add bones to control the mesh and how weights work.
In this lecture you will learn about Inverse Kinematic Constraints. Why you need it, how to create it and it's various applications.
In this lecture you will learn about the animation tab interface and how to create your first animation. We will create the walk cycle for the character and learn how to manipulate the mesh objects in the animation.
In this lecture you will learn how to add new animation and create the rest of the animations i.e idle, attack and getting hit.
In this lecture you will learn how to implement frame by frame animation to add fx effects and blinking. You will also learn how to swap character parts to make new animations from existing ones.
In this lecture we will have a look at some miscellaneous tools present in Dragonbones such as onion skin, curve editor and animation clean-up.
In this lecture you will learn about how to export the animations and how to use them in popular game engines like unity and game maker studio. You will also learn about various export options available and how to use them for different types of projects.
In this lecture you will learn some time saving tips such as adding hotkeys to bone groups and color coding the bones that make creating animations easy.
If you are looking for a way to create professional animations for your characters which is easy and don't cost you anything then this is the course for you. In this course, you will learn how to create smooth and flexible 2D character animations for free!
DragonBones is an open-source and free 2D Skeletal Animation program.
It's simple, it's free, it's all you need!
This course will teach you how to use Dragonbones to create dynamic animations for your characters.
Starting off with basics, this course also covers some advanced features of Dragonbones such as Mesh Animations, IK Constraints, and many more that you only find in premium software.
What will you learn during this course?
Exporting the character properly from drawing software like Photoshop to be used in Dragonbones.
Different methods for importing the character
Arranging the character parts and building up the skeletal rig for it
Creating and using meshes to animate soft bodies, like clothes and hair
Creating IK constraints and how it is used
Creating four basic animations for the character: idle, walk, attack, hit
Implementing frame-by-frame animations
Swapping character parts to make new animations from existing ones
Exporting the character to be used in different types of projects
Throughout the course, I will go over the Dragonbones user interface, useful shortcuts, and best practices to make your animation process efficient.
Note: This course contains text-to-speech audio.
I strive to create lectures that are both highly informative and easy to understand. All of the practices that you will learn, come from personal experience with 2D animation. This lecture aims to help all animation enthusiasts, regardless of the level of their prior experience in animation.