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The Ultimate 2D Character Animation Course with Dragonbones
Rating: 4.2 out of 5(5 ratings)
57 students

The Ultimate 2D Character Animation Course with Dragonbones

Learn to create professional 2D character animations with Dragonbones
Last updated 4/2026
English
English

What you'll learn

  • You will be able to import, rig, and animate your 2D character with Dragonbones
  • You will learn basic animation principles and create the four most used animations walk, idle, attack, and hit
  • You will learn to use advanced features of Dragonbones like creating meshes, IK constraints, and weights
  • You will learn how to swap character parts in existing animations and how to add new elements
  • You will learn how to export your animations that are ready to be used in your projects

Course content

8 sections12 lectures1h 27m total length
  • Introduction1:34

    Welcome to the course! Here's a short introduction about what we will be learning in this course.

  • Before we start0:44

    Download and install Dragonbones into your computer

Requirements

  • Download and install the free software Dragonbones
  • Basic knowledge of digital drawing software like Photoshop or Krita and the terms used like layers, mesh, sprite, etc
  • Optional: Have your character ready so that you can follow along and practice

Description

If you are looking for a way to create professional animations for your characters which is easy and don't cost you anything then this is the course for you. In this course, you will learn how to create smooth and flexible 2D character animations for free!

DragonBones is an open-source and free 2D Skeletal Animation program.

It's simple, it's free, it's all you need!

This course will teach you how to use Dragonbones to create dynamic animations for your characters.

Starting off with basics, this course also covers some advanced features of Dragonbones such as Mesh Animations, IK Constraints, and many more that you only find in premium software.

What will you learn during this course?

  • Exporting the character properly from drawing software like Photoshop to be used in Dragonbones.

  • Different methods for importing the character

  • Arranging the character parts and building up the skeletal rig for it

  • Creating and using meshes to animate soft bodies, like clothes and hair

  • Creating IK constraints and how it is used

  • Creating four basic animations for the character: idle, walk, attack, hit

  • Implementing frame-by-frame animations

  • Swapping character parts to make new animations from existing ones

  • Exporting the character to be used in different types of projects

Throughout the course, I will go over the Dragonbones user interface, useful shortcuts, and best practices to make your animation process efficient.

Note: This course contains text-to-speech audio.

I strive to create lectures that are both highly informative and easy to understand. All of the practices that you will learn, come from personal experience with 2D animation. This lecture aims to help all animation enthusiasts, regardless of the level of their prior experience in animation.

Who this course is for:

  • 2D game developers or hobby game creators
  • character designers who want to learn character animation
  • Developers who want to create easy 2D character animation for their videos or other projects