
Explore why the reality course exists and how it guides you to design immersive virtual reality learning experiences. Understand the goals and approaches that shape effective virtual reality education.
Discover how to design and implement VR learning experiences, evaluate learning impact, and identify use cases within an organizational strategy using instructional design frameworks and a practical development process.
Explore VR training highlights across NASA, automotive, healthcare, and retail, with examples like Ford and Walmart, showing how VR training supports learning and its integration in real-world operations.
Explore how virtual reality creates immersive, real-life training experiences by capturing scenarios in 360 video and guiding learners through Kolb's four-stage experiential learning cycle, from concrete experience to active experimentation.
VR training engages senses and emotions to beat the forgetting curve, sustain attention, and offer authentic, risk-free practice that builds muscle memory across diverse scenarios with cost-effective scalability.
Explore where vr training fits in the 70-20-10 framework and how to vet use cases for maximum roi, focusing on difficult skills, performance impact, high risk environments, and scalability.
Design authentic, context-driven, action-oriented VR learning experiences that capture performance data for real-time feedback, enable rapid 5–10 minute modules, and foster global collaborative learning.
Explore an agile, design-thinking approach to VR learning development, outlining a five-step process from identifying learning needs to testing, deployment, and iterative improvement.
Instructional designers center the learner experience in VR learning design, shaping outcomes, emotional and physical responses, and failure scenarios, using cross-functional teams to structure the experience.
Apply the experiential learning cycle to design VR learning experiences, guiding learners through concrete experience, reflective observation, abstract conceptualization, and active experimentation with VR ID implications and real-life task simulations.
Document the learner experience in a VR storyboard by detailing the VR environment, learner journey, learner interaction, and coding instructions, with collaborative workshops to validate.
Compare mobile, standalone, and tethered VR delivery technologies, assess 3DOF vs 6DOF, and evaluate devices like Oculus Go, Oculus Quest, and Oculus Rift S.
Compare cost effectiveness and scalability to select Oculus Go or Oculus Quest for VR learning delivery. Define learning context to decide between stationary 360-degree viewing and full 6DOF movement.
Compare 360 degree video VR with 3D computer generated VR, distinguishing 3DOF from 6DOF, and explore choosing tools or vendors for deployment, analytics, and KPIs.
Explore how Web VR delivers browser-based experiences with or without a headset. Learn how Web XR will replace Web VR for VR, AR, and MR with headsets and browsers.
Explore how vr training creates immersive 360-degree environments with headset and controllers, delivering memory retention, full attention, failure-friendly practice, authentic scenarios, and scalable, experiential learning through storyboard design and implementation.
Apply key considerations job aid to identify VR learning use cases, collaborate with stakeholders to pilot projects, and follow Open XR and the experiential learning cycle to design VR training.
For Virtual Reality (VR) to be effective in a learning context, the design of the learner experience needs to take centerstage. This course helps you to dive beneath the powerful VR technology hype to define its learning impact and relevance, application scenarios, learner experience design framework, and all other supporting information you would need to successfully identify, design, and execute VR learning projects. Participants will walk away with a starter kit of downloadable job aids and resources, which will equip them to begin shaping VR learning projects within their individual contexts.
Note: This course continues the learning from my first course: 'Designing an L&D Strategy to power Digital Transformations.' Virtual Reality is a key learning tech strategy that enables the 10 or formal learning component of the 70-20-10 learning strategy we discuss in that course.
Given its immersive and experiential learning format, Virtual Reality is a powerful learning tech strategy for difficult and high-risk skill development in a digital context. Experiential Skill Labs using VR deliver both learning effectiveness and quick results.
To learn more about the 70-20-10 learning tech strategy and its significance in a digital transformation context, check out the course: 'Designing an L&D Strategy to power Digital Transformations.
PS: The Reality course for Designing VR Learning Experiences is rated 8.7/10 (top 20%) on Coursemarks, the Trustpilot of Online courses!