The inventory system in computer games [GODOT game engine]
What you'll learn
- In this course, students will have the opportunity to learn how to create an inventory system in computer games.
Requirements
- No prior knowledge is required for this course because the material moves from simple to complex.
Description
The game inventory system is characteristic of RPG games and is used in many other types of games. This course teaches you how to define and remember different types of computer data. After that, you can learn how to create a text game inventory system, and finally, you can learn how to create graphic inventories for video games. In addition, you will learn how to encode video game element generators and how to encode a video game graphic inventory generator. You will learn a lot about advanced coding techniques using Godot GD script.
Who this course is for:
- The course is intended for my students from the Slavs Make Games portal, as well as for all interested Godot game engine beginners and developers.
Course content
- Preview01:26
- Preview03:46
- Preview04:23
- Preview00:26
- Preview05:51
- 09:04Graphic game inventory system
- 08:10Dynamic GGIS (Graphic game inventory system)
- 09:43GIS code generator basic
- 07:02Mouse position for "drag an drop"
Instructor
Marijo is computer teacher with more than twenty years of experience. He teach in computer schools operating systems, office, css3, html, java script ... Programming language like c, c++, and visual basic are part of his teaching road. He also make and teach about making games in different gaming engines. Godot is his game engine number one.
As a book writer, Mario has written several books on the topic of Godot game engine, such as: GDScript, Making games with GDScript, Autonomous cars, Mastering Godot, etc.