
Learn to set up reliable tracking markers by selecting strong features, tuning threshold and margin, and using a suitable motion model, then replace and lock trackers as needed.
Identify and refine tracking features, select reliable markers, and track forward and backward while locking markers to maintain eight points, then clean up the track with the dope sheet.
Learn how to clean motion tracking tracks in Blender by inspecting the graph, identifying suspicious tracks, and applying filters and frame-based edits to improve tracking accuracy.
Set up the scene in Blender by calibrating tracking, establishing a floor origin, and scaling to one meter, then add ground geometry and position dominos for tracking.
Learn to fix deformed dominoes by applying modifiers in the correct order, separating loose parts, and centering each domino’s origin; then animate tumbling with keyframes and triggers.
Learn to correct deformation on a distribution path in Blender by replacing a modifier with scatter geometry, using instancing along a plane, adjusting spacing, and making instances real.
Finish the domino flower by creating regional distributions across rows of 12, 16, 20, and 24 dominos, and applying rigid body physics with precise offsets.
Learn to automate complex distributions in Blender by using drivers to rotate and distribute objects around an empty, calculating rotation as 360 degrees divided by count for seamless flower-like patterns.
Create a spiral pyramid of dominoes in Blender by constructing a base, using instances along a curve, and duplicating with array and curve modifiers along an Archimedean spiral.
Set up a spiral pyramid of dominos in Blender, convert instances to real geometry, apply rigid body dynamics, and adjust friction to stabilize the tumbling run.
This lecture demonstrates distributing dominoes along a spiral in Blender using Animation Nodes, creating an Archimedean curve and an object instance sensor for dynamic placement.
Use the offset matrix to drive domino rotation in Blender, switch from global to local axis (Y), activate rotation, and animate a sequential fall with fall off to time tumbling.
Learn to animate dominoes in blender with falloff by staggering starts using delay and duration, aligning with time info, and setting the region of origin with 3 cursor.
Explore adding randomness to the domino run in blender by combining offset, delay, and a random wiggle with remapping to produce varied rotations and placements as dominoes fall.
Using Blender's step, formula, and delay effectors, this lecture shows how to keep only the last domino lying flat by adjusting offsets, masks, and multipliers in a dynamic, programmable setup.
Combine physics with animation using animation nodes to drive dynamic domino chains, apply rigid body properties, and quickly adjust the number of dominos for real-time, physics-based motion.
Set up the floor in blender by defining a floor plane and placing the origin, aligning motion trackers, and cleaning the scene for a clean domino run.
Create the main line of dominoes in Blender by drawing a curved path, extruding along a constrained plane, and refining with the curve tools addon.
Distribute dominos along a line in Blender using Animation Nodes by appending the domino object, building a node tree, and configuring an object matrix output to control instances.
Add physics to the dominoes in Blender using a shared object instance with the B1 modifier, set a floor collider, and animate triggers with keyframes to topple them.
Append the domino flower from another scene, assemble the collection, and bake rigid body physics to simulate the fall. Adjust placement and friction, then bake for reliable results.
Import the domino animation by appending only the notary, remove physics from the copy, and apply transforms to align with the looping spiral in the correct animation node scene.
Add thickness to the ramp with the solidify modifier and adjust depth and crease for a clean render. Align the ramp to the ground with proportional editing and refine points.
Preview the dominos run by baking the dynamics, switch to the workbench render engine with transparent, and render the animation at 25 fps to inspect speed, ramp, and crumbling.
Create the second junction in the domino run by refining curves, placing dominoes, and enabling rigid body physics (passive and animated) to simulate tumbling dynamics in Blender.
Add a turnstile in Blender with a hinge constraint and an empty object as the turnstile base to guide dominos as they tumble against the wall with damping, then bake.
Prepare the wall and room in Blender by extruding the floor and using Grease Pencil annotations to map the domino path on the surface, then bake and import.
Import and place the big flower objects, duplicate dominoes along the scene, set keyframes and triggers for tumbling, test the animation, and export to Alembic for the main CNN.
Export your baked animation to Alembic for easier reuse and safe keyframes, then import and re-link objects to preserve dynamics and adjust timing with a frame offset.
Light the scene and set up a shadow catcher for shadows on a transparent floor. Configure cycles, gpu compute, and compositing to produce a final render with an alpha-ready foreground.
Apply hdr lighting with an environment texture in blender, adjust the world and mapping to cast realistic shadows, and enable the camera background image for accurate lighting.
Create a purple ramp material, set a shiny look with controlled roughness, map a noise texture with object coordinates, adjust scale and detail, and add bump for edge scratches.
Add stands to the ramp by creating cylinders, sizing them, placing them on the ground, and applying chrome metal with smooth shading before rendering.
Learn to create color variations on dominoes in Blender by duplicating meshes, applying color ramps, and using hue shifts and linear interpolation to generate consistent palettes across hundreds of dominoes.
Master Blender compositing by building the final image from render layers, using the backdrop and alpha over nodes, adjusting sampling to reduce noise, and refreshing the render when needed.
Experiment with mixing the genoise denoiser and the noisy render to control noise and preserve detail, using alpha and a mix node to achieve the best compromise.
Group nodes in Blender to keep setups clean, exposing alpha, RGB, and factor via group input and output, then edit inside the group and access elements from the interface.
Apply color grading to a Blender sequence by setting black and white points with color curves, neutralizing color casts, and refining highlights for a balanced image.
In this Blender tutorial we will create an impossible domino run in a child's room!
I love dominoes, but I am too clumsy to try the beautiful run that you can see on the internet. But I'm not clumsy in a 3D software and I chose Blender to create this scene that defies the laws of gravity!
Blender is the FREE software that everyone is talking about. Being free is not its most interesting feature. What is really great is that you can do EVERYTHING in a single software.
Indeed, we will track our scene, model the dominoes, render them, composite them and even add the sound without opening another software! No need for After Effects, Photoshop or even Paint to make the whole movie.
This tutorial covers all the steps you need to get the final result you can see in the video :
Tracking the entire scene in Blender
Modeling our domino
Several techniques to distribute our dominoes and make them tumble...
Using simple copies, modifiers, drivers...
With Animation Nodes, the amazing free addon from Jake Luke that can turn Blender into Mograph
Building the scene using the very powerful tools seen previously
Rendering our shot, using Cycles, the excellent Blender render engine
Texturing of the dominoes to make them as realistic as possible
Compositing the shot inside Blender
Removing the tracking markers with the compositor
And to calibrate our scene without ever leaving Blender
This tutorial is of an intermediate level, but remains accessible to motivated beginners.
Blender is free to download and to use, for anyone.
I will soon release a complete series of tutorials on Blender to learn everything from scratch.
I use several addons in this scene, all free to use and available on the net.
As always, all the step-by-step tutorial files are provided.
I remain at your disposal in the chat rooms for all your questions.
See you soon in Blender!