
Import the movie clip, adjust frame rate to 25 fps, set the end frame to 265, switch color management from filmic to Sternad, prefetch, and begin tracking in real time.
Learn to set up reliable tracking markers by selecting strong features, tuning threshold and margin, and using a suitable motion model, then replace and lock trackers as needed.
Identify and refine tracking features, select reliable markers, and track forward and backward while locking markers to maintain eight points, then clean up the track with the dope sheet.
Learn how to clean motion tracking tracks in Blender by inspecting the graph, identifying suspicious tracks, and applying filters and frame-based edits to improve tracking accuracy.
Calibrate a shot in Blender by setting the focal length, choosing the time span, solving motion, cleaning tracks, and applying a refined solution to improve distortion and optical center.
Set up the scene in Blender by calibrating tracking, establishing a floor origin, and scaling to one meter, then add ground geometry and position dominos for tracking.
Create a domino in Blender with an 8 by 4 by 1 ratio (20 by 10 by 2.5 cm), set centimeter units, apply bevels, and center it on the floor.
Duplicate dominos with shift and constrain on the x axis to form a line for distribution and tumbling, then add a ground plane with rigid body physics and a trigger.
Learn to distribute dominoes along a curve in blender with array and curve modifiers, using curve objects to evenly space and align them along a path.
Learn to fix deformed dominoes by applying modifiers in the correct order, separating loose parts, and centering each domino’s origin; then animate tumbling with keyframes and triggers.
Learn to correct deformation on a distribution path in Blender by replacing a modifier with scatter geometry, using instancing along a plane, adjusting spacing, and making instances real.
Learn to create a domino flower in Blender by distributing dominos around a center with the error rate modifier and object offset, using an empty for control.
Create the second and third rows of the domino flower in blender using a reference image, duplicating dominoes and adjusting rotation and z-distribution for evenly spaced eight-domino rows.
Finish the domino flower by creating regional distributions across rows of 12, 16, 20, and 24 dominos, and applying rigid body physics with precise offsets.
Learn to automate complex distributions in Blender by using drivers to rotate and distribute objects around an empty, calculating rotation as 360 degrees divided by count for seamless flower-like patterns.
Create a domino pyramid in Blender by carefully placing blocks, applying rigid body physics, adding a ground plane, and tuning steps per frame and friction to control the crumble.
Create a spiral pyramid of dominoes in Blender by constructing a base, using instances along a curve, and duplicating with array and curve modifiers along an Archimedean spiral.
Set up a spiral pyramid of dominos in Blender, convert instances to real geometry, apply rigid body dynamics, and adjust friction to stabilize the tumbling run.
Learn how animation nodes in Blender create a dynamic domino run using an emission node, with a step-by-step installation and controls for domino count, speed, randomness, and fall degrees.
This lecture demonstrates distributing dominoes along a spiral in Blender using Animation Nodes, creating an Archimedean curve and an object instance sensor for dynamic placement.
Use the offset matrix to drive domino rotation in Blender, switch from global to local axis (Y), activate rotation, and animate a sequential fall with fall off to time tumbling.
Learn to animate dominoes in blender with falloff by staggering starts using delay and duration, aligning with time info, and setting the region of origin with 3 cursor.
Explore adding randomness to the domino run in blender by combining offset, delay, and a random wiggle with remapping to produce varied rotations and placements as dominoes fall.
Using Blender's step, formula, and delay effectors, this lecture shows how to keep only the last domino lying flat by adjusting offsets, masks, and multipliers in a dynamic, programmable setup.
learn to tumble dominoes in Blender by keyframing a dominant fall and translating it to all dominoes with actions, delays, and a timing graph editor for staggered, smooth animation.
Combine physics with animation using animation nodes to drive dynamic domino chains, apply rigid body properties, and quickly adjust the number of dominos for real-time, physics-based motion.
Learn how to bake animation nodes into keyframes in Blender, unlink instances, and clean keyframes while applying a decimate ratio to produce a standalone animation without nodes.
Set up the floor in blender by defining a floor plane and placing the origin, aligning motion trackers, and cleaning the scene for a clean domino run.
Create the main line of dominoes in Blender by drawing a curved path, extruding along a constrained plane, and refining with the curve tools addon.
Distribute dominos along a line in Blender using Animation Nodes by appending the domino object, building a node tree, and configuring an object matrix output to control instances.
Add physics to the dominoes in Blender using a shared object instance with the B1 modifier, set a floor collider, and animate triggers with keyframes to topple them.
Append the domino flower from another scene, assemble the collection, and bake rigid body physics to simulate the fall. Adjust placement and friction, then bake for reliable results.
Import and place the big domino pyramid, disable dynamics for setup, then test the run. Extend frames to 300, boost speed to 1.5, and watch the pyramid crumble with looping.
Build a looping spiral ramp in Blender by adding a curve, bending it with the simple deform, aligning the origin, and using empties and parenting to animate a 180-degree loop.
Import the domino animation by appending only the notary, remove physics from the copy, and apply transforms to align with the looping spiral in the correct animation node scene.
In Blender, model the ramp for the domino loop, fix orientation and alignment by snapping to edges and using proportional editing to align dominos along the curve.
Add thickness to the ramp with the solidify modifier and adjust depth and crease for a clean render. Align the ramp to the ground with proportional editing and refine points.
Join the main domino line to the ramp in Blender, crafting curves and a looping spiral, then simulate physics with rigid bodies and colliders to bake a timed domino run.
Preview the dominos run by baking the dynamics, switch to the workbench render engine with transparent, and render the animation at 25 fps to inspect speed, ramp, and crumbling.
Create the second junction in the domino run by refining curves, placing dominoes, and enabling rigid body physics (passive and animated) to simulate tumbling dynamics in Blender.
Add a turnstile in Blender with a hinge constraint and an empty object as the turnstile base to guide dominos as they tumble against the wall with damping, then bake.
Prepare the wall and room in Blender by extruding the floor and using Grease Pencil annotations to map the domino path on the surface, then bake and import.
Create a long line of dominoes along a wall in blender by distributing on a spline and using matrix instancing; adjust orientation and gravity to simulate the domino run.
Import and place the big flower objects, duplicate dominoes along the scene, set keyframes and triggers for tumbling, test the animation, and export to Alembic for the main CNN.
Export your baked animation to Alembic for easier reuse and safe keyframes, then import and re-link objects to preserve dynamics and adjust timing with a frame offset.
Light the scene and set up a shadow catcher for shadows on a transparent floor. Configure cycles, gpu compute, and compositing to produce a final render with an alpha-ready foreground.
Apply hdr lighting with an environment texture in blender, adjust the world and mapping to cast realistic shadows, and enable the camera background image for accurate lighting.
Create a blue domino material with a diffuse finish, adjust roughness and specular, add a bevel modifier, and link the material to all dominoes; enable reflections with a shadow catcher.
Refine the domino scene by adjusting floor roughness to reduce glare, applying a roughness texture, and using object info random with color ramps to vary domino colors.
Add a red light to the room, adjust its size, and rotate it toward the window. Increase power to strengthen shadows and enable genoise and optics for faster renders.
Add textures to the dominoes in Blender by adjusting roughness, applying bump maps, and using texture mapping with uv and object coordinates, plus random variation for worn reflections.
Create a purple ramp material, set a shiny look with controlled roughness, map a noise texture with object coordinates, adjust scale and detail, and add bump for edge scratches.
Add stands to the ramp by creating cylinders, sizing them, placing them on the ground, and applying chrome metal with smooth shading before rendering.
Learn to create color variations on dominoes in Blender by duplicating meshes, applying color ramps, and using hue shifts and linear interpolation to generate consistent palettes across hundreds of dominoes.
Master Blender compositing by building the final image from render layers, using the backdrop and alpha over nodes, adjusting sampling to reduce noise, and refreshing the render when needed.
Learn to denoise renders in Blender with the compositor using genoise during render, and compare noise, albedo, depth, and alpha passes via the split viewer.
Experiment with mixing the genoise denoiser and the noisy render to control noise and preserve detail, using alpha and a mix node to achieve the best compromise.
Group nodes in Blender to keep setups clean, exposing alpha, RGB, and factor via group input and output, then edit inside the group and access elements from the interface.
remove tracking markers by building a black-and-white mask in blender using color ramp, erode and blur, then composite the cleaned shot to reveal the wall without markers.
Learn how to protect a shot area from marker removal in Blender by masking tracked walls, animating the mask with keyframes, and integrating with a compositing workflow.
Apply color grading to a Blender sequence by setting black and white points with color curves, neutralizing color casts, and refining highlights for a balanced image.
Learn to color grade in Blender by turning footage black and white, applying ramp and soft light adjustments, adding blue cast, tint, and controlled contrast for a cohesive final composite.
explore ambient occlusion in Blender's cycles, enable AO in render layers, and composite it using a mix node. adjust gamma and multiply AO for richer depth in the final render.
Learn to prepare the final render in Blender by optimizing sampling to the noise threshold and exporting as an OpenEXR sequence or a video with audio via FFmpeg.
In this Blender tutorial we will create an impossible domino run in a child's room!
I love dominoes, but I am too clumsy to try the beautiful run that you can see on the internet. But I'm not clumsy in a 3D software and I chose Blender to create this scene that defies the laws of gravity!
Blender is the FREE software that everyone is talking about. Being free is not its most interesting feature. What is really great is that you can do EVERYTHING in a single software.
Indeed, we will track our scene, model the dominoes, render them, composite them and even add the sound without opening another software! No need for After Effects, Photoshop or even Paint to make the whole movie.
This tutorial covers all the steps you need to get the final result you can see in the video :
Tracking the entire scene in Blender
Modeling our domino
Several techniques to distribute our dominoes and make them tumble...
Using simple copies, modifiers, drivers...
With Animation Nodes, the amazing free addon from Jake Luke that can turn Blender into Mograph
Building the scene using the very powerful tools seen previously
Rendering our shot, using Cycles, the excellent Blender render engine
Texturing of the dominoes to make them as realistic as possible
Compositing the shot inside Blender
Removing the tracking markers with the compositor
And to calibrate our scene without ever leaving Blender
This tutorial is of an intermediate level, but remains accessible to motivated beginners.
Blender is free to download and to use, for anyone.
I will soon release a complete series of tutorials on Blender to learn everything from scratch.
I use several addons in this scene, all free to use and available on the net.
As always, all the step-by-step tutorial files are provided.
I remain at your disposal in the chat rooms for all your questions.
See you soon in Blender!