
This lecture goes through how to think when using "jittered" to spread the particles. Jittered is a great way to separate particles to certain areas depending on the faces from the emitter.
This lecture goes through how "grid" works. Unlike "Jittered" it doesn't care about the underlying amount of faces from the emitter. Great to use in big scenes where you want a structured order of the particles like cities.
Random placement is the most used way of spreading particles. Great for all kind of things in the nature like rocks, grass, trees and so on.
Volume used the inside of a mesh, but to use it in a good way, some rules apply. This session goes through what to think about depending on how you use volume.
When you like to use a collections complete scene exactly as it was modeled where every object in the collection has its stated place, then you use the "Whole Collection". This session will go through what to think about to set it up properly.
Basic rotation sounds easy, but Blender has a lot of small traps that you can fall in to if you don't know exactly how things work, so that is what this session is about.
To avoid too many particles in your viewport and to simplify the hard work the computer must do, it is very common to use children particles when it should be a lot of particles. This session is an introduction in how you can use it.
Halo is like the default type of particle. Yet, you can't see it when you render?! Here is how you set up your environment to make it happen.
This course is for you that really want to take advantage of the powerful particle system that exists in Blender.
It will go through all aspects like placing and rotating the particles, coloring them, using the different types of physics, how the different forces works together with the particle system, how texture can be used in different ways to influence the particles and how you can use Dynamic Paint to create stunning visuals. It also shows how you create new particles from particles.
In short... all you need to know about the Emitter particles.
There is also a huge amount of .blend files that you can build your knowledge from and that helps you understand all aspects.
You should have basic knowledge on how to use Blender since all focus will be on explaining the particles and the things interacting with particles, but not on how to create objects, model simple things or adding materials. Those things are something you already should be familiar with.