
Kick off your journey in Swift and iOS development by learning tools, building your first project, coding in depth, and launching apps to millions of users for a career.
download and install xcode from the mac app store, the native apple development environment for iOS apps; Xcode is free to download, with a $99 developer license to submit apps.
Create an Apple ID for your app, set identifiers and bundle IDs, enable services, and prepare your app for App Store submission with linked app IDs.
Learn how to purchase and set up your iOS developer license for $99/year on Apple’s developer site, choosing individual or company accounts and enabling app submission to the App Store.
Learn to create your first iOS project in Xcode by selecting a template (single view, master detail, page-based, tabbed, or game) and configuring product name, organization name, and Swift settings.
Learn how classes, the info.plist file, and delegates shape a Swift iOS app, including how view controllers and app delegate manage interfaces, properties, and application behavior.
Explore interface builder by designing a canvas, setting device size and orientation, and adding controls like labels, input fields, and bars; manage connections and constraints to build universal iOS interfaces.
Learn to run and test your app in the iOS simulator by selecting devices, building and running, and simulating gestures, rotation, memory warnings, and keyboard behavior.
Learn to create, download, and install certificates and provisioning profiles for iOS app development and distribution, enabling app builds and App Store submission.
Configure your device for development by linking it to your developer account in Xcode, install certificates, and build directly to your device for testing instead of the simulator.
Understand Variables
Understand arrays
Understand Functions
Learn to wire up actions and outlets in a Swift iOS app, linking a button to an action and a label to display text via set text action when pressed.
Wire a text field, label, and button in a hello world app. Create an action to copy the text field content to the label and dismiss the keyboard.
Create an action to dismiss the keyboard and link it to update the label with the text field content, demonstrating first responder behavior in a storyboard.
Learn to implement if statements in Swift by comparing a label's text to a target string, updating a secondary label, and handling the not-equal case.
Create a tap counter in Swift by wiring two buttons to plus one and minus one actions, updating a label to show the running total and explore opposite functions.
Master building a random number generator in Swift for iOS apps using arc4random, displaying results 1–100 in a label when a button is pressed.
Extend a previous random number generator to create a random word generator by adding a second label and a switch statement with cases that display a chosen word.
Learn to control a UI switch with if statements, updating a label based on the switch's on or off state, using outlets, actions, and value-changed events in Swift.
Use a segmented control to trigger actions with if statements or switches based on the selected segment, and connect outlets to update a label on value changed.
Learn to wire a UISlider to an outlet and action, display its current value in a label, and configure minimum and maximum for precise, multi-outcome control.
Learn to implement shake gestures in an iOS app by making the device the first responder, detecting motion shakes, updating a label on shake end, and testing in the simulator.
Create URL links by wiring a button action to open a web page in Safari, showing how an app can launch Safari with a URL string.
Learn to build universal iOS apps by applying constraints to adapt labels and buttons across iPhone and iPad sizes, pin views, and preserve gaps for all screens.
Learn how to implement a UI scroll view to reveal more content within a single view, using constraints, content insets, and scrolling down to expose labeled elements.
Display an alert view to deliver important messages users cannot miss, with a title, message, and a dismiss button, shown via a user action in Swift and Objective-C.
Learn to display web pages inside your iOS app using a UIWebView, load a URL request, and scale the page to fit while keeping users in the app.
Add a four-button toolbar with a flexible space item to control a UIWebView, including back, forward, refresh, and stop actions wired to the web view.
Add an activity indicator to a web view to show loading, start and stop the animation, and hide it when finished, providing clear visual feedback during slow connections.
Enable maps in your iOS app with MapKit, add a map view in the storyboard, and import MapKit to display interactive standard maps with zoom and landmarks.
Control map views with a segmented control to toggle standard, satellite, and hybrid types in a MapKit interface; create outlets and actions to wire the toolbar, constraints, and interactions.
Switch between a first and second view in a storyboard using a dedicated second view controller, with button-driven transitions and the ability to dismiss the current view to return.
Build a large image gallery with a collection view inside a navigation controller. Display images from an array and push a detail view to enlarge the selected image.
Build a collection view that displays images from an array, push a detail view on selection, and show the selected image in a detail view with an aspect-fit image view.
Learn how to display images
Learn to add launch images for iPhone and iPad to replace the black screen at startup, ensuring proper sizes and quick visual confirmation of loading.
Configure and add app icons for iOS applications by dragging assets, selecting required sizes for App Store submission, including 29x29, 40x40, 80x80, and 120x120 with 2x scaling.
Create a universal launch screen using a storyboard interface file with constraints that resize for iPhone and iPad, avoiding multiple images and reducing app memory.
Learn how to play animations
Learn how to change the background colour
Learn how to play audio files
Learn how to adjust the volume of your audio
Learn how to post status updates to facebook
Learn how to post tweets to twitter
Learn how to send emails within the app
Learn how to send SMS messages in app
Learn how to populate a table view
Learn how to push to a detail view
Learn how to populate a detail view controller
Set up a core data enabled project, display car data in a table view, and add, edit, or delete entries via a detail view with save actions.
Create and configure a core data model to store car make, model, and year, then display entries in a table view and wire up a detail view for data entry.
Save new car data by linking text fields to a core data managed object context and display the saved entries in a refreshed table view.
Select a row to edit, push to the edit controller via a segue, and populate fields with existing data. Save updates or create new entries and refresh the table view.
Swipe left on a row to reveal delete, then remove the entry from both the table view and the core data database using the managed object context.
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This Complete Swift Course for iOS 8 and Xcode 6 will give you everything your need to start your new career in IOS development, The course has been structured very carefully, Teaching you all you need to know from creating your first project to Submitting to the AppStore.
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