The Complete Spine Game Rigging & Animation Course
- 4 hours on-demand video
- 7 articles
- 6 downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- Build rigable characters in Photoshop
- Animate in Photoshop
- Build character rigs in Spine
- Animate in Spine
- Photoshop ( you can get the free trial version) or Pixlr
- Spine Animation Software
- Drawing tablet (Not required for course)
The Complete Spine Game Rigging & Animation Course will show you how to create high quality stylized game animations that will stand up as professional work. The techniques taught in this course can be translated into just about any game animation software but this course specifically teaches Spine Animation. This course will enhance or give you skills in the world of game animation - or your money back!
The course is your track to building amazing attractive game animations! Whether for your own games or for other peoples projects.
This course will take you from having little knowledge in Photoshop and Spine to creating professional game character animations in as little as 1 week.
So what else is in it for you?
You’ll create 4 different projects in this course that will take you from beginner to expert!
You’ll gain instant access to all 6 sections of the course.
The course is setup to quickly take you through step by step, the process of creating game character in Photoshop and then how to animate that character in Spine. It will equip you with the knowledge to create stunning animations for mobile app or HTML games!
Don’t believe me? I offer you a full money back guarantee within the first 30 days of purchasing the course.
Here’s what you get with the course:
You’ll get access to the 6 sections of the course that will show you how to create, rig, and animate game art from the ground up. The course is supported with over 4 hours of clear content that I walk you through each step of the way.
All at your fingers tips instantly.
The course starts with the basics. For those of you that have never used Photoshop I’ll walk you through the basic tools we’ll be using and show you how to navigate the interface using hotkeys.
Next you’ll learn the basics of animation and how it works.
Once you’ve learned the basics of animation you are going to create 3 of your own animations in Photoshop.
At this point you’ll be ready to build your character in Photoshop.
Next you’ll Import your character into spine where you will create a possible skeleton for them.
After you Character is all rigged you will jump right in and beguine animating a run cycle.
Lastly you will learn how to export your animation for use in your games.
Over the 7 chapters you will learn:
The basics of animation
How to build a character that’s ready for rigging
How export your character design from Photoshop for use in Spine
How to create bones and skeletons in Spine
How to animate the run cycle
How to export your animations from spine
What else will you get?
- Personal contact with me, the course tutor
- Lifetime access to course materials
- Understanding of how professional mobile app game animation is created step by step.
- Quizzes and exercise work sheets
This all comes under one convenient easy to use platform. Plus you will get fast, friendly, responsive support on the Udemy Q&A section of the course or direct message.
I will be here for you every step of the way!
So what are you waiting for? Sign up now to start animating your game world!
- Students looking to learn how to create amazing game animations
- Students looking to learn Spine Animation Software in depth
- Students ready to put in a couple of hours learning how to do this
- Students willing to take action and start creating game animations
Welcome to the course! In this lecture I'm going to introduce myself and give a little bit of my back story so you know I'm qualified to teach you. Then we will do a quick overview of what you will be learning in the course. I'm very excited to have you in the course and I cant wait to see your animations!
In this lecture I'm going to explain to you how to take this course and how you can get the most out of it. Remember that I'm always here to help you, so if you have any questions please ask. By the end of this lecture you will have a road map for taking this course which will lead you right to a guaranteed win.
There are a few things you will need to complete this course. The first thing you will need is photoshop or alternatively you can use pixlr. You will also need spine animation software to animate your characters. There are two different types of the animation software, essentials and professional.
If you don't have Photoshop don't worry, you can download a 30-day Free trial from Adobes download page. Downloading Photoshop is quick and easy. Adobes 30- day trial is also very nice because you can export with out water marks so you can still use your work in your UI and App games.
In this lectureg you are going to learn what rigging animation and mesh warp is. Rigging animation and mesh warp art tools used to create amazing sooth animations and in some cases can even make your animation look 3 dimensional. We will also be going over where you can find inspiration and reference for you animations.
If you're not familiar with Photoshop it's ok. In this lecture You will learn all the basic tools that we will be using through out the course. You will also become familiarized with Photoshop's Interface. By the end of this lecture you will be equipped with the basics working knowledge of Photoshop.
In the professional world of digital art there is no way to survive without hotkeys!. Hot keys are keys on your keyboard that you can press to quickly bring up tools and windows in Photoshop. The reason why hotkeys are so essential is because it makes your work flow 10X faster! In this lecture you will learn all the hotkeys for the tools you were introduced to in the last lecture.
Layers are Photoshop's greatest tool and their one of the biggest reasons Photoshop is the industry standard. In this lecture you are going to learn about layers, how they interact with each other, and how to keep them organized. Some people find Photoshop's layers to be confusing so in this lecture I'm going to break them down in a way that is easy to understand.
You are not required to watch this lecture but I highly recommend that you do. One of the best aspects of creating digital art is that it can be created so fast. In this lecture you will learn 10 tips that I use to make my work flow in Photoshop go faster.
In this lecture you are going to see two different examples of how to animate game art using Photoshop's two different timeline tools. You will also learn how to use the puppet warp tool to easily animate your artwork. By the end of this lecture you will have a good understanding of how frame and key animation works.
Understanding mesh warp animation and bone/point animation can be a bit confusing. So in this lecture you are going to get an easy introduction to how you would use both of these methods to animate a character using Photoshop's frame animation timeline.
It's important to know how to export your animation from Photoshop other wise you aren't going to be able to use them in your games. In this lecture you are going to learn three different ways you can export animations. They three different types of exports are .gif, video, and sprite sheet.
Once you have each individual piece of the character blocked in on a separate layer you can now start adding the details to your character. This course is not a character design course so I will not be spending to much time creating a character but I wanted to demonstrate to you how it can be done.
In this lecture you are going to be finishing up the detail on your characters head. You will also be adding some cool blue glowing lights to your robot character to give him more of a futuristic robotic feel. At this point your game art character is almost complete!
In spine you can interchange body parts and costumes. This means that you may want to have different versions of your game character. In this lecture you are going to learn how to change the color of individual body parts of your characters.
If you don't ad a second set of legs and arms your character is going to be hobbling around on one leg and one arm. In this lecture you will learn how to duplicate body parts on new layers. You will also learn how to re-position them so they are visible for spine game animation.
Sometimes you may have a character or an object that's on one layer but needs to be separated into different layers. In this lecture you are going to learn how to slice your image up into multiple layers and how to paint in empty spaces on your image to match it.
In this lecture you are going to learn how to export your your Photoshop file for spine. It's important that you follow the steps in this lecture other wise you won't be able to import your character into Spine. You also must have spine downloaded before you can export.
Now that you have you .JSON file exported from Photoshop it's time to import your game character into Spine. Importing into Spine is very simple and in this lecture I will break it down for you step by step.
In this lecture we are going to have a look at spines interface. You are going to learn about the hierarchy and how it works as well as how to add filters to your hierarchy. You will also learn how to click and drag your document around and how to zoom in and out.
In this lecture you are going to learn how to create a bone and how to attach it to body part. Bones are the most important part of Spine so it's important to pay attention to this lecture :)
In this lecture you are going to be creating a skeleton for your character. The skeleton will be attached to your characters body parts and will allow you to animate your character. Skeletons can effected in real time games meaning your animation can change according to what is happening in the game.
It's always important to stay organized when working with digital art programs. In this lecture you are going to learn how to color code each bone so that you can easily differentiate between between bone structures. You are also going to learn how to group bones together so you can quickly select them by hitting numbers on your key board.
Now that you have some experience animating in spine it's time to start animating the run cycle for your video game character. In this lecture you will be animating the first pose of the run cycle.