FIDE CM Kingscrusher has one goal of the course. And that is to make you a much stronger tactician than ever before in your life. You should be in a much better position by training with this course to create beautiful chess combinations on the chessboard which feature a wide range of patterns and demonstrate amazing calculation ability. In short, the goal of the course is to make you a very strong chess tactician and help you enjoy your chess to the absolute maximum.
This course has a structure which is essentially is "process" and "patterns".
PROCESS: The Art of Chess Calculation
The "process" aspect is the art of chess calculation. Even if you didn't know a single tactical pattern by name, you could still play amazing tactics just with great calculation which the course gives you a solid foundation in. Yes, even if you didn't know your forks from your pins, the "Process" part of the course as in the art of calculation would still enable you to play great chess combinations using an entire orchestra of tactical patterns without even knowing their names.
But training yourself on patterns will enhance your art of calculation and you will be able to name the key tactical patterns which are important for searching them out to practice and discuss with others as well as prompt during your calculations.
"Process" is like the software of your chess mind. "Patterns" are like the Content for that software. You need both the software and the content to be really effective as a tactician!.
YOUR STRENGTHS OF POSITION (PLUSSES +'s) ====> MATCH WITH <=== (MINUSES -'s)
DOWNSIDES OF OPPONENTS POSITION (FOR MAXIMUM DIFFERENTIAL between the PLUS AND MINUS)
BOTTOM UP APPROACHES >----< TOP DOWN APPROACHES
Patterns help feed the process of calculation. Your goal often is to create a maximum differential between the strengths of your position which can be realised from very strong calculation skills and the downsides of the opponent's position which often requires a trained intuition and eye for potential downsides to ensure you are even aware combinational solutions might exist.
PATTERNS: Tactical Patterns, Mating Patterns, Weakness of Position patterns.
The "patterns" aspect is divided into three key "pattern" areas:
Bold ones below represent really key and frequent visitors to most people's games
Tactical Patterns (alphabetically)
These tactical patterns are very useful to practice and help internalise.
Annihilation of Defence
Blockading defensive resources
Capture the Defender
Checks - gaining key tempo e.g. winning material via checks
Combine and Win tactics
Connected passed pawns
Counterplay management move
Demolition of Pawns around opponent's king
Demolition of Pawn Structure
f2 (or f7) weakness
Goal Hanging Tactics e.g. N on f5 (also see Thorn pawn)
Greek Gift Sacrifice
Intermediate move (synonym: Zuichenzug)
King Aggression in Endgames
Overload the defender
Weakness of last move
Passed pawn creation
Pins - Absolute
Pins - Relative
Pins - Celebration
Removing King Escape Squares
Queen and Bishop Battery
Quiet but killer move (greatly used in Alekhine combinations)
Remove the Defender
Soft spot sacrifice
Strategic Crush tactic - e.g. locking in bishop, good knight
Two Rooks Battery
Two Rooks on 7th Rank
Weakness of last move
Mating Patterns (alphabetically)
These mating patterns are useful to practice and help internalise.
Bishop and knight mate
Blind swine mate
Box mate (Rook mate)
Combine and Win Mate
Damiano's bishop mate
David and Goliath mate
Double bishop mate
Kill Box mate
King and two bishops mate
King and two knights mate
Max Lange's mate
Swallow's tail mate
"Opponent Downsides" aka "Tactical Issues" aka "Tactical Liabilities" aka "Weakness of Position" Patterns
These help you intuitively identify if a combination may exist in the position.
Awkward Pieces (trappable)
King Safety Issues e.g. Back rank
Loose pieces (unprotected)
Pieces away from King
Tactical Liabilities in general
Weaknesses in general