
In Unreal Engine 4, import assets from marketplace, place foliage, and use world machine, lighting, and post-process to build immersive environments.
Learn to create Unreal 4 projects, launch Epic Games Launcher, manage assets from marketplace, and set up default level. Navigate with WASD and mouse to preview a third-person scene.
Import marketplace assets into the Unreal 4 project, organize content into a dedicated marketplace folder, and integrate assets like models and systems into your scene.
Import marketplace assets into Unreal 4 to assemble landscape, water, mountains, and environment pieces, drop and arrange content, and build a production environment.
Learn to design a game level in Unreal Engine using marketplace assets, copying content correctly, and building landscapes with World Machine, including rivers and a jungle forest.
Master terrain creation in World Machine by applying markers and macros, blending Perlin and fractal noise, adjusting lighting and water levels, and previewing renders for Unreal 4 environments.
Import a height map into ue4 landscape, adjust landscape height and reset from scratch, then plan to add materials and paint textures in the next video.
Create a blended landscape material in Unreal 4 by combining three texture types—grass textures with normal, specular, and roughness maps—using a landscape layer blend to build realistic forest ground.
Continue building the material in Unreal 4 by mapping the red and green channels to specular and roughness, then layer dirt and grass textures to refine color and roughness.
Master blending materials in Unreal Engine 4 by adjusting compression, using greyscale textures, applying blended materials to landscapes, and previewing and saving changes as you tune visibility and color.
Did you know lightning is the hardest part of a game environment design? You see, bad lighting can ruin your entire project, and since Unreal Engine 4 is a real-time engine, you have to know how to use the built-in tools.
This course teaches you how to optimize your lightening for a real-time game environment. You will know how to set up lights and affect particles (to create a pretty scene.)
Plus the course gives you a simple process on the best and logical space to place objects, and you will find out how to import assets from the marketplace, that way you create a fun, playable level.
Not to mention you will make a better scene once you create terrains in World Machine and importing heightmaps.
In addition, this course gives you:
Secrets tricks to construction, texturing and lighting for a real-time environment.
Hidden concepts of the Foliage system for real life looking grass and trees.
A solid workflow since you will learn how to use Unreal Engine 4’s material editor to blend faster.
With its jammed packed information on designing your own game environment, this course is lifesaver! Most importantly, the course shows you how to use post-process assets to provide a more visualizing and stimulating design. In the end, you will be left with an enjoyable game environment for both you and the user.
Simply click the Enroll Now button to get started right now!
More about the Instructor:
This course is designed by Animation Hacks which is the visual effect studio with high-quality skill artist work on numerous unannounced projects. In addition, they enjoy sharing their knowledge with those students who learn 3D online.
NOTE FOR STUDENTS - please take a look Section 1 / Lecture 1 to downloads for the source attachment link with the lesson.)