
Explore the blueprint interface in Unreal 4, compare level blueprints and blueprint classes, and learn to manipulate components, variables, and materials via the event graph.
Learn blueprint classes in Unreal 4 by building a light that turns on when you approach and off when you move away, using a point light and a box collision.
Explore data types for Unreal blueprints—boolean, integers, floats, name, string, vector, rotator—and learn to use the construction script to control light intensity and visibility in the editor.
Explore working with integers in Unreal Engine 4 blueprints by creating an integer variable, performing arithmetic, converting to string, and printing the incremented values from begin play.
Learn how to use floats in Unreal blueprints, create a float variable, print values before and after increments, and visualize health updates in the console.
Use vectors to manipulate the player location in the level blueprint. Create a vector variable, retrieve the player’s location, and spawn a particle at that position with a delay.
Explore booleans in Unreal Engine blueprints, using true/false states with branches to control animations and logic, including printing values and delaying actions.
Explore branches and conditioning in Unreal 4 blueprint development, using a boolean condition to print true or false, and compare integers like ammo to decide firing eligibility.
Create a string array in a blueprint and iterate with a for each loop to print values. Explain array index and how completion occurs after the loop ends.
Explore how while loops work in Unreal blueprint by looping while stamina is not less than or equal to zero, draining stamina and printing status as it decreases.
More about the Instructor:
This course is designed by Animation Hacks which is the visual effect studio with high-quality skill artist work on numerous unannounced projects. In addition, they enjoy sharing their knowledge with those students who learn 3D online.
NOTE FOR STUDENTS - please take a look Section 1 / Lecture 1 to downloads for the source attachment link with the lesson.)