
On this lecture we make a brief introduction to OpenGL.
On this lecture we see how we can install the Viewer which we will work with in the laboratory classes of the course.
In order to install qt in Linux we can run the command: sudo apt-get install qt5-default
On this lecture we explain the basics of the Viewer and delve into its components.
On this lecture we see an example of simple lighting.
On this lecture we introduce the coordinate systems with which we can work.
On this lecture we see how to move between coordinate spaces in both directions.
On this lecture we study the predefined uniforms in the Viewer.
On this lecture we solve the animate vertices problem from the collection of geometric transformation problems. It delves into animating the vertices of the scene.
On this lecture we solve the auto rotate problem from the collection of geometric transformations problems.
It involves rotating the object of the scene around the Y axis.
On this lecture we solve the twist problem from the collection of geometric transformation problems.
It involves rotating the object of the scene around its own Y axis as a function of time.
On this lecture we solve the wave problem from the collection of geometric transformation problems.
On this lecture we solve the contortion problem from the collection of geometric transformation problems.
It involves rotating the object of the scene around its own Y axis as a function of time.
On this lecture we solve the oscillate problem from the collection of geometric transformation problems.
We discuss that as an optional solution we can take the absolute value of the amplitude to only have positive displacements.
On this lecture we solve the basic lighting problem from the collection of lighting problems.
On this lecture we solve the color gradient problem from the collection of lighting problems.
On this lecture we solve the normalized gradient problem from the collection of lighting problems.
On this lecture we solve the Phong model problem from the collection of lighting problems.
On this lecture we solve the basic texture problem from the collection of texture problems.
On this lecture we solve the animate texture problem from the collection of texture problems.
On this lecture we solve the tiling problem from the collection of texture problems.
On this lecture we solve the texture splatting problem from the collection of texture problems.
On this lecture we solve the marble problem from the collection of texture problems.
It is involves simulating the appearance of the marble material in the Viewer.
On this lecture, we solve the Parallax Hallucination texture problem from the texture problem collection.
On this lecture, we solve the Sky Map texture problem from the texture problem collection.
On this lecture we solve the checkerboard procedural texture problem from the collection of procedural texture problems. It involves representing a checkerboard in the Viewer.
We solve the Hinomaru procedural texture problem from the collection of procedural texture problems. It involves representing the flag of Japan in the Viewer.
On this lecture we solve the Multiple Flags procedural texture problem from the collection of procedural texture problems. It involves displaying different flags depending on the value of a uniform variable.
On this lecture we solve the Spherize procedural texture problem from the collection of procedural texture problems. It involves projecting the vertices onto a sphere of radius unit centered at the origin of the model's coordinate system.
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