
Download blender from blender.org, install the correct version (4.0.2+), and launch the software on Windows, macOS, or Linux; Blender's interface resembles versions 2.8 and up.
Receive a timely update on Blender Network shutdown, its impact on the course, and how to contact the instructor via email or the Q&A for support.
Explore blender's interface, focusing on the viewport, outliner, and properties panel, and learn how to resize windows, manage collections, and use the timeline for animation.
Navigate Blender's viewport by snapping the camera to the x, y, and z axes and using numpad shortcuts or emulate numpad for front, right, and top views.
Explore the main viewport shading types in Blender, including wireframe and solid views, plus material preview and real-time render, overlays, x-ray mode, gizmo visibility, and object-type visibility.
Master geometry shading in Blender by toggling shade flat and shade smooth to remove flat faces; access shading options via the contextual right-click menu on any geometry.
Learn how the OBJ format encodes 3D geometry by hand, defining vertex positions and faces, exporting from Blender, and importing back to verify the underlying math of modeling.
Master viewport shading options in blender to visualize your model without affecting the render, using solid mode, madcap preview, and per-object random colors. Activate world-space cavity shading to see geometry.
Blender 4.x modifiers are explored, focusing on naming changes and user interface locations. Find modifiers via the modifiers tab, add or search for options like array, generate, deform, and physics.
Learn how to apply modifiers in Blender 4.x by using the arrow next to a modifier in object mode, enabling you to apply and duplicate modifiers and see real changes.
Develop a robot neck in Blender by starting with a low-polygon cylinder or torus, adjusting segments to eight, using wireframe mode, and positioning along the set axis before adding details.
Apply mirror and subdivision modifiers, create a crease via an outer loop cut, extrude faces, and refine with loop cuts and bends to finish a polished Blender model.
Explore Blender modifiers for modeling, including solidify, boolean, remesh, and voxels to create thickness, complex cuts, and refined geometry.
Browse the drawing database to find blueprints for modeling in Blender, then practice box modeling aircraft, vehicles, and weapons to sharpen 3D modeling skills before animation.
Learn how Blender uses animation curves to describe 2d and 3d motion, with curves for x, y, and z, where time maps to displacement and axes combine for movement.
Discover how to move keyframes in the graph editor, and apply interpolation techniques for curves with linear, bezier, and constant options to shape your animation.
Explore the Blender graph editor by constructing and editing X and Y curves with keyframes, handles, and interpolation, while switching timelines between frames and seconds to control motion.
Block in keyframes to outline the movement and establish the core timing, then plan with curves to create in-betweens and interpolations, and polish by adjusting handles for precise motion.
Learn to render a Blender preview video by configuring a camera, performing viewport renders, and exporting an animation as a movie with proper frame counts and path-following.
Create a wrecking ball rig in Blender by building a chain, converting to rigid bodies, adjusting mass, applying transforms, and simulating physics across frames to achieve a believable destructive animation.
Set up a fluid simulation by defining a domain and a liquid object, adjust resolution for realism, bake the data, and convert to mash for rendering in Blender.
Add initial velocity to a fluid in blender's fluid simulation using inflow, keyframe animation, and effector obstacles to guide interaction with objects.
Set up an inverse kinematics system by creating a controller bone, removing its parent, selecting two active bones, and using a custom circle as the controller for precise animation.
Explore how a computer shades 3D objects by using face normals and dot products to determine which polygons face the light, creating real-time shading and shadows in Blender.
Compare cycles and Eevee in Blender: Cycles uses offline path tracing for high fidelity renders, while Eevee offers real-time rendering with faster previews, each with trade-offs in lighting accuracy.
Explore indoor lighting with cycles by lighting a kitchen in four scenarios—daylight, moonlit night, sunset shadows, and artificial lighting—planning, balancing, and rendering techniques.
Learn to apply materials in blender using the shader editor, creating diffuse, glass, and glossy shaders by connecting nodes to the surface, adjusting color, roughness, and texture inputs.
Apply multiple materials to different faces in a Blender object by adding a second material, selecting faces in edit mode, and assigning red and green materials with specular and roughness.
Learn to create and adapt PBR materials in Blender by adjusting roughness and metallic values, and apply a roughness map to control per-pixel reflections for realism.
Learn eevee materials and camera focus in blender, enable ambient occlusion for realistic shadows, use an hdr environment texture and bloom, and compare eevee with cycles.
This course works even the newly released 5.0x version of the Blender software!
Lean the whole creation pipeline.
This up-to date 2026 course is the absolute brand new and trending English version of Udemy's most successful Blender 3D Course in Spanish. The instructor has over 10,000 happy students and great reviews. Refer to the teacher’s rating to confirm his several years of experience and course creation history. We invite you to dive right into this incredible course!
Do you wish to Start Learning Blender 3D? Do you wish to learn about 3D Modeling, Animation, & Rendering, All in One? You've come to the right place! Look no Further! And you don't need to have any previous experience, not even a little bit, and you'll learn all the ins and outs of 3D Design. It's my promise to you!
We aim to also make this one of the cheapest courses on the platform. We want you to learn as much as possible. This is about you, not us.
Why should you choose us?
We are porting our already very successful Udemy Blender 3D Course from Spanish to English. It has been featured extensively in the platform for a few years, and it was my wish to bring this knowledge to more of you guys.
And Even Better, we added tons of new content and exercises for you to enjoy! We also made it more compact and most classes go straight to the point.
My Spanish Blender course enjoyed more than 5000 happy students and favorable reviews. I'm sure you will enjoy this one! We have our arms wide open now to reach a whole new audience!
What will we learn here?
Guys, we are going very in depth on this one. Very. I make sure you understand precisely and completely what every button does, where everything is, how to use each tool and why it should be used. We don't just gloss over things.
To put it simply: I don't just give you the recipe so you can follow blindly, I teach you how to cook and make sure you can cook on your own. I insist guys, expect a very in depth course of all the features.
And finally, with my background in technical computer graphics, you will not just learn how to do things, but also why.
The best Primer out there.