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The Blender path to procedural patterns!
Rating: 4.6 out of 5(44 ratings)
287 students

The Blender path to procedural patterns!

Be friend with the shapes.
Created byJoakim Tornhill
Last updated 12/2020
English

What you'll learn

  • This course is for those that would like to master the art of creating pattern with procedural methods.

Course content

1 section28 lectures5h 47m total length
  • Setup3:59
  • About the inputs6:37
  • Creating your first pattern.11:24

    Now when we start, you can find ALL resources in the zipped file here. Lot's of Blend files to look through ;).

  • How to make a circle11:17
  • Creating Symmetrical Shapes14:00
  • Grouping and reusing nodes11:07
  • Filtering and Combining nodes16:54
  • Creating squares19:50
  • The first challenge!23:56
  • Scaling and creating patterns6:20
  • Make Indexes11:10
  • How to Offset11:19
  • Polar Coordinates9:08
  • Random numbers9:44
  • Random Noise 1D6:15
  • Random noise 2D11:34
  • Deeper about Dot product16:07
  • Gradient Noise14:16
  • Create RotationXY12:14
  • Making polygons using Polar coordinates16:28
  • Time for practice No 2!7:03
  • Answers to practice No 227:40
  • Looking at Procedural Code17:26
  • A quick visual look on Sine11:56
  • Making something nice from two simple shapes9:13
  • How to do a simple animation9:05
  • Wood pattern5:09
  • Wood tiling floor16:07

Requirements

  • You should be familiar with Blender and know at least the basic on how to create material.

Description

This course is about creating shapes and patterns with only the basic math nodes!

We will not use any external images and I exclude even the internal textures.

Only simple math (and you don't even need to know how that math works :D)!

The course presents techniques used in every tool that creates material, so what you will learn is not just for Blender. You can use the knowledge directly if programming GLSL, HLSL or if doing materials in Unreal Engine, Maya or Substance Designer. Of course the User Interface is a bit different depending on tools... but how to reach the result will be to walk the same path. 

The tutorial also have a lot of resources and .blend files that shows all the things I teach, but I have also boosted it up with even more examples for you to look at and experiment with.

So, if you want to learn from scratch how patterns and shapes are created and be a future node nerd, this course is a must have!

If you want to know about creating realistic materials...this is NOT the course. Then take my "Material Guru" course instead :).

Who this course is for:

  • Those that wants to go deep in to the procedural thinking when creating patterns and material.