
Now when we start, you can find ALL resources in the zipped file here. Lot's of Blend files to look through ;).
Master combining and filtering nodes to build procedural patterns; use masks and cross shapes, leverage max, min, clamp, and smooth maximum for crisp gradients and flags.
In Blender, tackle the first challenge by building four shapes: clubs, hearts, diamonds, and spades, by merging circuits and node-based math, bending lines, and combining basic shapes.
Discover how to create random numbers with a sine-based curve, large multipliers, and a small fraction, then apply floor and dot product to generate noise.
Explore how gradient noise uses gradients and dot products to generate soft, interpolated patterns. See how input points, scale, and vector math combine to create gradient noise that blends values.
Learn how to use kerosine sine in Blender to generate patterns and shapes via vector math, pi inputs, and sine or sign adjustments.
Learn to create wood patterns by rotating a single axis, adjusting rotation, scale, and noise seeds to generate smooth, connected wood lines for a future wood floor project.
This course is about creating shapes and patterns with only the basic math nodes!
We will not use any external images and I exclude even the internal textures.
Only simple math (and you don't even need to know how that math works :D)!
The course presents techniques used in every tool that creates material, so what you will learn is not just for Blender. You can use the knowledge directly if programming GLSL, HLSL or if doing materials in Unreal Engine, Maya or Substance Designer. Of course the User Interface is a bit different depending on tools... but how to reach the result will be to walk the same path.
The tutorial also have a lot of resources and .blend files that shows all the things I teach, but I have also boosted it up with even more examples for you to look at and experiment with.
So, if you want to learn from scratch how patterns and shapes are created and be a future node nerd, this course is a must have!
If you want to know about creating realistic materials...this is NOT the course. Then take my "Material Guru" course instead :).