The Blender Bitesize Course - A complete guide
- 17.5 hours on-demand video
- 1 article
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- This is a long list.....
- Use the blender interface
- Change and customise the layout
- Install add ons
- Create 3D models
- Use all of blenders modelling tools such as extrude and loop cuts
- Understand the modifier system and how to use modifiers
- Using sculpt tools to add detail to objects
- Import and export to other platforms such as game design suites like unity or 2D design suites like Gimp
- Create realistic or non realistic materials
- Create textures or import textures from sources like texture.com
- Understand how lighting works
- Differentiate between using the different render engines
- Create rigs to allow objects to move as they would in the real world
- Animate the objects in our scene
- Render images and animations
- Plus a whole lot more...
- Students don't need to know anything as this will look to cover everything.
- Very basic computer knowledge is required as with any technical course
Welcome to the blender bitesize course, the only blender course of its type today. This course is designed to help students learn any tool they want to use on the blender platform such as the ability to merge objects together or how to import materials and textures for use on our creations. If you are looking for knowledge of a specific blender tool, then this course will have a lecture on that tool so that you can learn how to use it.
The blender bitesize course is structured as an 'all content, no rambling' compromise guide to blender where every single lecture focuses on the content and nothing else. As a result this bitesize course has two key advantages. First, nearly all lectures in this course have a duration of under five minutes, meaning that this is the perfect course for those with busy life styles and is great for use on the daily commute if you have a smart device. The second advantage is this course is a 2 in 1 deal where you are not only getting a taught course but also the most comprehensive guide to blender on the internet.
THIS COURSE IS SUBJECT TO UDEMY'S 30 DAY MONEY BACK GARUNTEE IF YOU ARE NOT HAPPY WITH THE COURSE SO THERE IS ABSOLUTELY NO RISK TO YOU.
- If you use blender in any capacity and you are either a beginner, expert or anywhere in between then this guide will help you to learn how to use blender as a whole or reveal some of those secret features that you never knew about. Even if you already have plenty of knowledge and dont want to go through the whole course this still acts as an encyclopedia of blender content for you to access.
This lecture is a brief introduction to the course and the basic materials that you will need before beginning the course, in terms of hardware or software, or required knowledge.
This lecture provides a brief overview of what the course is about and the sort of topics that you will be learning about as we move through the course.
This lecture provides an outline on how the course has been laid out for the student. Most lectures in this course are of the bitesize format where the length of lectures will rarely go beyond the 5 minute mark. No lectures in this course go beyond six minutes in length as the course is designed for students who have busy lifestyles and don't have the time to watch through a 20 minute lecture.
If you are unhappy with the way that you have customised your blender experience, you can also revert blender back to its original setup by loading factory settings. Keep in mind that you will still need to save the start up file AFTER loading the factory settings to keep those settings.
By standard in blender we can see every single face on an object as each face has its own level of shading to make it easily distinguishable from the others. However while this is great for editing it is not ideal for the final creation. We can use smooth shading to create a more organic effect of light hitting the object and disguise the positioning of individual faces.
In the same way that we can manipulate the location, rotation and scale of an entire object in object mode we can also manipulate geometry in this way as way. Note that the type of geometry you are using may have restrictions. For example you cannot rotate and scale vertices.
In this lecture we will be covering what geometry is and the three forms of geometry that make up a 3D object. These are the vertices which are single coordinates. Edges are lines joining two separate vertices. And faces which are three or more vertices connected together to make a flat plane.
Multiple selection is where we activate more than one selection method for use at the same time. We can do this by holding down the shift key when selecting the methods that we want to use. Blender allows us to use any one, two or three of these methods but at least one must always be selected.
Other objects are not the only things that can make editing more difficult, the selected itself can make it difficult to select geometry in certain players without fiddling about with dodgy camera views. By turning of the limit selection to visible button we will be able to select any geometry on our object without moving the camera.