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The Beginner's Guide to Unity 2D: Build a Space Shooter
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The Beginner's Guide to Unity 2D: Build a Space Shooter

The "Zero-to-Hero" Approach
Created byChris Morris
Last updated 6/2026
English

What you'll learn

  • C# Programming & Unity Fundamentals
  • Dynamic Game Systems & Mechanics
  • Professional UI & Audio Mixing
  • VFX Animation & Game Exporting

Course content

6 sections19 lectures4h 44m total length
  • Introduction7:39

Requirements

  • Absolutely zero prior coding or game development experience is required. We start from a completely blank project.

Description

Have you ever wanted to build your own video game, but felt completely overwhelmed by complex code or confusing software? If you are looking for a fun, structured, and beginner-friendly way to learn game development, you are in the exact right place. We are going to build a fully polished game. You are going to program player movement, create endless waves of enemies, and build a dynamic difficulty system that scales as your score gets higher. We will add awesome power-ups like energy shields and double-lasers, design an infinite scrolling space background, and tie it all together with a fully functioning User Interface! The best part? You do not need any prior coding or game development experience to succeed here. We are starting with a completely blank canvas. I will walk you through every single line of code, step-by-step, explaining not just what we are typing, but why it works. Throughout our 16 main videos, you will learn the absolute fundamentals of C# programming—like variables, logic, and Coroutines—and discover how to apply them directly to game mechanics. But we won't stop at just the code. We will also dive into game polish. You will learn how to animate multi-sprite explosions, route background music and sound effects through an industry-standard Audio Mixer, and build functional Pause and Options menus.

Who this course is for:

  • Hobbyists, students, teens, or absolute game development beginners