
In this video, we'll cover Unity's layout, and the role each section of the layout plays in the editor.
In this video, we'll cover Unity's Asset Workflow, and how you're able to import your own files into your Unity projects.
In this video, we'll cover Sprites in Unity, which allow us to visually represent the objects that we create.
In this video, we'll go over how Unity's Physics Engine works, and the steps needed to simulate basic Physics in your games.
In this video, we'll go over how Unity's Animator works, which allows you to animate your characters and bring your games to life.
In this video, we'll introduce a basic blueprint for creating scripts in Unity using C#.
In this video, we'll go over how to create a basic movement script in Unity.
In this video, we'll go over Active Scripts in Unity, which will allow us to give our character's abilities, and improve the enjoyment of our project's gameplay.
In this video, we'll go over Passive Scripts in Unity, which allows us to create logic-based reactions for our GameObjects.
In this video, we'll explain how to save data in Unity, and retrieve it when needed.
In this video, we'll go over how to integrate sound design into your games in Unity.
In this video, we'll learn how to create particle effects in Unity, and considerably improve our game's feedback.
In this video, we'll cover how to make our games more interactable using UI in Unity.
In this video, we'll go over how to analyse your game's performance using Unity's profiler.
In this video, we'll cover how to build and export your games in Unity.
In this conclusion video, we'll look back at what we've learnt and close off the course.
Hey there, and welcome to my course on the basics of Unity!
In this course, we will be covering all of the basics of the well-known Unity Game Engine, ranging from Unity's workflow to C#, and from Sound Design to Particle Systems and Feedback Concepts. This course will cover everything you need to know when creating your first game in Unity.
Over the last few years, I have created 4 mobile games, entirely on my own, and released them for free on Google's Play Store. Now, using the knowledge I acquired, I created this course, as a concise yet detailed tutorial on how to develop games in Unity.
Learning a game engine entirely from scratch can be a difficult task, and I for one have spent many hours reading through forum posts and manuals in the hopes that someone can explain a concept I was struggling with. Fortunately, learning these concepts got easier with time, and allowed me to gain a relatively detailed understanding of how Unity works. In this course, I'll be passing on everything that I learned to you.
If you decide to enrol, you'll be making a wise choice, as knowing how to develop games, especially in Unity, is an incredibly useful skill to have in today's world, and by learning this skill, you'll be making a smart investment in your future. Additionally, creating your own games in Unity is an amazing experience and an incredible creative outlet. By enrolling in this course, you'll be accelerating the time it takes for you to become an adept game developer by an exceptional amount, allowing you to get started on your masterpiece as soon as possible.
I hope I get to teach you this valuable skill and thank you for taking the time to read my course's description. Your interest is greatly appreciated!
Have a great day! :)