
Master the basics of 3D animation in Maya, learn rigging to industry standards, and practice bouncing ball animation while exploring foundational animation techniques.
The link for the ball:
https://www.highend3d.com/maya/downloads/character-rigs/c/thebouncin-ball-for-maya
Explore animation fundamentals in Maya, including rigging as a separate task, navigating the interface, setting keyframes with auto key, using the master control, and animating a bouncing ball.
Learn to use Maya's time slider and range slider, toggle UI elements with the two lines dash, set a 20-frame timeline, and work with keyframes and the auto keyframe toggle.
Explore Maya's animation workflow with the animation menu, graph editor, and channel box to set up basic keyframes and translate, rotate, and scale objects.
Explore 3d animation fundamentals by recording motion with auto keyframes, adjusting translate x, y, z (and rotation and scale), and using keyframes across frames to visualize channels and visibility.
master keyframes and the graph editor in Maya to create controlled 3D animation by translating on specific axes, adding frames, and refining motion through practice.
Learn to work with tangents and keyframes in Maya, translating, moving, duplicating, and deleting keys, and using shift, control, and middle-click shortcuts for efficient animation.
Explore how tangent types in Maya animation—flat, linear, and step—shape timing and spacing, in-betweens, and keyframe motion, tied to the 12 principles of animation.
Edit keyframes and tangents to create more lifelike 3d animation, focusing on translate y, adding and deleting keyframes, and applying squash and stretch, anticipation, and consistent start and end poses.
Explore how to build continuous 3d animation using keyframes for translation and rotation, adjust curves and infinity settings to loop seamlessly.
Practice editing 3d animation by adjusting and deleting keyframes, refining translate and rotation, and shaping motion with arc, linear, and infinity cycle settings for smoother animation.
Rotate the fixture and explore rotation, texture visibility, and shading on the ground, then add keyframes, translate along z, and refine adjustments for a smoother 3D animation practice.
In this course, we will learn the basics of how to animate using Maya. We will make the perfect bouncing ball, in the easiest way, and you don't need any previous experience in Maya for this course.
A career in animation is exciting, You can tell any story with the skills and experience that you learn when becoming an animator.
Maya is one of the industry-standards in 3D animation software. It’s the most widely used software for animators all over the planet.
My name is Omar, I have a long experience in animation, motion graphics as well as teaching.
Enough talking, and let's jump directly into the work.