
Explore the introduction to product design in Blender, focusing on using the interface and mitigating challenges. Learn how keyboard skills and reading support first chapter learning.
Download and install Blender from the official website, using the stable version 2.9, on Windows, macOS, or Linux, with simple options like Microsoft Store or direct download and extraction.
Explore the Blender user interface and 3D navigation, learn to manage the timeline and keyframes, and apply modeling and sculpting tips for efficient scene editing.
Learn to move, rotate, and scale objects in Blender using keyboard shortcuts like G, R, and S, with axis constraints and precision control for accurate 3D design.
Learn to select objects in blender with left-click and shift for multi-select, circle select, and select all; manage deletions, inversion, and material or curve-based selections.
Discover edit mode tools in blender to select vertices, edges, and faces, move and rotate them, and apply extrusion to add thickness, along with mesh division and material changes.
Explore edit mode in Blender to add and subdivide geometry, bridge edge loops, twist and slide cuts, use knife tool for cuts, extrude and fill faces, and convert to triangles.
Master edit mode in Blender by manipulating objects, using the 3d cursor and snapping, mirroring across axes, merging vertices by distance, and recalculating normals.
Explore manipulating object origins in Blender using the 3D cursor, and learn to select, separate, and join objects while enabling snapping to grid and vertices to align geometry precisely.
Explore screw and spin techniques in Blender to build a mechanical object, then use proportional editing, extrude and subdivision to refine shapes with deliberate vertex motion and steps.
Master uv editing and adding materials by unwrapping a 3d object, applying image textures, and adjusting color, metallic, roughness, and normal maps.
Master Blender modifiers to model through boolean operations, unions, differences, and intersections, then refine with subdivision surface and apply distinct materials to visualize results.
Discover how to use the cast modifier to turn a cube into a sphere, refine with subdivision, and apply curve and array modifiers for motion graphics in Blender.
Model the Honda logo in Blender to convert an image into a precise 3d logo using planes, mirror modifier, extrusions, loop cuts, and normals, sized for 3d printing.
Model the Toyota logo in Blender using extrusion, inset, and mirror to achieve clean topology. Learn a practical workflow with loop cuts, fills, and export as STL for 3D printing.
Design and model the Mazda logo in Blender, tracing references and building 3D logos with loops, extrudes, and a mirror modifier. Export the result as STL for printing.
Build a Blender product design from scratch, import references, set up world, lighting, environment, and camera, and model geometry with circle primitives, extrude, solidify, and subdivision for a polished render.
Model a bottle in blender by selecting vertices, creating a circle, scaling to shape, closing ends, extruding, and applying loop cuts and subdivision surfaces for a smooth finish.
In blender, build a bottle scene by setting up a lobby and floor, configure camera focal length around 65 mm, add area light, and render with materials and water effects.
Render a final glass bottle scene with refined lighting, shading, roughness, and water, using an environment picture to create reflections, then export the image to review the result.
Load reference images into the Blender 3D view, align and rotate them to 90 degrees, then scale and measure distances like 15 cm for accurate placement.
Duplicate and bridge vertices from a circle reference, extrude along axes to form a ship, and refine the geometry using the 3d cursor for a clean screencast-ready model.
Follow along as you model a ship in Blender, using extrude, vertex adjustments, subdivision surface, and unwrap steps, then export for further detailing.
Explore adding image textures and colors to 3d objects in blender, apply image textures, color overlays, and materials, export images, and preview renders to finalize a design scene.
Set up camera angles and lighting, position and modify objects, and apply materials to create a final render. Explore color, roughness, and emission light across multiple shots.
Model a usb type-c connector and its protective cover in blender, following steps like extruding, mirroring, merging vertices, and applying subdivision surface for a detailed finish.
learn how to model a usb-like object in blender with extrusion, edge loops, and face filling, then refine with solidify and subdivision surface modifiers.
Begin a new blender scene, load a reference image, and organize it in a references collection to guide modeling. Move, scale, and extrude to match the front view.
Start with a sphere and cylinder in Blender, extrude faces along the x axis, refine topology with the 3D cursor, and prepare four faces for rigging, saving a new version.
Build a Blender hand model from a circle with six vertices, rotate 90 degrees, extrude and scale along axes, then duplicate fingers, mirror parts, and align with the reference.
Learn to model a sphere in blender by deleting faces, converting vertices to a circle, joining elements, and refining with smoothing and scaling for a clean mesh.
Learn to model a head in Blender by using reference images in front and right views, aligning, scaling to precise inches, and mirroring and refining vertices for symmetry.
Start a blender 3d modeling sequence by editing a sphere: delete faces, convert vertices to a circle, join elements, and apply smooth and flat shading while adjusting scale and position.
Forge a robot head in Blender by aligning reference images, setting front and side views, and iteratively shaping geometry with vertices, edges, and faces, using scale, rotate, and mirror operations.
Model a chair in blender from scratch, extrude and scale components, add legs, set the origin, apply subdivision surface, and unwrap uvs, while organizing with collections and lighting.
Learn to create a wooden chair render in Blender by applying wood materials and image textures. Adjust lighting, colors, and camera settings, duplicate components, and render a final image.
Design a cable in blender by starting from a base plane, setting metric units, and extruding sections into the cable. Apply subdivision surface and edge loops for a smooth form.
Model a bedroom in blender using precise dimensions, extrude and rotate faces, apply loop cuts and subdivision surface, then unwrap and apply materials.
In this IKEA case study, learn to design a budget bedroom storage drawer system in Blender, using metric dimensions, extrude and duplicate techniques, precise alignment, and wood textures for rendering.
Master Blender-based product visualization by modeling a hair comb with extrude, scale, and rotate operations, using modifiers and shading. Set up materials, lighting, environment textures, and a camera for rendering.
Start from scratch in Blender to model a personal desk, exploring ideas and building with extrusion, moving, rotating, and applying subdivision surfaces for detail ready to render.
Learn to model a keyboard in Blender by creating the case and buttons with extrusion, loop cuts, scaling, and precise placements using axis adjustments and array techniques.
Learn car rigging in blender by configuring wheel attachments, origins, and drivers, applying constraints and shrink wrap suspension to animate realistic car movement.
Learn to model a glass cup in blender, simulate water with surface tension, refine with normals and subdivision, and run a test render with diffuser tips for beginners.
Set up a Blender scene and configure rigid body dynamics by assigning active bodies, materials, and collision properties, then adjust friction, lighting, and depth of field for rendering.
Start a Blender 2.8 project to model a product bottle from a circle, using extrude, loop cuts, and scale to shape the body and head, then apply materials and render.
Learn to create simple materials and render cosmetics in Blender by building a 2x2 meter plane and applying diffuse, glossy, metallic, and emission shaders.
Learn to fill holes in a Blender mesh by deleting faces in edit mode, using fill and grid fill options, and adjusting edge and vertex selections.
Discover how to create a circular array in Blender by duplicating objects around the z-axis, calculate number of copies from a full 360-degree circle, and set the proper rotation increment.
Explore how to add extra objects in blender with the extra objects addon, creating torus shapes, diamonds, gems, and a teapot, then apply twists, randomization, and subdivision surfaces.
Learn to manipulate the blender generator to grow ivy, adjust random seed and time settings, and apply materials while previewing changes in Eevee.
Create and rig gears in blender for precise mechanical assemblies, from setting gear counts to bridging edges, aligning parts, and applying and freezing rotations.
Learn the basics of grease pencil in blender by drawing in the 3D view with the grid, adjusting brush settings for smooth or jagged lines, and managing layers and camera.
Design curtains in blender using native tools, starting with a four metre curtain, then apply curves, shape keys, and a cloth simulation for realistic motion.
hello,
my name is kamel altohamy(3d designer ) have experience of 7 years in the field of product design
in this course will teach you how to convert any 2d sketches to real product using free software which is blender
do not worry if you can not draw or sketch , will guide you from the basics step by step
this class contains 10 real projects which i have made for my clients, so you will gain real experience in the industry
we will explain the basics firstly,
then will see how to design table,chair,watch from scratch,
how to model interior scene,
how to model a microphone,
cosmetics, desk bedroom, product design for amazon, usb flash drive, playstation stick, robot , jewelry, plier
, and modeling logo from 2d to 3d animation and more...
not only modeling but we will also explain texturing and adding materials using cyles and photoshop
This will be massive course over than 20 hours,
will update the course on monthly basis .
Note,most of the lesson are using blender 2.8 but some lessons recorded using blender 2.7 but the techniques are the same ,
you still can follow along,
if you face any issue you can contact me anytime through messages or via email
Hope you enjoy the class let us dive into the class