The Complete Substance Painter Course: Create 3DGun texture
4.4 (52 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
309 students enrolled

The Complete Substance Painter Course: Create 3DGun texture

Master 3D Texturing & Modeling With Maya & Substance Painter. Learn With A Gun Model Example.
4.4 (52 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
309 students enrolled
Created by Animation Hacks
Last updated 8/2018
English
English [Auto]
Current price: $119.99 Original price: $199.99 Discount: 40% off
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This course includes
  • 4.5 hours on-demand video
  • 1 article
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Use Maya and understand it's interface
  • Understand the principles of modelling
  • Understand the principles of texturing
  • Understand the principles of UV layout
  • Create 3D models with simple modeling skill
  • Create professional quality assets for your portfolios, games, and animations.
  • Work in any 3D industry: video games, visual effects, animation, design
  • Building the strong portfolio for your 3D career
  • Creating proper UVs
  • Modeling your own objects and scenes
  • Navigate in the Maya viewports
  • Use powerful modeling commands including extrude, insert edge loop, bridge
Requirements
  • Autodesk Maya 2015
  • Substance Painter
  • UV Layout
  • Photoshop
Description

Course Information:

Weapons can be one of the most enjoyable assets to create in modern game and film as they can receive a lot of attention and care, and are highly appreciated by players and developers alike. In this course, Texturing The Weapon for Film Production, we will learn how to create and texture a nice weapon as pistol with nice details. Finally, you'll discover how to unwrap the low poly mesh in UV Headus Tools that's ready for texturing.

After that, we will use Substance Painter to create the beautiful textures with detail variation. By the end of this course, you'll be able to confidently create hard surface weapons for film production.

More about the Instructor:

This course is designed by Animation Hacks which is the visual effect studio with high-quality skill artist work on numerous unannounced projects. In addition, they enjoy sharing their knowledge with those students who learn 3D online.

NOTE FOR STUDENTS - please take a look Section 1 / Lecture 1 to downloads for the source attachment link with the lesson.)

Who this course is for:
  • This course is designed for All Level Maya users and is also intended for absolute newbies.
  • We designed this course for complete beginners who want to get started with Autodesk Maya.
  • We designed this course for anyone that wants to learn 3D texturing, and the tools used by professional 3D artist in the film industry.
  • We designed this course for beginner Substance Painter users who want to take their skills to a more advanced next level.
Course content
Expand all 35 lectures 04:42:59
+ Finishing hard and soft edges from our pistol
2 lectures 13:57
Finishing hard and soft edges from our pistol_PART1
08:40
Finishing hard and soft edges from our pistol_PART2
05:17
+ Renaming and making high poly object for baking
1 lecture 10:57
Renaming and making high poly object for baking
10:57
+ Baking our maps in substance painter
1 lecture 11:37
Baking our maps in substance painter
11:37
+ Creating our metal materials
2 lectures 15:06
Separating our materials and start wood texture_PART1
07:32
Creating our metal materials_PART2
07:34
+ Adding roughness and color variation
2 lectures 17:18
Adding roughness and color variation_PART1
11:01
Adding roughness and color variation_PART2
06:17
+ Adding roughness variation to our coin
3 lectures 12:14
Creating the coin image_PART1
03:06
Bringing the our coin image to Substances Painter_PART2
03:50
Adding roughness variation to our coin_PART3
05:18
+ Adding a coin detail to our pistol
1 lecture 11:10
Adding a coin detail to our pistol
11:10