
Explore an overview of texturing and rendering an Ant-Man helmet in modo using Vray-Next, highlighting setup, materials, and workflow for clean, cinematic results.
Texture and render the Ant-Man helmet in Modo with Vray-Next, using procedural textures and render elements, then composite in Nuke with displacement and motion blur passes.
Create a glass material in modo using vray-next, assign it to the glass selection, and tune refraction, fog color, and HDR reflections, plus scratches and dirt for realistic glass.
Texture the ant-man helmet mask by selecting the mask and using a new enhanced workspace. Adjust roughness, HDR rotation, exposure, and add scratches, dirt, and noise for layered realism.
Explore texturing a helmet by creating masks for dirt and scratches, adjusting roughness, density, and noise, and applying layered materials in Modo with Vray-Next.
Learn to texture and render the Ant-Man helmet in Modo with Vray-Next by creating masks, applying displacement, adjusting roughness, and color correction.
Explore creating and organizing selection sets in Modo to texture the Ant-Man helmet, assign separate materials like black metal, silver, and glass, and refine with curvature and ambient occlusion.
Create a texture workflow to render the Ant-Man helmet in Modo using Vray-Next by layering noise and turbulence, masking diffuse colors, and separating the joint area with multiple texture layers.
Learn to texture and render the Ant-Man helmet in Modo with Vray-Next by building dirt layers, masking, noise variation, and color correction for natural surface detail.
Refine the ant-man helmet textures in modo with vray-next by tweaking the joint and mask materials, adjusting opacity, and applying dirt textures to balance shading.
Copy the mouse material to the top and back, delete unnecessary nodes, and tweak noise, radius, and smoke dirt to reduce render noise and dark spots.
Isolate the helmet's black rubber and black metal surfaces by masking and organizing materials in the shader tree, then fine-tune roughness, reflections, and color to achieve a realistic look.
Perform final tweaks to texturing and rendering the ant-man helmet in modo with vray-next, fixing dirt, black spots, and mask-driven adjustments to rubber materials.
Render the Ant-Man helmet in modo with vray-next, using a region render, 75 mm camera, and area lights, then composite in nuke with velocity, surface id, GI, and color corrections.
Using 100% Procedural Texture of V-Ray Next for Modo to Texturing the Ant-Man Helmet(Including Displacement Usage), Rendering the Final Image by Render Element and Finally Compositing in Nuke(Including Depth Field and Motion Blur Usage in Nuke)
Over 5 Hours HD Video Tutorials
Language: English
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glad be here to share my skills with you
CG Artist & 3D Generalist, Since 2003, Specialized in 3D Related Field and Game Engine, from Modeling, Sculpting, Texturing, Rigging, Animation, Rendering, FX, Post Product to Concept and Design.
Glad to be Here to Share My Experience and Skills with You.
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CG Artist & 3D Generalist, Since 2003, Specialized in 3D Related Field and Game Engine, from Modeling, Sculpting, Texturing, Rigging, Animation, Rendering, FX, Post Product to Concept and Design.
Using 100% Procedural Texture of V-Ray Next for Modo to Texturing the Ant-Man Helmet(Including Displacement Usage), Rendering the Final Image by Render Element and Finally Compositing in Nuke(Including Depth Field and Motion Blur Usage in Nuke)
Over 5 Hours HD Video Tutorials
Language: English
Subscribe to keep up with my newest tutorials
glad be here to share my skills with you
CG Artist & 3D Generalist, Since 2003, Specialized in 3D Related Field and Game Engine, from Modeling, Sculpting, Texturing, Rigging, Animation, Rendering, FX, Post Product to Concept and Design.