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Texturing Models for Videogames in 2020|Retop, UVs & Baking
Rating: 3.9 out of 5(7 ratings)
146 students

Texturing Models for Videogames in 2020|Retop, UVs & Baking

Prepare and Texture Characters for AAA Videogames using Blender and Substance Painter
Last updated 1/2021
English

What you'll learn

  • Character Texturing
  • Character Art
  • Substance Painter
  • Retopology
  • ID and Baking Maps

Course content

3 sections49 lectures16h 38m total length
  • Course Landing Video1:09
  • Welcome to the course!0:34
  • Getting Started23:19
  • Making the Fingers26:46
  • Joining The Fingers27:30
  • Finishing The Hand30:41

    Finish the hand by refining geometry across fingers and wrist, adding triangles and subdividing loops to support game-ready texturing.

  • Making The Sleeves19:17
  • Joining The Arms to the Body17:01

    Align vertex loops to match the dress and sleeves, then join the arms to the body, refining topology with edge loop adjustments to improve the tunic’s silhouette.

  • Finishing The Body14:07
  • Starting The Face33:11
  • Cheeks And Neck17:52
  • Making The Ear29:05
  • Finishing The Face16:11
  • Starting The Scarf28:16
  • Finishing The Scarf23:14

    Finish the scarf by extruding and shaping geometry, using shrinkwrap and subdivision surface modifiers, then collapse loops and optimize topology before joining the scarf to the body.

  • Making The Horns20:25
  • Mirroring The Horn9:05
  • Starting The Headpiece34:10

    Beginning the headpiece, this lesson guides retopology for a game hat by building low-poly geometry with planes, snapping vertices along the face, and extruding while avoiding unnecessary slots.

  • Building The Headpiece23:45
  • Finishing The Headpiece10:46

    Finish the headpiece by closing the flat surface, join all pieces into a single mesh, and prepare accessories in the next video before final assembly.

  • Starting The Cane24:00
  • Finishing The Cane25:55
  • Smoothing Groups & The Bottom Of The Cane19:45

    Learn to fix shading on the bottom of the cane by using smoothing groups, marking sharp edges, and adjusting normals, then refine topology with extra geometry, loops, and extrusion.

  • Making The Cane Accesories.21:22

    Create cane accessories by modeling leaf-like pendants using planes, shrinkwrap, bridging, and extruding stems, then refine with normals, grid fill, and extra objects to add rounded details.

  • Starting The Accesories25:52
  • Finishing The Accesories9:52
  • Merging Our Objects26:32

    Merge the body with accessories (shoulder pads, feathers) into a single Blender mesh, keep hands separate for mirrored symmetry, and optimize geometry by collapsing loops to meet a 15,000-triangle budget.

  • Merging The Neck12:27
  • Merging The Horns13:56

    Merge the horns with the headpiece, align geometry, and simplify by collapsing edge loops and deleting unnecessary vertices to reduce triangles toward the 15,000 target.

  • Merging The Headpiece To The Body23:42

    Join the headpiece to the body by merging vertices and refining topology. Create and adjust geometry with cuts, triangles, and subdivisions to ensure a seamless, well-formed connection.

  • Finishing Up5:53
  • Cleanup27:38

Requirements

  • Mac or PC capable of running any version of Blender and Substance Painter
  • Willigness to work hard and study the concept seen in class

Description

Learning Blender and Game Texturing can be very hard and time-consuming when doing it on your own. I will help you learn all the core concepts and fundamentals of character creation in very detailed videos.

In this course, we will retopologize and texture a character suited for mobile and desktop games from scratch. We will start from scratch, doing the retopology in Blender, Baking, and Texturing with Substance Painter. I will cover all the basics to help you grow as a 3D Character and Texture Artist.

You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of Texturing Characters for Videogames in 2020.

I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.

Please, take this course now.

Who this course is for:

  • Students that have already some 3D knowledge and want to become a Character Artist
  • Intermediate Artists that want to keep honing their skills
  • Aspiring artists that are looking for that next step in their learning