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Texturing in ZBrush (Photo projection)
Rating: 4.9 out of 5(6 ratings)
85 students

Texturing in ZBrush (Photo projection)

Learn to texture characters using ZAppLink with Photoshop
Created byDavid Bittorf
Last updated 7/2020
English
English [Auto],

What you'll learn

  • Texturing in ZBrush
  • ZAppLink
  • Photoshop Texturing Techniques
  • Polypainting

Course content

1 section31 lectures4h 45m total length
  • Introduction0:29

    Learn to texture characters with photographs in ZBrush using zap link and Photoshop to create photo-real textures, wrap images around a 3D model, and paint directly on the model.

  • Images1:43

    Use high-resolution photo references of people from multiple angles to support texturing in ZBrush, featuring neutral lighting and expressions from a professional studio site.

  • Set up5:03

    Set up a photo projection workflow in ZBrush by loading the character, preparing a large UV map, and linking to Photoshop. Project high-resolution photos from different angles, blending textures seamlessly.

  • Torso Front13:12

    Project high-resolution photos onto the torso front in ZBrush, adjust document size, scale textures, use warp and layer masks to blend and refine texture maps.

  • Breasts10:48

    Learn photo projection texture setup in zbrush by projecting photos, aligning angles, and refining edges with layer masks, feathered brushes, and opacity tweaks for seamless shading.

  • Torso Edits10:06

    Apply torso edits with photo projection by adjusting shadows, using layer masks and feathered brushes to reveal and blend projected photos, then refine with clone stamp and spot healing brush.

  • Arm10:30

    Texturing the arm uses photo projections with layer masks and transforms to blend textures, duplicate, flip, and merge layers while masking to preserve the front projection.

  • Shoulder11:13

    Align the shoulder for photo projection texturing using transforms, flips, and reference checks in Photoshop. Refine with layer masks, soft feathered brushes, spot healing, and merge steps before saving updates.

  • Legs6:18

    Texture the legs in zbrush using a photo projection workflow, align shadow marks with a feathered brush on a layer mask, and merge and transform for a believable base.

  • Back11:14

    Texturize the back with Photoshop reference images, keep arms at similar angles for the shoulder blades, then clone stamp, spot healing brush, and layer masks for a three dimensional wrap.

  • Legs Back7:34

    Texture the back of the legs in ZBrush using photo projection, align and warp layers, apply layer masks, and blend edges for a photographic, high-resolution result.

  • Legs Outside7:48

    texture the sides of the legs in ZBrush with symmetry, feathered brushes, and layer masks to create smooth, blended transitions at multiple angles; mirror and refine edges.

  • Legs Inside9:54

    Apply a photo projection to the inside of the leg in ZBrush and blend it with the existing texture using brightness, contrast, clone stamp, and healing brush.

  • Feet Bottom12:27

    Refine the feet bottom in ZBrush with photo projection, cleaning up the foot, using quick select, copy, move, and layer masks to improve toe alignment.

  • Arms Inside7:29

    Learn to texture the inside of arms in ZBrush by adjusting angles, flipping geometry, and painting with layer masks, clone stamp, and spot healing to refine skin tones.

  • Poly Paint Cleanup11:46

    Clean up transitions by poly painting directly on the model, then transfer the results back to the texture map to achieve softer leg shading and better color blends.

  • Face12:17

    Texture the face by aligning the eyes, using clone stamp and healing brushes, and warping features for refined shading. Then reveal the front with a layer mask.

  • Face (Continued)8:49

    Texture a face in ZBrush using photo projection, black-white layer masks, and poly paint; project from the back, refine features, and reduce subdivision levels to optimize file size.

  • Neck10:55

    Clean up the neck after the top projection using a layer mask to reduce collarbone shadows and restore color, then adjust brightness and confirm improvement in the 360 view.

  • Eyes6:46

    Texture the eyes in ZBrush by applying a texture map, creating a new texture, and adjusting the texture size, then use toy plastic material and color fill to enhance reflections.

  • Ears13:26

    Apply photo projection textures to ears in ZBrush, using masking, warping, and clone stamping to refine behind-the-ear transitions.

  • Ears (Continued)11:52

    Refine ear textures in ZBrush by switching to poly paint, painting with color spray, and transferring details to texture maps, then use photo projection to finalize shading.

  • Fingers11:45

    Master hand texturing in ZBrush by isolating the hands, refining knuckles, avoiding harsh edge shading, adjusting finger angles, and using clone stamp to blend before merging.

  • Palm10:33

    Practice palm-focused texturing in ZBrush by using photo projection and perspective adjustments, then warp and refine the hand, fingers, and thumb, and apply poly paint to soften shadows.

  • Fingers (Sides)10:30

    Refine finger textures in ZBrush by isolating the hand, adjusting angles, and painting with poly paint over the texture map, then resample colors to smooth and blend edges.

  • Hands (Poly Paint Clean Up)6:44

    Refine the hand texture in ZBrush via poly paint clean up, smooth transitions, and a new texture, then export to Photoshop for a 2D view correction.

  • Hands (Photoshop Mirror Trick)7:31

    Use the Photoshop mirror trick to project a hand texture, refine with spot healing, and align and wrap the texture onto the model for a 3D look.

  • ZAppLink Corrections10:24

    Explore photo projection texturing in ZBrush, applying ZAppLink corrections to refine under chin areas, eyes, and shadows using healing brushes, shading modes, and material changes.

  • Photoshop Corrections12:08

    Apply Photoshop corrections to photo-projected textures in a ZBrush workflow, adjusting eyes and lips, exporting texture maps, and using clone stamp and spot healing brush to clean edges and shading.

  • Poly Paint Corrections10:11

    Import corrections into the texture map, save as a new texture, and paint directly on the model with poly paint and photo projection at high subdivision.

  • Final3:48

    Apply 360-degree photo projection textures in ZBrush, adjust the mat cap skin four, and experiment with different hair styles and colors for realistic hands, nails, and skin.

Requirements

  • none

Description

Texturing C5 (Photo Projection) - ZBrush Tutorial
[4hr 45min] Some Additional Project Files Needed

This a step-by-step tutorial about how to texture a Female  character in ZBrush using ZAppLink in conjunction with Photoshop. This course is designed to teach you how to take photographs and project them onto a 3D model and seamlessly blend them together to create a convincing photo-real texture.  You will take several photos and project them from different angles to cover your entire character.  You will be provided an untextured ZBrush character that is ready for textures and link to site where you can purchase your own photos to follow along.   

Files:
30 videos (mp4)
ZBrush character

Additional Files Needed:
High Resolution Photos (link provided for purchasing options)


Software:
ZBrush 2020
Photoshop


This is part of the Creating Female Character Series:
The series is designed to show the workflow from Modeling to Animation but any part can be viewed as a stand alone lesson. You will be provided the proper starting file (Character only) to follow along.

Who this course is for:

  • Beginner to Advanced ZBrush Students