
Adjust blender's defaults and startup settings, including splash screen and preferences, import from previous versions, or create new preferences, then tailor language, theme, keymap, mouse selection, spacebar actions, and save.
Explore Blender's file menu to create, open, save, and recover projects, manage recent files, and customize startup defaults by saving a startup file or restoring factory settings.
Explore Blender's Edit menu to undo, redo, adjust the last operation, repeat actions, search commands, rename active items or batch rename, and lock object modes to prevent errors.
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Explore Blender essentials beyond Udemy with free tutorials on the Artstudio313 YouTube channel; subscribe, like, and comment to fuel more high-quality, free educational content.
Understand how transform pivot point governs scaling in Blender, from individual origins to bounding box and 3d cursor. Compare global versus local orientation and work with local axes.
Learn blender scene creation by building a stylish fantasy house on a floating island, from simple shapes to a complete environment, with a beginner-friendly, step-by-step approach.
Explore the reference image and block out the scene in Blender 5.2 using simple cubes, then set a custom background and enable cavity shading as you begin modeling.
Block out the entire Blender scene using simple shapes to form the house, islands, roof, and trees, using a front image reference and basic modeling steps.
Replace the image reference to better analyze the house’s stone foundation from multiple angles. Use snapping, duplication, and modifiers like mirror and bevel to build and refine the base geometry.
Add surface breaks and irregular stone sizes to the foundation in Blender, using bevels, loop cuts, and mirror modifiers to create a natural, stylized base that fits the scene.
Create the entrance and stairs for a house model in Blender, detailing doorway, side walls, and stone elements with extrusion, solidify, bevel, and mirror modifiers, while managing normals.
Create a chimney on the roof using house-matching shapes, then refine with extrude, inset, scale, and bevels, adding loop cuts to enhance silhouette and detail.
Create door and window openings with frames, glass panels, and wood detailing, using solidify, array, and boolean modifiers, while aligning to the front reference and refining with bevels.
Create a large side window by building the main shape and frame, adding inner divisions and glass, and refine with bevel and solidify modifiers.
Create the rocks beneath the island using an editable rack with modifiers—auto smooth, subdivision, displacement, and weight normal—set a floor vertex group, and refine with loop cuts in Blender.
Model a large stylized tree with a trunk, branches, and foliage, then place a smaller tree to balance the house, using Blender tools like extrusion and displacement.
Create bushes and small plants around the house using 2d planes and stylized leaves. Duplicate and vary scale, rotation, and placement to achieve natural variation and avoid overcrowding.
Create stylized environmental rocks using an icosphere with displacement textures (musgrave), then place, duplicate, rotate, and adjust size to balance the island scene.
Unwrap all main objects with UV mapping, then apply normal and roughness maps from a PBR texture to improve texture sit and detail across surfaces, with appropriate color spaces.
Turn windows into warm interior light sources using an emission material and carefully placed lights, creating a soft glow that contrasts with outside lighting.
Texture a castle from zero to hero using PBR materials, unwrap UVs, and apply metallic, concrete, stones, and flower textures, then explore lighting formulas for a stunning render.
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Navigate the Blender viewport and switch to the shader editor to texture a sphere. Dock and arrange editors to customize your workspace.
Navigate the viewport with material preview, switch render modes (ev and cycle), use overlays, and focus on objects with keyboard shortcuts.
Create and refine ground and grass materials in Blender by importing base color textures, adjusting albedo, roughness, and height maps, and mixing textures for realistic surfaces.
Learn to mix ground and grass materials in Blender by copying components, using a mix shader to blend two materials at 50/50, and adjust tiling on the surface.
Learn basic UV mapping in Blender: mark seams, unwrap with smart UV project or follow active quad, and project from view to minimize stretch for clean light maps.
Discover Blender's assets library, mark materials and objects as assets, and save reusable collections to transfer across projects.
Learn to apply materials to a castle in Blender using a material and asset library, drag and drop textures, paint concrete and wood, and prep uvs with unwrap.
Discover uv editing in blender by learning how to unwrap, mark seams, and manage uv islands, then preview textures and adjust layout for clean, distortion-free mappings.
Apply textures to book models by unwrapping, creating materials, and adjusting UVs in the Blender shader editor. Fine tune colors, roughness, and normals for realistic book textures.
Unwrap and texture a straw in Blender, convert to a mesh, mark seams, create a UV map, and apply color ramp textures using the node wrangler for realistic shading.
Apply wood textures quickly using the material library and assets priority, then project UVs with Smart UV project, rotate pieces 90 degrees, and refine with bounding box.
Texture the canopy in blender by duplicating cloth materials, applying textures, and adjusting the shader to control color and finish. Explore UV unwrap, mixRGB blends, and specular settings.
Master uv unwrapping in blender: use marks and seams for pillars, project from view and smart uv, avoid stretching, separate bricks from pillars, and adjust margins for clean textures.
Learn ground texture painting in blender by unwrapping the surface and painting with an image texture. Adjust tiling in shading to place grass around stones and preview results in render.
Master uv editing for texture painting by keeping islands apart, avoid scaling them, and use the mapping node to adjust scale while keeping islands inside the uv map.
Mix blue brick and concrete textures using an image texture tied to factor, set to 2k, then hand-paint on UV-unwrapped islands to blend concrete and brick.
learn to hand-paint a rusted warehouse texture in blender by mixing photoshop-created image textures with a base color, using uv mapping, a principal bsdf, and brush controls.
Switch the render engine to cycles, enable ambient occlusion, bloom, and screen space reflections, set viewport samples to 1024 and render samples to 200, and apply filmic color management.
Copy and paste bevel node setups across stones and planks, connect to the principal BSDF shader, and adjust bevel thickness and colors for sharp, bright edges.
Learn to light and texture in Blender using cycles, mastering UV mapping, PBR materials, and texture painting for cinematic lighting results.
Add dust particles in Blender to create atmosphere and subtle light rays, adjust emission and alpha in shading, then position planes near the camera for depth and focus in render.
Adjust render settings and post-processing in Blender using Cycles with GPU compute, optimize light paths, samples, clamping indirect light, and filmic color management.
Explore hotkeys in compositing to speed up the post-production workflow by using the viewer node and backdrop, zooming with V and alt+V, and moving nodes with the middle mouse.
Demonstrates 8-bit vs 32-bit color depth per channel and how saving as PNG or JPEG bakes color management, while OpenEXR preserves data for re-import in Blender.
Use a spotlight to match the background color and create a cohesive scene. Tweak color, blending, and filmic render settings to achieve a subtle, bright lighting with gradient effects.
Learn basic 3D modeling and production animation in Blender by building a scene from a cube, using edit mode, loop cuts, and extrude.
Model the bottle using a bezier curve reference, apply the vertex crew modifier, extrude, use a screw modifier for a rounded low-poly shape, bevel, and align to the 3d cursor.
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3D Modeling & Texturing: Learn essential and advanced techniques for building impressive models and textures with detailed examples for both realistic and stylized projects.
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• Master the basics of brushwork, UV mapping, and blending techniques.
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• Understand and apply interpolation types such as Linear, Ease In, Ease Out, and more.
Who This Course Is For:
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Morteza Ebrahimi
Founder, ArtStudio313