
Embark on a hands-on walkthrough to build a volcanic lake scene in terragen, covering terrain blocking, erosion, water shaders, PBR materials, image maps, mist, clouds, lighting, and post-processing.
Course assets including Moss PBR material, Fern object, and finished scene file. Erosion caches are not included due to file size restrictions, so make sure to hit "Erode" on Erosion nodes 1 and 2 before rendering.
Classic Erosion Plugin: https://daniilkamperov.com/
Color water to resemble volcanic lakes by adjusting the water shader’s decay tint and volume density, creating an acidic teal and opaque blue look while noting render-time implications.
Create a dark rocky base with the base colors, then add light brown and gray surface layers using fractals and controlled displacement to yield dirt, rock textures, and color variation.
Moss PBR Material: https://ambientcg.com/view?id=Moss002
Fern 3D Model: https://sketchfab.com/3d-models/ferns-lowpoly-model-34fffcb1f90d4bb2a3bd362f38abbe80
Blender: https://www.blender.org/
Add a background volcano to balance the volcanic lake scene in Terragen, using crater shader, erosion, and a smoke plume with a cloud layer for depth and realism.
Adjust lighting to 20 degrees and render at 1920x1080 to highlight ridges; set micro detail near 0.85 and anti-aliasing to 6, then use the patch tracer for final rendering.
Apply a post-processing workflow to a volcano render: adjust levels, tweak gamma, enhance color with vibrance and saturation, raise contrast, and export as JPEG.
Learn transferable landscape skills as you build a volcanic lake in Turgeon, review the scene's progression and layers, and use the downloadable final file for reference.
Ready to take the next step in Terragen? Build an epic volcanic lake with the creator of TerraTuts!
Expand and hone your Terragen skillset with this detailed step-by-step walkthrough for creating a dormant volcanic lake, surrounded by misty jungle. The course contains over an hour of high-quality Terragen tutorial content, with in-depth descriptions of node usage and Terragen settings. Along the way you'll learn about:
Laying out general terrain for the scene
Surface detailing
Erosion in Terragen with Classic Erosion
Lakes and water shaders
Dirt and rock shaders
Using PBR materials and image maps
Importing 3D models from SketchFab into Terragen
Creating object populations
Creating mist and clouds
Lighting a scene
Render settings
Postwork for Terragen images
If you’re a beginning Terragen user who likes hands-on, project-based learning, or an intermediate user looking to pick up some tips and tricks and improve your workflow, this tutorial is for you. The skills you learn in this course are immediately applicable to many different Terragen scenes, and will boost the realism of your landscapes.
All Assets Included
All assets used in the course, including moss materials, fern objects, and the finished .tgd scene file are included for download in the project assets. We'll also cover good places to obtain more assets to use in Terragen.
This course does require a basic knowledge of the Terragen user interface, and if this is your first time picking up Terragen, I recommend watching a few of the introductory videos on the TerraTuts YouTube page before getting started.