
Install unity editor and visual studio on windows with unity hub, sign in, activate a personal license, install 2020 editor with android and ios support, and create a 3d project.
Propel the player forward using a Unity character controller with a forward vector at ten units per second. Initialize the script and call move with delta time.
Implement gravity in Unity player logic with a freefall constant and ground check using the character controller, modularizing code with a dedicated player logic function.
Generate random bridge segments and spawn them in north, east, and west directions using left corner, right corner, and straight cases with calculated spawn coordinates and prefab assignments.
Port a Temple Run clone to mobile by implementing touch input and swipe gestures in Unity, detecting left, right, up, and down swipes, and debugging on device.
Export your Temple Run clone as native Android and iOS apps by switching platforms, configuring player settings, and building APK and Xcode projects for Google Play and the App Store.
Requirements:
Course Prerequisites: Basic programming knowledge (variable types and declarations, for loops, etc.)
Course Requirements: A PC or a Mac with modest specs, a pre-installed version of Unity (free), a pre-installed version of Visual Studio (for Mac and Windows users) .
Course Description:
This project-based course will serve as your entrance to 3D graphics, which are at the core of game development, virtual worlds creation, and character animation. If you complete this course, you will have a fully working Temple Run clone that is cross-platform and portable to mobile phones with amazing, smooth graphics and animation (not like those cheap ones you find in blogs ;)
Game Development Topics Covered in Great Detail in this Course:
Object oriented programming (OOP) including: Classes, objects, public & private data members, constructors, inheritance, and many more.
C# arrays.
C# lists.
C# Strings.
Functions in C#.
If & switch statements in C#.
All the major C# variables types like ints, floats, bools, etc.
Unity GameObjects & Components.
The concept of assets in game development.
The concept of prefabs in Unity.
Utilizing the Unity Asset Store to its full potential.
3D models basics like polygon counts, textures & materials.
The concept of a skybox.
Character animation using the Unity Animation System (Mechanim).
Animation state machines.
Unity Animation Events
C# scripts in Unity.
Different Unity user interface (UI) elements like texts, images and buttons.
Different Unity classes like Vector3, Vector2, Animator, Transform, CharacterController, and many others.
Collision Detection.
Unity's random logic.
The concept of a camera in video games.
Different input systems for the game like keyboard keys, as well as mobile touch input and accelerometer input.
Reading the Unity Documentation as a guide for knowing how to use Unity competently.
Debugging the game using the Unity Console window.
Loading different scenes (levels).
Building or exporting the game from a project in the Unity engine to an app that can work natively on Android & iOS.
C# syntax.
For-loops.
Typecasting in C#.
C# enumeration structures like enum.
C# co-routines and interfaces like IEnumerator.
Designing a user interface (UI) in Unity for the game using different UI elements like images, texts, panels, and buttons.
C# namespaces.
The concept of local (automatic) and global variables in C#
Unity game save feature.
Unity immediate graphical user interface (IMGUI).
The mechanics of the endless runner game genre.
Sound effects (SoundFX).
Unity script-to-script communication.
Game Development Topics Covered Partially in this Course:
3D coordinate math.
3D rotation math like quaternions and Euler angles.
Modular arithmetic.
The concept of particle systems in game development & the Unity Fog System.
Visual effects (VFX) in video games.
More advanced data structures like dictionaries and keys.
Operator overloading.
The concept of linear interpolation.
Skills You'll Hone If You Complete this Course (Besides Learning 3D Game Development in Unity):
Problem solving.
Abstract & logical thinking.