Temple Run Clone for iOS & Android | Top Unity and C# Course
What you'll learn
- 3D game development using Unity
- C# syntax, so that you could manipulate the behavior of your game objects (assets) inside Unity.
- Learn to port your game to both iOS and Android, as well as make it receive input from your phone's accelerometer and touch-gestures.
- The mechanics and logic of endless runner games like Temple Run.
- How 3D models are imported and rigged inside of Unity, so that you could create your own game environment.
- How to animate your character using the Unity Mechanim system to bring your game to life and make it more interactive.
- Past exposure to basic programming knowledge like variable types and declarations, for loops, etc at any language.
- A PC or a Mac with modest specs
- A pre-installed version of Unity (free)
- A pre-installed version of Visual Studio (for Mac and Windows users)
Course Prerequisites: Basic programming knowledge (variable types and declarations, for loops, etc.)
Course Requirements: A PC or a Mac with modest specs, a pre-installed version of Unity (free), a pre-installed version of Visual Studio (for Mac and Windows users) .
This project-based course will serve as your entrance to 3D graphics, which are at the core of game development, virtual worlds creation, and character animation. If you complete this course, you will have a fully working Temple Run clone that is cross-platform and portable to mobile phones with amazing, smooth graphics and animation (not like those cheap ones you find in blogs ;)
Game Development Topics Covered in Great Detail in this Course:
Object oriented programming (OOP) including: Classes, objects, public & private data members, constructors, inheritance, and many more.
Functions in C#.
If & switch statements in C#.
All the major C# variables types like ints, floats, bools, etc.
Unity GameObjects & Components.
The concept of assets in game development.
The concept of prefabs in Unity.
Utilizing the Unity Asset Store to its full potential.
3D models basics like polygon counts, textures & materials.
The concept of a skybox.
Character animation using the Unity Animation System (Mechanim).
Animation state machines.
Unity Animation Events
C# scripts in Unity.
Different Unity user interface (UI) elements like texts, images and buttons.
Different Unity classes like Vector3, Vector2, Animator, Transform, CharacterController, and many others.
Unity's random logic.
The concept of a camera in video games.
Different input systems for the game like keyboard keys, as well as mobile touch input and accelerometer input.
Reading the Unity Documentation as a guide for knowing how to use Unity competently.
Debugging the game using the Unity Console window.
Loading different scenes (levels).
Building or exporting the game from a project in the Unity engine to an app that can work natively on Android & iOS.
Typecasting in C#.
C# enumeration structures like enum.
C# co-routines and interfaces like IEnumerator.
Designing a user interface (UI) in Unity for the game using different UI elements like images, texts, panels, and buttons.
The concept of local (automatic) and global variables in C#
Unity game save feature.
Unity immediate graphical user interface (IMGUI).
The mechanics of the endless runner game genre.
Sound effects (SoundFX).
Unity script-to-script communication.
Game Development Topics Covered Partially in this Course:
3D coordinate math.
3D rotation math like quaternions and Euler angles.
The concept of particle systems in game development & the Unity Fog System.
Visual effects (VFX) in video games.
More advanced data structures like dictionaries and keys.
The concept of linear interpolation.
Skills You'll Hone If You Complete this Course (Besides Learning 3D Game Development in Unity):
Abstract & logical thinking.
Who this course is for:
- People who which to kickstart their indie development careers.
- People who just like making things.
I’ve always been fascinated by the application of technology in multimedia systems. How could something as technical as a computer, a camera, or a television be used to satisfy our artistic urges and challenge our sense of imagination. This has led me from a very young age to tinker with every multimedia system I could get my hands on; from hacking my Original Xbox, so that it can output a better video signal to my TV set to self-learning how to use SWiSH Max (old and deprecated Flash based video creation software) to make simple 2D animations. This tryst has persisted throughout my adolescence and into my adult life and has propelled me to want to become a maker rather than just a user.