
Explore three advanced synth patches in the synth runner series, from ambient warm plucks to haunted and soundtrack-ready tones, with round robin techniques for realism and downloadable patches.
Create an ambient pluck patch by modeling a plucked string with envelope shaping, sub oscillator resonance, and a randomizer to vary attack and cutoff, then blend with reverb and delay.
Create a dreamy haunting plucked patch with Arturia Pigments, using analogue engine, sine wave, envelopes, filter, delay, and unison to craft a soft atmospheric patch.
Design a versatile pluck patch in the Arturia Pigments analog engine by dialing detuned oscillators, subtle chorus, noise, and delay to create a playable sound across genres.
This course is about creating pluck patches, e.g. simulating plucking on real instruments like the guitar, or string instruments like the cello, double bass and harp. Plucks are short by design which means they don't have much time to shine - the content of each note will decay quickly so what we put into that little timeframe matters - and it makes it harder to make plucked patches stand out from each other.
In this module we will explore various options to create a pluck, we will begin with an ambient pluck patch that kind of cheats us a bit around this issue, because while the pluck itself is short, the ambient tail from the reverb will highlight the sound. In episode two we will create a dreamy and haunting pluck which bends the rules of a plucked patch to its limits to get an unique sound, followed by episode three where we will finish with a more classical and realistic sounding pluck that would fit perfectly for scoring movies or games.
You'll also learn how to add subtle modulation to different parameters in order to create an almost inaudible flavour into the very fabric of the patch, which will lead to a more natural and dynamic feeling rather than a static artifical sound.