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Switching to Maya for game artists
Rating: 4.8 out of 5(3 ratings)
15 students

Switching to Maya for game artists

Learn how to quickly get started with using Maya
Last updated 4/2024
English

What you'll learn

  • Learn how to easily switch to Maya when you already know 3d modeling software like Blender and 3DS Max
  • Learn all the main tools in Maya needed as a 3D Game Artist
  • Learn how to apply Maya tools to create a small model
  • Quick introduction to Maya from a Game Art perspective

Course content

2 sections34 lectures5h 11m total length
  • Layout_Movement-Tools_Hotkeys23:51
  • Exporting_And_Importing6:37
  • Viewport Settings14:20
  • Primitive Shapes3:50
  • Shelves4:46
  • Copy_Instance_And_Array5:37
  • Snapping And Changing Pivots6:16
  • Freeze Your Transforms And Resolving Bugs3:27
  • Isolating And Hiding4:34
  • Selecting7:59
  • Axis Orientation1:33
  • Layers2:30
  • Groups1:50
  • Adding Geomatry, Cutting, Loops Etc5:43
  • Covering Classic Modeling Tools11:09
  • Welding3:24
  • Deform Modifiers5:49
  • Sperify And Circularize2:03
  • Retopology And Quick Optimization7:48
  • Weighted Normals And Smoothing Groups6:14
  • Creating A High Poly Model4:11
  • Uv Unwrapping30:29
  • Spline Modeling14:32
  • Booleans3:54
  • Material Creation4:17
  • Vertex Color3:58
  • Attaching And Detaching2:57
  • Additional Tools And Techniques6:02

Requirements

  • This course assumes you already have a basic understanding of 3D Modeling in any software

Description

Switching to Maya for game artists

Learn how to quickly get started with using Maya when you already have basic experience in any other 3d modelling package like Blender or 3DS Max.


LEARN MAYA QUICKLY AND EFFICIENTLY

This course will be a bit different than most of our courses.

In this course, we will focus on how to switch to Maya for game artists from any other 3d software like blender or 3ds max.

Now the reason I say for game artists is because I will mostly be focused on the modelling and texturing side of Maya. This means we will not be covering things like animation, rendering, or simulations.

You can also use this course as an introduction course to Maya, however, please note that things might go a bit too fast for complete beginners who do not yet have any experience in 3D Modelling.


This tutorial comes in 2 parts, The first part will be a collection of short easy to understand chapters that will just cover individual tools. I consider this the learning part of the course.

In the second part, we will take everything we have learned and combine it all together to create a quick model of some gears.


5.5 HOURS!

This course contains 5.5 hours of content – You can follow along with every single step – The course does enclose one small timelapse, this is just to speed up a very repetitive task, the rest is done in real-time.


SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with a 3d Modelling tool like Blender or 3DS Max and want to learn Maya – Everything in this tutorial will be explained in detail.


TOOLS USED

• Maya 2022


YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.


Who this course is for:

  • This course is intended for Beginners of Maya