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Switching to Blender for game artists
Rating: 4.0 out of 5(2 ratings)
13 students

Switching to Blender for game artists

Learn how to quickly get started with using Blender when you already have basic experience in 3d modeling.
Last updated 4/2024
English

What you'll learn

  • Learn the basics of Blender when you are already familiar with 3d modeling
  • Learn blender from a 3D artist perspective
  • Get detailed step-by-step instructions on the main workflows in blender
  • Extra - Create a model using all the discussed topics in blender

Course content

2 sections • 35 lectures • 4h 47m total length
  • Layout, Movement And Hotkeys32:06
  • Installing Scripts5:37
  • Importing And Exporting4:07
  • Viewport Settings11:48
  • Primitive Shapes7:59
  • Quick Favorites3:37
  • Copy, Instance And Array5:42
  • Snapping And Changing Pivots5:07
  • Apply Transforms To Fix Bugs2:29
  • Hiding And Isolating2:32
  • Selecting10:19
  • Axis Orientation2:28
  • Scene Organization3:15
  • Adding Geometry Tools5:37
  • Basic Modeling Tools8:59
  • Welding5:36
  • Deform Modifiers5:35
  • To Sphere2:10
  • Quick Optimization4:05
  • Weighted Normals And Smoothing Groups2:49
  • Creating High-Poly Models3:06
  • Uv Unwrapping14:58
  • Splines5:54
  • Booleans4:37
  • Quick Materials7:08
  • Vertex Colors3:05
  • Attaching And Detaching1:47
  • Useful Shortcuts4:29
  • Additional Tools And Techniques4:33

Requirements

  • For this tutorial it is recommended that you already know the basics of 3d modeling in Maya, 3DS Max or Blender

Description

Switching to Blender for game artists

Learn how to quickly get started with using Blender when you already have basic experience in any other 3d modeling package like Maya or 3DS Max.


LEARN BLENDER QUICKLY AND EFFICIENTLY

This course will be a bit different than most of our courses. In this course, we will focus on how to switch to Blender for game artist from any other 3d software like Maya or 3ds max. Now the reason I say for game artists is because I will mostly be focused on the modeling and texturing side of Blender. This means we will not be covering things like animation, rendering, or simulations.


You can also use this course as an introduction course to Blender, however, please note that things might go a bit to fast for complete beginners who do not yet have any experience in 3D Modeling. This tutorial comes in 2 parts, The first part will be a collection of short easy to understand chapters that will just cover individual tools. I consider this the learning part of the course. In the second part, we will take everything we have learned and combine it all together to create a quick model of some gears.


4.5 HOURS!

This course contains 4.5 hours of content – You can follow along with every single step – The course does enclose one small timelapse, this is just to speed up a very repetitive task, the rest is done in real-time.


SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya or 3DS Max and want to learn Blender – Everything in this tutorial will be explained in detail.


TOOLS USED

  • Blender


YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

Who this course is for:

  • This course is perfect for all levels as long as you understand the basics of 3D Modeling